Zealots Oath - What is it good for?

ABSOLUTELY NOTHING.

Well, no, more seriously lets look at what sort of benefits this offers.

The first obvious thing, it gives you flat regen + the super regen out of combat. So essentially it gives you a light bit of tank where your ES regens in combat. (Have not looked into CI+blood rage+%regen boots)

In reality it is unlikely to get an ES level + a % regen level where this is significant enough to 'tank' in combat using this. While yes, it would help, has anyone ever successfully done so?

The next obvious thing, it is used for Righteous Fire builds, because it lets you out regen the cost. This is something I do not wish to discuss as I feel this isn't what it is designed for.

Finally, is it in any way used on builds which have life / ES hybrid (not low life where chaos is deadly, proper life), which is where the placement of the keystone leads me to believe it is aimed (near the templar, which is life/Es hybrid nodes)


As such, with its current setup, does it really have any use beyond people who build RF? Are there builds making use of this node where without it it would suffer? And whats more, are there any non-CI/Shavronne/low-life builds using this node? Such as a health+ES mix?
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Edit: derp, I keep thinking about death's oath. :P




Zealot's Oath only benefits you if you happen to use Ghost Reaver as well in your "insert skill" ES build.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
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Last edited by JohnNamikaze#6516 on Aug 5, 2013, 12:27:03 AM
The better question is "what was it designed to do?".

In the str/int part of the tree you'd think it would be something to do with hybrid life and es, but it doesn't do that hardly at all and instead buffs the hell out of pure ES with no downside for pure ES.

It is a mystery. It was added with very little discussion or testing in the sudden transition into OB and hasn't been addressed since.
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pneuma wrote:
The better question is "what was it designed to do?".

In the str/int part of the tree you'd think it would be something to do with hybrid life and es, but it doesn't do that hardly at all and instead buffs the hell out of pure ES with no downside for pure ES.

It is a mystery. It was added with very little discussion or testing in the sudden transition into OB and hasn't been addressed since.


This is the crux of what I was trying to say. It isn't really good for anything, except for the RF builds. And RF builds tend now to be shavronne based as its safer and stronger. So I am just wondering if there is anyone who plays a build that uses this, and actually maeks good use of it somehow
well, if you go CI, doesnt ZO basically give you regen for no downside ? and CI pool is larger than life pool so even 1.5% regen is useful
ZO is great even in CI builds, particularly if you're in a party with someone running vitality or have other forms of regen available (passives, gear, consecrated ground, etc). Unless I make the investment to grab vaal pact, I grab ZO and am usually happy about the investment.

And obviously it's mandatory of lowlife builds, but that's not something you wanted to discuss. :P
While its placement would seem to suggest it is intended for life / es hybrid, its design would suggest entirely different--it completely removes an advantage of life and grants it to es instead, and it does so without any further implication to life beyond the placement of most regen nodes. What's more, life / es hybrid benefits more from having life regeneration apply to life, as even in small quantities this shares a strong synergy with high energy shield recovery rates. So, ZO removes something beneficial to hybrid builds, and grants it to es.. I'd say it is designed to provide additional recovery for pure ES builds to minimize downtime (lower frequency of times required to exit a fight and wait for recovery to kick in), provide some buffer versus dot effects, and provide an additional buffer against instagibs while kiting to recover es.
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Couldnt they have just increased recovery back to 15% if that was the goal? To be useful while kiting.
its useful to regen ES in combat instead of waiting to take no damage for x seconds? O_O

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ancalagon3000 wrote:
its useful to regen ES in combat instead of waiting to take no damage for x seconds? O_O



The thing is, you say 'its useful to regen ES in combat'

What ES build are you using where the regen in combat is significant, as most builds in combat the only significant amount is GR. And to add to this, we also have the fact that no Life+ES build ever uses this node, so its pretty much LL or CI only


So my question is why does it exist, and does anyone using non-RF builds actually use it?

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