Making Movement Speed an Implicit Property on Boots
"So far there are no arguments for. A few people said it is mandatory, which is simply not true. Also, the thread has a few hours, why would you sum it up already? Last edited by globbi#6883 on Aug 31, 2012, 11:12:12 PM
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" That's entirely different. Not every build use HP, therefore HP must be a choice in item. Same with MS, not every build need 30%MS. But i don't think anyone can argue that every class need a few MS here and there (10-20%). Having that on the implicit is a nice idea. It will be just like focus. Either you want low block high spell dmg implcit or you want high block low dmg. You will want either low MS high armour or high MS low armor on boots. Unviable build tester.
Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 |
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Couldn't you make the same argument for shields with high block chance though? A shield with lower than the maximum block rating is useless?
I see MS being a very popular stat (And it will be for pvp for sure) but it isn't required and it isn't mandatory. It's simply very popular. A lot of people want it so they assume it's mandatory when it isn't. You're saying boots without +MS is worthless. They aren't worthless, they are simply undesirable by a very large portion of the player base. That doesn't mean that it should be a permanent stat on boots or some kind of 'scale' on boots that goes up or down based on some other value (Example Armor inversely proportionate to MS) Because like I stated earlier, You'd have to do something similar to shields with their block chance or weapons with attack speed. Your Hardcore character's carcass has made a certain buzzard very happy.
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In PvP, movement speed can mean life or death, kill or be killed. Aside from that, it's mostly a luxury mod and nothing more. Some, note some, builds may rely on it, but for the most part it's completely unnecessary. I'm quite sure anyone can create a character capable of handling all game content without a single boost to movement speed. It is in no way mandatory.
However, I'm not against giving boots implicit mods. I think it would be a great idea to give most, if not all, equipment implicit mods. |
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Giving MS bonus' to all boots would depreciate the rarity of getting a good stated boot with MS. It is extremely hard to find good modded MS boots and I like that. Positioning is the most powerful aspect in any dungeon crawler, so it should be hard to obtain.
This argument is like saying all gloves without IAS are worthless, so every glove should have IAS. You are targeting the only unique mod to boots and saying it should be on every boot... I have plenty of boots that don't have any MS and are still nice due to sockets and defensive stats. |
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" Those examples actually support having an implicit increased move speed %, since attack speed and block are already present on the gear much like an implicit property. The problem with increased move speed % is that it's not already present in boots. When you equip boots, your move speed doesn't change at all unless it has the increased move speed property. Imagine having a shield that doesn't already come with a block % and a weapon that doesn't come with some base attack speed. Different boots should also have different natural speeds as well so it makes sense to have % increased move speed as an implicit property. When I go outside in flip flops, I don't expect to move around as quickly compared to wearing sneakers and I certainly don't expect to move at the same speed as going bare feet. People who aren't using boots with increased move speed % probably are either still on quests and haven't gotten to the endgame where move speed % is required, or don't have enough experience with the game to agree on this topic. Also this isn't directly at the person I quoted, but bringing up requiring your main stat+% increased main stat+additional properties (IAS, crit, crit multiplier) as an argument against this doesn't work because it's not the same deal. You can do without those on your gear and still function satisfactory/above average in the endgame, but the same cannot be said for increased move speed %. edit: wasn't directing my whole argument vs. the person I quoted, but rather against the opposition towards the idea. Starting from scratch in open beta. Last edited by dsifu#2700 on Sep 1, 2012, 12:04:49 AM
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Having had 3 marauders at endgame in HC (2 still going, none used bows or even ground slam) I'm going to have to say movespeed is not mandatory. High EH is however, hell, I value IIQ far more than movespeed.
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Good idea
Next step would be to make the damage mod implicit on weapons, the enarmor mods implicit on armory and the iiq mod on all available items, too. Just make all useful stats implicit, win! :) | |
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Also % move speed is way too valuable of a property right now. The large difference between 30% increased move speed and 0% movespeed completely removes any balance there is in PvP where movespeed is the MOST IMPORTANT property. This will be a huge issue in the future, I guarantee you.
The most overpowered properties are made immediately noticeable in PvP and movespeed is #1 on the list. By making movespeed an implicit property like 10% max and a max of 10% on prefixes/suffixes movespeed in PvP will be better balanced and the issue of your boots being worthless without % movespeed gets addressed. Starting from scratch in open beta. Last edited by dsifu#2700 on Sep 1, 2012, 4:41:29 AM
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wtf are you talkinga bout. High stats in pvp are better than low stats orly? :P
u cant guarantee shit u didnt even play pvp so... |





























