Axe Passives are poor and unbalanced GGG please take a look

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dudiobugtron wrote:
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Finkenstein wrote:
Axes do more damage, maces have stun, swords have acc/crit multi,daggers have crit,wands have sd, staffs have block, choose your flavor.
SO what do you want? I would recommend trying axes out and realize that it is extremely useful to be able to get 48% acc in a couple nodes instead of getting those piddly 8% incr acc nodes GGG so lovingly placed all over the weapon nodes.


I think you both missed the point, and illustrated it well. It's supposed to be that axes have damage, maces have stun, and swords have accuracy.

However, because the axe passives are realatively weak damage-wise, and strong accuracy-wise, what you actually get is:
Maces have stun, swords have accuracy, and Axes have accuracy.

The problem is that the axe passives suck, which means you might as well get swords (which have better dps because of aspd), or maces (which have stun, and end up with similar dps as well, or better if you don't need accuracy.)


Axes can still have fast attack speeds, just look at high rolled siege axes or soul taker.

Axes also have two possible routes, accuracy and damage nodes or just damage nodes and RT. There are two clusters that give nothing but damage, minus one node that has accuracy on it, which is pointless, I'll give you that.

But either way I don't feel axe passives are unbalanced compared to other weapon passives.

R.I.P. my beloved P.o.E.

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