Axe Passives are poor and unbalanced GGG please take a look

the axe nodes are fine (if a bit boring)... they got some of the biggest damage boosts since the melee patch anyways
studying for GGG's C++ technical exam...
Last edited by ログよし#2777 on Jul 31, 2013, 5:55:24 PM
With all the accuracy nodes all over the axe passives, they should either redo the axe passives to also be crit based (as the only other crit based nodes are bow/dagger which is kinda sucky), or else they should redo the axe passives to have options for powerful notables that don't require you to get useless accuracy.

Lets face it, its RT or crit based builds. If your going crit, you won't go axes cause theres no good crit nodes. If RT, you won't go axes (passive wise) because all the nodse have accuracyl eading to them.

So why go axes in the end, unless you don't use any axe passives?
"
Real_Wolf wrote:
With all the accuracy nodes all over the axe passives, they should either redo the axe passives to also be crit based (as the only other crit based nodes are bow/dagger which is kinda sucky), or else they should redo the axe passives to have options for powerful notables that don't require you to get useless accuracy.

Lets face it, its RT or crit based builds. If your going crit, you won't go axes cause theres no good crit nodes. If RT, you won't go axes (passive wise) because all the nodse have accuracyl eading to them.

So why go axes in the end, unless you don't use any axe passives?


My point exactly!
Axes goes with RT. Swords goes with Crit (Acc). Axes + accuracy have no place in the current meta.
[Standard league - UTC +2]
"
Real_Wolf wrote:
With all the accuracy nodes all over the axe passives, they should either redo the axe passives to also be crit based (as the only other crit based nodes are bow/dagger which is kinda sucky), or else they should redo the axe passives to have options for powerful notables that don't require you to get useless accuracy.

Lets face it, its RT or crit based builds. If your going crit, you won't go axes cause theres no good crit nodes. If RT, you won't go axes (passive wise) because all the nodse have accuracyl eading to them.

So why go axes in the end, unless you don't use any axe passives?


check my build out, only one of the 11 axe passives I took has accuracy, its totally worth it to go RT and axes
R.I.P. my beloved P.o.E.
I would love to stab monsters with my wand.

Or cleave with daggers and wands.
"
ampdecay wrote:
"
Real_Wolf wrote:
With all the accuracy nodes all over the axe passives, they should either redo the axe passives to also be crit based (as the only other crit based nodes are bow/dagger which is kinda sucky), or else they should redo the axe passives to have options for powerful notables that don't require you to get useless accuracy.

Lets face it, its RT or crit based builds. If your going crit, you won't go axes cause theres no good crit nodes. If RT, you won't go axes (passive wise) because all the nodse have accuracyl eading to them.

So why go axes in the end, unless you don't use any axe passives?


check my build out, only one of the 11 axe passives I took has accuracy, its totally worth it to go RT and axes


The Cleaving and Splitting Strikes clusters are fine. But Hatchet Master and Slice/Dice clusters are flooded with accuracy. Taking Cleaving and Splitting Strikes can be okay but you cannot take them together with IR as you would have too few passives for HP.
So is it really worth giving up IR to take those two clusters? It probably should be. But it is not at all in the current meta imo. Besides going towards IR gives you easy access to Fencing and Thick Skin which are so juicy for a very little cost.
[Standard league - UTC +2]
Last edited by sevenOfDiamonds#5797 on Aug 1, 2013, 5:32:06 AM
Hi

Axes aren't all that bad, a player can stack a good amount of accuracy and damage pretty quick playing duelist, try making a duel wield axe duelist, lotsa' damage. Maces seem to always be better on templar's or marauder's since their proximity is closer.

Be cool if axes had a implicit chance to critical but daggers already got that. Come to think of it poor and unbalanced would the be the claw node by the duelist it should be a dagger/sword node to entice people on the idea of a dagger/sword combo or something else but not claws duelist is so far away it would be better if it was a mace node even.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
"
Finkenstein wrote:
Hi

Axes aren't all that bad, a player can stack a good amount of accuracy and damage pretty quick playing duelist, try making a duel wield axe duelist, lotsa' damage. Maces seem to always be better on templar's or marauder's since their proximity is closer.

Be cool if axes had a implicit chance to critical but daggers already got that. Come to think of it poor and unbalanced would the be the claw node by the duelist it should be a dagger/sword node to entice people on the idea of a dagger/sword combo or something else but not claws duelist is so far away it would be better if it was a mace node even.

cheers


When you say "axe passives aren't that bad" I think you are missing the point of the original post. This is not an evaluation of the passives but a comparative look at axe passives versus maces and swords. i dont think there is any arguement that can be made that can state that in some way they are equal.
Hi Argdel

I have played with axes for a long time.
"
This is not an evaluation of the passives but a comparative look at axe passives versus maces and swords.

Actually this post is all about the evaluation of axes to other weapons in the consideration that they are supposedly unbalanced. This post seems to be made to ask GGG to look at something that isn't unbalanced compared to discharge or the damage scaling of monsters in merciless. Axes do more damage, maces have stun, swords have acc/crit multi,daggers have crit,wands have sd, staffs have block, choose your flavor.
SO what do you want? I would recommend trying axes out and realize that it is extremely useful to be able to get 48% acc in a couple nodes instead of getting those piddly 8% incr acc nodes GGG so lovingly placed all over the weapon nodes.

"
i dont think there is any arguement that can be made that can state that in some way they are equal.

And of course axes aren't equal there axes, as swords are swords and maces are maces, different weapons no equality just different styles. If you thought I was stating that they are equal you have misconstrued what I have written.

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Aug 5, 2013, 1:38:40 PM
"
Finkenstein wrote:
Axes do more damage, maces have stun, swords have acc/crit multi,daggers have crit,wands have sd, staffs have block, choose your flavor.
SO what do you want? I would recommend trying axes out and realize that it is extremely useful to be able to get 48% acc in a couple nodes instead of getting those piddly 8% incr acc nodes GGG so lovingly placed all over the weapon nodes.


I think you both missed the point, and illustrated it well. It's supposed to be that axes have damage, maces have stun, and swords have accuracy.

However, because the axe passives are realatively weak damage-wise, and strong accuracy-wise, what you actually get is:
Maces have stun, swords have accuracy, and Axes have accuracy.

The problem is that the axe passives suck, which means you might as well get swords (which have better dps because of aspd), or maces (which have stun, and end up with similar dps as well, or better if you don't need accuracy.)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Aug 5, 2013, 4:59:23 PM

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