Build of the Week Video #9

While I agree that LoL is a terrible game, could we please stick to Path of exile?
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
Very original build..wonderfull!I've just started this game and i'm impressed..I hope that this perfect work will be supported for many years!

I'm putting passive skills randomly for the moment, just to explore the game..but can someone suggest me a build or a starting approach for enjoy it without losing time creating a shit-character?
Thanks guys!
Balance in a game where you spend only about 20-40 minutes with selected champion , and you can simply pick another one or ban most powerfull is no big deal.

Reall ythere is no reason to be so stressed over balance in LoL, as long as there are more multiple strong picks : which is the case.
Weaker champions are simply not played, which is no big deal either with over 100 to choose from.

As for the way of handling community, its bound to come with massivness of it.You will see it happen here aswell if community grows so much.Not that i like it, its just how it is.
I have runes, potions and total disregard of public safety.
Last edited by pod11#5817 on Aug 27, 2012, 11:34:58 AM
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pod11 wrote:
Balance in a game where you spend only about 20-40 minutes with selected champion , and you can simply pick another one or ban most powerfull is no big deal.

Reall ythere is no reason to be so stressed over balance in LoL, as long as there are more multiple strong picks : which is the case.
Weaker champions are simply not played, which is no big deal either with over 100 to choose from.

As for the way of handling community, its bound to come with massivness of it.You will see it happen here aswell if community grows so much.Not that i like it, its just how it is.


It doesn't work like that at all. If I'm playing a character I like playing, and they nerf it to justify some nonsensical idea of balance - your fun is lost as a result.

I don't really want to bring up LOL but it's important to bring up this discussion with any developer - it's not okay to just nerf something without serious thought before hand. There many, many solutions that can be tried before you just outright nerf something. One such change is a bug fix, but even if weapon elemental damage/quivers were to be allowed to continue to exist, you could balance this for PVE by introducing monsters that do well against unarmed damage. For PVP... this build could be beaten with a counter-system. I imagine this build would SUCK if you fought someone with a thorn build - like 25% damage reflect and tons of block and fire resist.

Riot never investigates other methods to balancing their game, and their game has shit balance as a result.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Aug 27, 2012, 6:50:37 PM
I think you are missing the point.
Riot dont want this build to make so much damage.
Period.

PoE is very different from LoL.Its too complicated to be fully balanced, but specific builds can't be so much off the line to completely dominate pvp or race ladders or else majority of competetlive players would use it.
I have runes, potions and total disregard of public safety.
Do people still play MXL??

I only found out about that mod about a year ago and figured no one would be playing it any more. There weren't really that many players on D2 by that point and it was god damn swarmed with ad bots.
Watch me stream games at www.mixer.com/therealgaffer
hand of stone >:D
my english sux.
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pod11 wrote:
I think you are missing the point.
Riot dont want this build to make so much damage.
Period.

PoE is very different from LoL.Its too complicated to be fully balanced, but specific builds can't be so much off the line to completely dominate pvp or race ladders or else majority of competetlive players would use it.


Riot never uses hard numbers when it nerfs something. Look at Evelynn. She was underperforming in every tier besides scrub tier, and they nerfed her into oblivion for nearly two years. There was no mathematical or sound reason to do that. If she was a problem for new players, they should have found a solution for that, instead of nerfing her.

The damage done by this build was massive; so high I wonder if someone will find a build with even higher damage in the future. It's probably near the damage ceiling for the character's level and gear. But, that doesn't change the fact you shouldn't just nerf it. A legitimate strategy was formed by a player and that strategy has merit and worth. If you arbitrarily knock down every strong strategy that exists in your game, nobody will play it - you're basically changing the rules too much to suit some transcendental idea of balance.

Many games have been ruined by careless nerfs and changes. This game doesn't have to be one of them. All I'm saying is, a nerf is a solution to a balance issue - but it is not the solution. It is the last solution. It is the one you do with nothing else will work.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Aug 27, 2012, 11:43:14 PM
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anubite wrote:
A legitimate strategy was formed by a player and that strategy has merit and worth. If you arbitrarily knock down every strong strategy that exists in your game, nobody will play it - you're basically changing the rules too much to suit some transcendental idea of balance.

Many games have been ruined by careless nerfs and changes. This game doesn't have to be one of them. All I'm saying is, a nerf is a solution to a balance issue - but it is not the solution. It is the last solution. It is the one you do with nothing else will work.


In a close beta, nerfs are never gonna be a problem because anyway, everything is gonna be wiped. It's the perfect time to actually nerf stuff because no one can legitimately complain about a nerf because IT IS a beta.

Once the game go live though, nerfing stuff will be bad etiquette simply because of player time investment being reduced to (usually) nothingness (diablo 3 attack speed nerf is a very very good example of it).
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun
Last edited by faerwin#5850 on Aug 28, 2012, 12:57:51 AM
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faerwin2 wrote:


Once the game go live though, nerfing stuff will be bad etiquette simply because of player time investment being reduced to (usually) nothingness (diablo 3 attack speed nerf is a very very good example of it).


Precisely why I believe Open Beta needs to happen when it's ready and not before. Shutting the door to 'rebalancing', as will be necessary as a result of your build, is a terribly restricting thing for GGG to have to do.

___

Regarding the youtube comments -- I've never made such a well-liked post on youtube before. So that's cool! :)
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.

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