The Witch from Hell - 12000 DPS w/ double totem fireball (14000 ish dps now)
http://www.pathofexile.com/passive-skill-tree/AAAAAQMAAIpUSwRMZMMFqptVCMtVKgsK0lkL1SpNDTEnnBUh4QQWCb_SFl5YaSC5FacmAkTjLBPyVjAa61kyvWbWNtIc6jbrxVQ6ad_uOtyqFT23mzc_eFyeP55fTUSqJbdJRzicSiSOs0uvP5dNM76rU_ror1UcfUZVyGzAViUX_1dgxb1gRwTJYhIaFmM6v8hlEXK1ZaSHCWbHNdtn7gnqcqCfU3cAFgl8hsoZf6rIHoKqKcSDhhvahtSerpBpUyWSgK3YlhxlaphUqmSZLWG3m_AqxZwjPKycxUTNp5h6kam_B2Kp25ZqsShgo7Hb0_ayt2nOs1PsC7QKD1u4wAJ7uPV_7b0hu1a9KZmAwHD0lsC_y8jDBzLnw37DfcYhEwLIOTABy0EdEc3KZmPZm6gS2zMiuOVj0FTm1qrX7de5ePE7ij7zX-1W9S27vPiTG5z9mG3T_ovirg==
Gear: Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Unavailable Attacks: Double totem fireball Fireball + LMP + Conc effect + Faster Cast + Totem Personal fireball fireball + conc effect + LMP Damage Double totem fireball = 800 * 6 * 1.65 = 7920 Personal fireball = 1000 * 3 * 1.65 = 4950 For a total of 12870 fire AOE dps (and single target, not too hard to shotgun things) w/o factoring burn and diamond flasks. The totems are also sufficient tanking since everything dies so fast. From my experience on maps it possible to use a diamond flask on just about every rare mob or group of magics with 3 of them, a fourth would make it easily possible. 3000 ES w/ crap mf gear (another 400-600 base ES would be pretty reasonable to get) + discipline Strategy: Cast totems, hit diamond flask, blow everything up to recharge diamond flasks, repeat By cleaning the build up i think i can hit 20000 dps non diamond flask and 38000 with diamond flask. (mainly by using proj weakness and picking up some crit nodes) Last edited by jlpeebles#6846 on Sep 16, 2012, 12:20:39 AM
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Why did you not get the crit strike multiplier circle by chaos inoculate?
Other than that nice build but how does it stand upo to fire resist bosses? EDIT: Also i know you are using the crit flask but i still think you should get bloodthirst and think about heading down to the shadow tree instead of the Templar tree. Last edited by WarpSprite#3975 on Aug 25, 2012, 9:41:27 AM
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A firend of mine is playing something surprisingly similar and even though I'll always stick with the cold witch i have to say that the amount of damage is pretty amazing.
Still have to ask, why just lesser multiple projectiles? |
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http://www.pathofexile.com/passive-skill-tree/AAAAAQMBAIpUSwRMZMMFqptVCMtVKgvVKk0MXP-6DTEnnBN7lvkVIeEEGuvLPRvTuL8sE_JWLNfCCzbSHOo268VUOmnf7j23mzc_eFyeP55fTUSqJbdJRzicSacJWEokjrNLrz-XTTO-q09DWX1Rh03KU_ror1XIbMBWJRf_V2DFvV-buYhgRwTJYhIaFmM6v8hlpIcJZsc122jaGVRyoJ9Tc21hxXcAFgl8hsoZfehJOIKqKcSSgK3YlhxlaphUqmScxUTNp5h6kam_B2Kp25ZqsdvT9r0hu1bDBzLnxiETAsg5MAHLQR0RzcpmY9szIrjm1qrX7de5ePUtu7z4kxuc_Zht0-hAdO2wphHs27HID_e7LErH81299yMguYwqiHaDiLKqmm2JR737qXG0Hmd7lPYNZ5gtItT_xwqHw5Vf_5bkTPSY4hwc6U_vwLuX94m0Cg9biEUxTg==
Revised build, shadow instead of templar. I had assumed max spell crit was 20% cause at some point I had 20.0% crit and my ass decided not to verify that lmao. I tried out GMP for a while and it seems to result in less overall dps against bosses, but that was before I was using totems, so ill probably gmp the totems. For my personal fireball its too expensive with the ammount of regen I have. As for fire resist bosses, if you cast elem weakness, slam a diamond flask, and point blank them they will die in a second. My worst enemy by far is those annoying goatmen lol. Last edited by jlpeebles#6846 on Aug 25, 2012, 1:48:04 PM
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whats the Area increase damage for when your main ability is fireball ?
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Might want to also get nullification (in the shadow tree) along with its 2 ES nodes for added defense. You might also want to think about using a shield since there are some really nice shield nodes near you and you don't have the slow that a cold witch has soo extra D may be necessary.
Last edited by WarpSprite#3975 on Aug 25, 2012, 4:44:17 PM
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Totems tank enough if you are careful, and when arrows are actual projectiles it will be even easier to survive. Area increase dmg increases fireball dmg, it just doesnt show ingame.
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could you show a screenshot of this dps in the window please if possible. im making a kinda similar build but using a spark totem to trigger ele equilib and burn the living fk out of those mobs.
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if Area increase damage doesnt show the increase in dps of fireball how do you know it even works for fireball in the first place....
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" Ahh sorry i play strictly Hardcore so that's why i emphasis added defense. So are you saying that the area increase passives work on fireballs aoe on impact? |
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