Unique Item List - 300 of 419

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Dreggon wrote:
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What are you guys talking about, those blood dance boots are garbage. There's a reason they only sell for a few GCP at most.

This is true. If you get one in the new leagues, try and sell it as fast as possible to whatever sucker you can find.


Preferably to someone named, oh, say, MonopolyLegend. Or Adghar.

Actually, yeah, do that second one.
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Courtesy of Himbeerchen in-game.
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tmaciak wrote:
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Xenest wrote:
Just imagine the belt not having the negative resistance. There's pretty much no reason for anyone to NOT be using the belt.


But it has, so 9 in 10 will be vendored. I'm not against creating useless uniques, but they should do so in free time, not waste devs hours when there are still serious problems to be fixed.

During flask effect? Does the flask effect end when you cant gain more mana with the pot? Just like hp pot effect stops when you get 100% hp
My best char so far https://www.pathofexile.com/forum/view-thread/1211377
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Krouzek wrote:


Courtesy of Himbeerchen in-game.


Very nice item, players who want Mind over Matter will love that flask.

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Krouzek wrote:


Courtesy of Himbeerchen in-game.


My EA characters just peed themselves...
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Krouzek wrote:


Courtesy of Himbeerchen in-game.

soul taker in mana flask form,nice,this one is really balanced :)
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AusterlitZ wrote:
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Krouzek wrote:


Courtesy of Himbeerchen in-game.

soul taker in mana flask form,nice,this one is really balanced :)


Except that Soul Taker still takes any mana you have ,it just doesnt matter if you run out of mana.
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AusterlitZ wrote:
soul taker in mana flask form,nice,this one is really balanced :)


I think it's a pretty interesting unique, but the difference is that the way that flasks function essentially turns this off once you hit full mana.

The issue with THAT issue is that having no cost on abilities (and 100% faster regen on the flask mod itself) turns it into a game of "drain your mana in such a way that you will get maximum use out of it", similar to how people had to jump through hoops to get divination to work properly.

I'm sure it has some genuine uses, but it's definitely got some fine print.
Hey.

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Krouzek wrote:

The issue with THAT issue is that having no cost on abilities (and 100% faster regen on the flask mod itself) turns it into a game of "drain your mana in such a way that you will get maximum use out of it", similar to how people had to jump through hoops to get divination to work properly.


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a game of "drain your mana in such a way that you will get maximum use out of it"


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drain your mana


That gives me an idea.

Isn't Arctic Armour's mana drain effect independent of cost? And, isn't it famous for having a high mana drain?

If someone levels an Arctic Armour and/or supports it correctly, couldn't they use this unique flask to turn on Soul Taker mode for 7 full seconds?

With whatever weapons they want?

Someone get on this.
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What are you guys talking about, those blood dance boots are garbage. There's a reason they only sell for a few GCP at most.


This is quite possibly the funniest thing I've read on these boards.
Casually casual.

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