Desync??
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Even with stun immunity,skills like flicker strike+multistrike have 100% chance to desynch.Yeah 100%.So the only solutions for this is to not use the skill.lol
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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After my experience with ele cleave from the last racing season I have decided to utilize dual totems more. The totems can reliably hit enemies and I can usually stay far enough back to avoid nasty surprises.
Bonus: I won't die to reflect... :P I'm a little sad though. I wish I could build a life based melee character and enjoy it just as much as ranged or totem builds. PoE needs better social features... and more cats!
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" So in other words: "I don't have a problem so noone else does." In your little world there would be no treatment for diseases that you don't have because if you personally don't have a problem then a solution is unnecessary regardless of how many other people have the problem. " I shouldn't have to 'learn' to play around the bugs in a buggy game. The developers should fix it. (If they expect people to play or spend money on it) " Van Helsing is great, currently playing through it... wish it had new game+ etc to extend the game play but hopefully that will be a patch. Most importantly there is ZERO desync. GGG need to take note. |
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It's funny how people tell others to "learn" to adapt to an obvious flaw in a game.
Imagine a game with built in pressure plates scattered across the levels. If you happen to step on one, your screen turns black for 2 seconds. Of course people come to the forums to complain about it and the devs say it has to be like this, to make certain game mechanics possible. Other people tell the complainers: "Just learn to avoid the pressure plates and don't step on them!" This is an exaggerated example of course, but such a game would be torn apart by the critics after release. Or my absolute favourite: Person A: "I got problems with certain skills like cyclone. It causes me to desync everytime, please fix." Person B: "Why are you complaining? Just don't use this skill and you should be fine." .... Erm, what? If I choose to run through a pack of enemies with a quicksilver flask for whatever reason, I should be able to do so without being teleported back in, getting killed in mere seconds. |
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i just started 5 days ago got to 65 on my witch died to desync thought oo well i will start with a tankie toon i roll a blood magic lighting arrow ranger get to 61 and desync dead
funny thing i was getting into this game soo hard was gona roll a devine support pack after reading whats happening with the desyncs problems NO THANKS! TO MUCH FUCKING WORK ON THOSE PRETTY ITEMS!!!!!! Diablo 3 let me down soooooo bad i had been waiting years for that crap them i hear of this PoE and i think i see i light JUST FOR THE DOOR TO BE SLAMED! o well PoE isnt gona take up any of my Rome 2 |
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" What? Fucking desync is what makes me unable to dodge because i'm somewhere else and the mobs also are somewhere else. As well as the projectiles. If they were synced better i could actually dodge them. Like i did in D2 for example. Agreed with all that r11na said. The problem isn't that "desync is unfixable", the problem is that 99% of problematic situations could be easily avoided by syncing more, which they don't wanna do because it costs money (through serverload). |
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What I don't understand (playing multi-cyclone multi-leapslam, lulz), is why I have to input a /oos command periodically, instead of the game doing this automatically? Why?
Last edited by Herpy_Derpleson#6025 on Aug 30, 2013, 7:33:23 AM
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" It does. It synchs up every time you rubber band. |
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I don't know about the rest of you, but I only Desync when I try and ignore all the mobs.
Like if I'm zerging through a dungeon trying to find a waypoint and I don't kill anything. The game will teleport me back until I kill a few of them. I actually thought this was -part- of the game, forcing me to play and not zerg. If I kill as I go, I never get desync - never. (not yet). |
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