Desync??

Left because of Desync.

Been playing Grim Dawn.. Prefer the lore and art style of this game..

This still an issue?

Who taught you how to fight... your mum? (òÓ,)_\,,/
No, desync's been fixed ages ago.
The following is a quote from Chris himself from this:https://www.pathofexile.com/forum/view-thread/318115

Why some other games appear to not have similar problems
Games using the "wait until server responds" method (RTS and MOBA games) have much higher input latency but don't have the same sync issues that we do. They have their own class of game state synchronisation problems that we thankfully don't have to deal with.

Games using client action prediction like ours run into exactly the same sync issues that we do unless they cheat on certain aspects of the simulation. For example, it's common for Action RPGs to do some combination of the following:
Entities can hit each other from a long distance away
There's no chance to hit - all hits occur for sure
Various speed/collision concessions that make it easy to speedhack and/or walk through monsters with modified clients
Attack animations cannot be interrupted (i.e. what we treat as Stun).


Unfortunately, we don't want to do any of those things! They each individually ruin part of the hardcore experience: by allowing combat/movement cheats, preventing accuracy from existing as a mechanic, prevent stunlock, preventing people getting blocked in, etc.

End Quote.

GESYNC IS BUILT INTO THE GAME FOLKS. IT IS NOT GOING AWAY.
"
Jojas wrote:
No, desync's been fixed ages ago.


awww damn i wanted to say that
Game? Who needs to play the game? Forums are funny enough

Funny thing is... if they did take out this "problem" the same people complaining about it now would be back complaining that everything was hitting them and they couldn't dodge the way they used to. It's lose-lose for GGG on this. Stick to what works and let people who don't adapt to it find other things to do.
all good. Thanx for the update.

Back to Grim Dawn it is.

Shame to let all these hardcore orbs idle.. but I suppose I can always stop in from time to time.

Peace guys, It's been a blast. Best $50 bucks I have spent in a long time.

#noregrets.

Who taught you how to fight... your mum? (òÓ,)_\,,/
I'd 10 billion times over prefer mobs being able to hit me all the time compared to randomly being teleported into a rapefest of enemies. One I can prepare for and guard against, the other I just have to pray I can survive through it. You talk about adapting, well having mobs have 100% chance to hit you is way easier to adapt to than, hey every 30 to 45 seconds you will randomly warp somewhere in the map and there might be enemies surrounding you in a fuck party when you do!
You can play so that doesn't happen. You just have to learn what's causing the problem and stop doing it.
"
Shagsbeard wrote:
You can play so that doesn't happen. You just have to learn what's causing the problem and stop doing it.


Like playing melee classes?
"
T3hswagman wrote:
I'd 10 billion times over prefer mobs being able to hit me all the time compared to randomly being teleported into a rapefest of enemies. One I can prepare for and guard against, the other I just have to pray I can survive through it. You talk about adapting, well having mobs have 100% chance to hit you is way easier to adapt to than, hey every 30 to 45 seconds you will randomly warp somewhere in the map and there might be enemies surrounding you in a fuck party when you do!


I have to say, I just love the way you put it! xD And it's even more annoying when you are attacked by all of the latency monsters; Lagzilla, Rubberbando, Desynchro and his twin brother, Resynchro! =P

Report Forum Post

Report Account:

Report Type

Additional Info