Armor? Shield? Evasion?

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mrpetrov wrote:
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blackdeath101 wrote:
Think of energy shield like a secondary hp bar. So energy shield + hp - 1 = maximum hit you can take at once.


This has some element of truth, but perhaps misses an important element of ES - that it doesn't benefit from flasks or any leech support.

So a 500ES does act like a substitute for life for the first 500pts of damage, but in logner or tougher fights you wont be able to replenish ES without runnnig away and simply waiting for it to refill.

This reduces its usefulness in my opinion. Not to say it doesn't have its place, but it's not quite 1:1 with life for general utility.

Petrov.


Point taken. I haven't played my CI-based character yet and wasn't sure how quick of a recharge it was after stacking recharge passives. But on the other hand, if you are able to kill stuff before it hits you, it can recharge while fighting.

@Neozenha - HP comes from a combination of STR, +HP from gear, passives that add +HP, gear and passives that add +X% maximum life, and even one of the bandits rewards you can choose gives +45 hp as well. When gear and passives are synced properly, you can have fairly high HP values.
Last edited by blackdeath101#5742 on Aug 14, 2012, 8:18:34 PM
Acrobatics! haha I'm trying it now, definitely not reliable but kind of fun knowing my survival is based off of my ability to micro + whether or not the game gods decide to let me live. Evasion isn't that bad if you actually dodge most attacks and have things like arrow dodging and Grace. Panicking is completely acceptable when you see a rare mob with "hits accurately" though.

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