The RNG deception.
" Idioticus, rng does not discriminate. Looking at it your way is being short-sighted. The chances for linking is the same for each individual. There is no bias. No discrimination. I need more purple titles
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Post deleted, made into new thread.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jul 9, 2013, 2:25:02 AM
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" You do know that these two are essentially the same thing, right? You're practically even admitting it in the next sentence. " Let's say 990 people get their 6L with 800 fusings or less. 9 people get theirs with more than 1500 fusings. and 1 person is on his 10000th fusing and still no 6L. This is how the situation is after 1000 selected people have attempted 6 linking their items. Let's give this thing 2 options: 1. the system is based on RNG. 2. GGG hires Randy Norman Gardner, whose username is RNG. His job was simple, all he had to do, was select who gets their 6L with a certain amount of fusings. Tell me, how are these 2 options any different to the 1000 people who have not been told how the system works? |
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" Can't believe this actually needs to be said, but in any situation in which the outcome is based on rng your chance for success is directly proportional to the number of iterations you can perform. Crafting in this case is no different. Just because the chance on any given iteration is the same does not mean 2 people will have the same chance to succeed. I proposed a solution on page 7, which I feel would work as a pretty good system. You're right though, rng doesn't discriminate, but the current system will create an economy like d3 where top-end currency/items are worth loads while the middle currency and items become either unsellable or so devalued that your only hope of getting good end-game gear is getting super lucky rng rolls crafting/dropping or turning to rmt to buy the gear. That is of course talking about those of us who can't play more than a couple hours per say, those able to no-Life won't really notice much difference other than needing more time to get items/currency worthwhile. |
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" Randy might be biased. He might not like the letter I. The RNG doesn't pre-determine which players will succeed or fail. It's unbiased. You're forming a class of players after the fact... "unlucky players" and saying that that indicates bias. It doesn't. |
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Maybe the characters should actually gain some experience (improved odds) from crafting. You'd think after the 1500th attempt they'd be able to put six fucking holes in a piece of metal.
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" In that example, the end result was the same for both, as was stated earlier. It doesn't matter whether someone is actively and consciously trying to discriminate, when in the end, discrimination will have been done. Last edited by Idioticus#7813 on Jul 9, 2013, 2:06:31 PM
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i spent around 4200 Fusings now trying to 6l my shavronne. awesome. fair. np
ign: BlueSuitBlondeHair
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Every time I see this thread I think the OP just finished reading The God Delusion...
sry ive seen godly and godlys dont lose hp wich wuold pretty much be a smiter with life tap
IGN: danknugsblazedopeswag |
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" " flip a coin. it gets tails. what are the chances that it gets heads on the next flip? its it higher cuz you flipped a tail before? no. the chance of flipping heads is the same for each and every flip. now, better is one of those words where personal opinion can hav an influence. what i said is that you get more chances with more fuses, but not better chances as in having a higher probability on the actual roll. you see, the current system doesnt discriminate btw those who play more and those that don't, you can roll thousands and never get it, or you can roll less that ten to get you there. |
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