The RNG deception.
" The winning is the fun. The prospect of winning is what keeps you playing. That's probably the biggest flaw in PoE's RNG. Many have reached the point that the prospect of winning isn't really a consideration. No. Calm down. Learn to enjoy losing.
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"The more times you roll the dice, the more predictable the results become. Pascal's triangle. If I was, as you likely are, assuming that each player is only to try for 6L once, or maybe twice, I might be more inclined to agree with you. However, PoE has a huge amount of variety with which to make various characters. I view single-character accounts as an anomoly and thus I assume multiple 6L attempts per player. As such, I expect that the odds of having horrible luck with, say, six consecutive 6Ls is statistically insignificant. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" and yet, with big enough population you will end up with people who have horrible luck with six consecutive 6Ls. And spending enough currency and never getting a 6L (5L even) can result in a player quitting. I wonder if the player who after spending 10k fusings on something wants to stay. |
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" Randomized crafting is extremely common in games. I find it very odd that you are trying to pretend that is not the case. | |
" Ok, let us step back a bit. What was the current system replaced by orbs? Item drops. Orbs replaced item drops. This means we could get items not just by killing monsters, but also by "rolling" orbs. Think of it like this, if you kill 1500 monsters, there is a chance that they will drop a 6L, on a random item. What the orbs do is give you 1500 chances to get a 6L, on an item of your choice. The odds are already favorable for the player. Also, in a linear system, there is only the grind. No 1 fusing = 6L wonders. You just took the fun out of the mechanic. I need more purple titles
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" Not much chance of dropping a 6L in 1500 monters, though. Or 15000. Might get a 6S or two, though. What fusings do would be similar to every item dropping being a 6S and randomly rolling links. Lets say 1 in 500 items is a 6S (which is very generous) and 1 in 1500 6S is a 6L. 1:750000 to drop a 6L, vs 1:1500 if using orb crafting on a 6S. All things being equal, a fusing should be worth the value of 500 items on average. Too many layers of RNG have made the item hunt obsolete, where crafting is far more efficient (it removes some RNG). But crafting isn't efficient at all, making trade king (removes all RNG). This kinda makes the loot hunt the bastard child of the rest of the game, and a lot of people aren't finding it very rewarding... seems backwards. No. Calm down. Learn to enjoy losing.
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Crafting doesn't exist in POE. Gambling does...and the house always wins.
Crafting doesn't exist in POE. Gambling does...and the house always wins.
Velocireptile - I LOL'ed. Which made me fart. I wish the office were empty right now :( Hardlicker - I had to push the dog out of the way so I could get to the sexy quilt. |
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" so you're saying that because the chance for a 6L to drop is as good as 0, you need to create a system in which you can end up not getting even a 4L with an exalt worth of fusings, something I've come close to achieving with over 80 (84 was it?) fusings until I got a 4L on my duelist's chest. You're still completely ignoring the people for whom the "fixed" number could very well be 99999, because they're not getting a 5L or 6L no matter how much they want to fuse, because I'm certain that after a certain point anyone will have had enough and quit the game. Like I said, get 30 exalts, destroy them, then buy a 4L armor then jump up and down in ecstasy because you had just simulated the feelings of someone for whom that has happened to through fusing. |
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"Sigworthy. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" What separates Vegas from other notable gambling venues is that Vegas is so much more than just a gambling venue as it's also: An entertainment venue, a marriage venue, a tourist venue, a prostitution venue, a general piece of America that's more universal than other locations in America, to name but a few. The gambling is something most people do just to 'have the experience'. Hardcore gamblers don't care where they gamble nor what they gamble on and it's a completely different mindset to even the casual or professional 'gameplay' mindset. Some professional poker players just play poker, nothing else - if poker didn't exist then they wouldn't gamble. Some professional poker players view their poker as just another extension of their general gambling obsession. Similarly, the number of people who use Vegas for a purely gambling experience is actually pretty limited and the city would not make ends meet on those people alone. I'm not so sure people gamble with a hope of winning big being their no.1 incentive, though some games have this element. I think even gamblers realise the biggest prize is often always just out of reach. But gambling does rely on consistent 'paybacks', it's very rarely permanent gambling with no hope of reward of any kind - the only exception to this being the lottery concepts, widely viewed as the ultimate all-or-nothing game. People do not play lotteries 24/7. People play lotteries for about 30 minutes a week. |
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