Spell/attack hybrid builds?

The variety of enemies you fight do not warrant ever being versatile. Spamming AoE is enough to crush everything. The more you try to finesse things, the more the game kicks you in the balls. If they start implementing smarter AI and more interesting enemies, something like that might come in handy.
"Danger is like jello, there's always room for more."
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Last edited by CliveHowlitzer#0568 on Jun 28, 2013, 6:40:10 AM
I was wondering, why you couldnt use the same weapon in both setups. It's kinda gay that if I want to use the same weapon in a dual-wield, press 1 button, and be using sword/board, I have to switch manually >.<
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CliveHowlitzer wrote:
The more you try to finesse things, the more the game kicks you in the balls.


LOL, nice. I laughed up a bit of coffee at my desk. Sadly though, I feel you are right. Don't try and get cute or overthink things, just drop bombs on everything and sort through the rubble after.
I know i am bit late, but this thread deserve ressurection, since new trigger gems and Scion class greatly encourages that kind of play. I am trying to build one hybrid atm:
Shadow spectral throw crit discharger

idea behind is using

spectral throw + gmp + power charge on crit + cast on crit + discharge

curse on hit + critical weakness + warlords mark

dual wielding daggers for great crit chance.

CI for free frenzy charges from blood rage.

I am going full crit, since it enchances both discharge and spectral throw dmg.
Last edited by vstekk#4368 on Nov 8, 2013, 9:50:30 AM
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vstekk wrote:
I know i am bit late, but this thread deserve ressurection, since new trigger gems and Scion class greatly encourages that kind of play. I am trying to build one hybrid atm:
Shadow spectral throw crit discharger

idea behind is using

spectral throw + gmp + power charge on crit + cast on crit + discharge

curse on hit + critical weakness + warlords mark

dual wielding daggers for great crit chance.

CI for free frenzy charges from blood rage.

I am going full crit, since it enchances both discharge and spectral throw dmg.



he uses 8 links or he doesnt know how some support skills work on this game.


the best build for this has already being made, multistrike cyclone cast on crit and EK EK EK

its more of an exploit than a build, and it should be fixed soon. Basically when your cyclone crits, you will spin 3 times, at 100% more atack speed due to multistrike, ive being launching over 7-15 EK with only 1 EK linked, using 3 would be insane.

The only problem for this kind of build is that you need to break 3 treshold,

hit chance
crit roll
cast on crit roll

(if you use cyclone the only roll that matters is crit, because you hit so many times that enough will hit and enough will land cast on crit)

your spell dmg is neglectible, if you land the crit roll for the whole cyclone will launch atleast 30 EK

EK because it works with hatred, has high base dmg , is aoe, benefit from physical dmg nodes, will trigger molten shell explosions if you are against phys reflect,

this thing should be nerfed, end of the story
IGN: RFFP
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Wooser69 wrote:
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Incompetent wrote:

I do sometimes miss having strong, single purpose skills you'd use to fit the situation like in D3. You kinda have that effect with flasks, but it's not got the same kind of quick impact you need to get players to do more than spam one skill.


This is my single biggest complaint with the game. The smoke and mirrors that is the (heavily lifted from final fantasy) passive tree, gives you the initial impression that there is a lot going on. The reality of the game is, you spend 95% of your time spamming one skill. That's actually very similar to D2. Most classes relied heavily on single skill spam. Necro was probably the best example of a class that actually had quite a few very useful skills.

Eh, I dunno, it's like Titan Quest, Final Fantasy, and D2 all had a baby.
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Incompetent wrote:
In Path of Exile, there's a clear divide between spells and attacks:

Spells use cast rate, attacks use attack rate

Damage auras (except Hatred -> EK/Bear Trap) and flat damage mods on gear only benefit attacks

Lots of passives and item bonuses are specific to one or the other, especially the more powerful bonuses


As a result, it's difficult to spec for strong spells and strong attacks at the same time. Yet it seems the Shadow class (and also the Templar to some extent) is stereotypically supposed to play as an attack/spell hybrid. Also there's a certain argument for a melee/spell hybrid from a tactical perspective: you can use melee as your main attack, but then switch to spells against monsters that are too dangerous to stand close to. So I'm wondering, what kind of hybrids have people actually made and had success with?


possibly with avatar of fire and cast on crit/cast on melee kill it could be possible
like the guy said before shadow spectral throw discharger or..

staff spectral throw with 80% + spelldamage in staff. the same could be done with dagger or sceptre with the right weapon. also dont forget power siphon wanders. i have alot of fun with hybrid builds trying new things out. its just a matter of finding the right very specific equipment that will make such builds work.

alot of projectile nodes + crit nodes. put ice spear, EK, spark, cast on damage taken together.

[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]
i suppose spectral throw is not technically a spell, but it is a ranged attack, which outside of being super nerdy about it is the same thing. If you focus on weapon type passives and avoid straight melee damage passives you get the benefits to both your ranged attack and melee attacks. To me that seems like the classic hybrid build in action.

anyhow as others have stated, outside of rare situations, you really only need two attacks in this game. One aoe attack for the groups of enemies, and one single target attack for bosses.

My first character had absolute crap gear. I mean wearing non-magic items just to get proper slot configurations and every scrub move you can think of. He still walked through the game mostly effortlessly with reave + heavy strike while mostly prioritizing defense in passives. Id use spectral throw for those mobs that seemed to just obliterate me and kite them around, but other than that I never needed a ranged attack.


I am sure its not optimal, it was just an example. Anyhow if I can hold my own in the worst gear imaginable with that build, I can imagine if I actually had decent gear and support gems.
Closest I've come to being a 'hybrid' was my Cold Caster.

Freezing Pulse has higher damage close up, so I'm usually in melee to mid range against mobs I can freeze or tank. Against hard hitting bosses and the like, kite and Ice Spear. Against Elemental Reflect, Ethereal Knives.

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