GGG: Is the Orb of Alchemy vendor recipe working as intended?

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Torin wrote:
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Kirisute_Gomen wrote:
if alchs are worthless like they should be at higher levels, you will be able 10 alchs for a chaos from a player who played longer than you. Let's keep this going. I really feel like repeating myself and being called thick headed for using logic.

Ok that is true for last 5% of my post, but you managed to ignore other 95% of more important parts.

No, it only applies to economy side of things, and only in part. It does not change the fact that those with more alchemy can get a better chance to craft better items and then farm more efficiently and get ahead in exp and lead in the ladder races.


Yeah, they could remove it for ladder races. I never bother with that, and am just referring to the default league. I doubt you are going to get many matches in a 2 week league though.
Last edited by Kirisute_Gomen#2880 on Aug 16, 2012, 1:42:46 PM
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lukeiy wrote:
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MrDDT wrote:


PlayerA with 4 tabs, can farm for 3 hours before clearing room to farm again
PlayerB with 40 tabs can farm for 30 hours before clearing room to farm again.

Both players will get the same # of matches per hour.



Ok, while we are going with analogies:

Let's say I'm dealing cards to two people, 1 at a time. One person is allowed to hold 10 cards, the other 5. When they reach their limit, they have to throw one of their other cards before taking a new one. The aim is to get as many pairs as possible. When a pair is made, those cards are removed.

Guess who gets more? If you say they both receive the same, then I give up. This is your moment, show us that brain of yours



Only players never have room to run out on. So this analogies is invalid.

4 tabs 15 chars, plus unlimited accounts.
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Torin wrote:


Now, more stash tabs lets you collect more items and keep them in and continue playing. Then at the end of the day you come to town, run App and get matches. Someone doing it would an app would go crazy due to what I wrote earlier. Someone with less stash tabs would need to do it more often and with all things being equal his timesink will be bigger and as a result he is now lagging behind other players.



Flaw in your thoughts here.

You can run the app while farming, no time lost.

Only time it takes to sort is the time finding which 2 match up correctly. App time is regardless if you know how to play.
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MrDDT wrote:


Only players never have room to run out on. So this analogies is invalid.

4 tabs 15 chars, plus unlimited accounts.


But that takes more time and effort.
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Sickness wrote:
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MrDDT wrote:


Only players never have room to run out on. So this analogies is invalid.

4 tabs 15 chars, plus unlimited accounts.


But that takes more time and effort.


I can make the debate it takes less time.
Effort is not a factor as its only a feeling, no real effect on money/hour or winning effects.

I can run 2 accounts at the same time on the same computer, so I run 1 that farms it, another that sells them quickly, without having to worry about other stuff all over the place, less running around on the "mule" account also.
So any loading times on 1 account gives you time to play with the second account to sell.

Its likely that most people that are doing this will have 2 accounts and running both at the same time. (What would do).
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Shippal wrote:

As such, the rate of usage of Alteration orbs is way higher than the rate of usage of Alchemy orbs or Regal orbs. With the way that maps are done, actually, this gets way out of hand; on an average map, I might use 10 alterations myself, but I wouldn't even bother to use a single alchemy orb and there is *no way* I would risk a good roll on a map with a Regal orb.

So what do these orbs do? They stagnate. They become inventory space. I see no reason for a player ever to need more than 1 stack of Regals at any given time. Alchemies... you could blow a ton of them on rings or something, but in general, they only get used after finding (much more valuable) high-link or high tier white equipment. Similar to another case, this means that Scourings are actually a more valuable commodity than alchemy orbs, and as long as they cost (unrelated to any other currency type) Chance orbs to obtain, I don't think our economy is in any trouble.

In fact, the only ones who will eventually lose out in the economy are the people who either blow their orbs frivolously (which would be the same anyway) or those who fall behind later, and try abusing this alchemy orb strategy when the economy finally figures out that 2 alchemy orbs really isn't worth a chaos.


I have had pretty good success using regals on maps and it is why I trade for them, turning a magic into a rare map automatically adds quantity and more often than not the added mod does not break the map, depending on your build of course; the fact that I might be able to get them cheaper and cheaper I will probably tend to use them on even more lower level maps.

Do agree mostly with what your saying though, if the orbs stagnate and become less and less acceptable as trade currency for gear then I do not have too much of a problem with any of this, but that is yet to be seen and even if they become less valuable they will still likely be acceptable as currency, which still leads to a tendency that you have to be using/abusing this system to compete in the economy; it is the distraction of it for me, like the D3 AH system to generate currency outside of game play that gets to me.

Will have to wait and see after release I guess or if the devs make any changes, it is not game breaking and not a huge deal but annoying that it still seems to contradict somewhat the impression of a perfect non p2w economic system coming into this game.
What's the difference between using stash tabs to hoard items for the alchemy recipe and hoarding items to sell to real players for alchemy's and other currencies? It doesn't matter if you take out the alchemy recipe, extra stash tabs are always going to be an advantage. It's not that big of an advantage and it's not like GGG is going to take stash tabs away. There's people who are filthy rich with only 4 stash tabs and there's people who are poor with 30. It's not that big of a deal.
Last edited by muccmaster#5550 on Aug 17, 2012, 11:05:15 AM
The more I play, the more I dislike this recipe. I want to hold onto useful items for my characters, not tabs and tabs of garbage rares in the hope that one matches. I'm up to 6 tabs of rares and still seldom finding matches. Are players supposed to buy 20 tabs or start 5 alt accounts to feel like they can use this recipe? Unfortunately, not using the recipe feels like it puts me at a disadvantage.

The other vendor recipes are much better. Chromatic orb recipes and jeweler's orb recipes are fun because you get the orb(s) if you find the right item. Items to trade for whetstones, baubles, and scrap can be collected on a single stash tab.

The rare, magic, white items with 20% quality is fine (usually a trade for a crafted item, 8 scrap/whetstones and an Orb of Transmutation) and remove the rare name matching and make a 6-affix rares trade for an Orb of Alchemy. Augmentation can still be rare, magic, and white of the same base type because that one is easier to get some orbs without filling up your whole stash with unwanted items.
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MorriganGrey wrote:
The more I play, the more I dislike this recipe. I want to hold onto useful items for my characters, not tabs and tabs of garbage rares in the hope that one matches. I'm up to 6 tabs of rares and still seldom finding matches. Are players supposed to buy 20 tabs or start 5 alt accounts to feel like they can use this recipe? Unfortunately, not using the recipe feels like it puts me at a disadvantage.

The other vendor recipes are much better. Chromatic orb recipes and jeweler's orb recipes are fun because you get the orb(s) if you find the right item. Items to trade for whetstones, baubles, and scrap can be collected on a single stash tab.

The rare, magic, white items with 20% quality is fine (usually a trade for a crafted item, 8 scrap/whetstones and an Orb of Transmutation) and remove the rare name matching and make a 6-affix rares trade for an Orb of Alchemy. Augmentation can still be rare, magic, and white of the same base type because that one is easier to get some orbs without filling up your whole stash with unwanted items.


So because you dont want to do it means its not a good recipe?

If you dont feel its worthwhile to hold onto the rares then dont do it.

I see people say the same thing about rare magic white 20% recipe
Or the 1 of each type recipe.

Not everyone will do all the recipes.

My friend sells of all his rares at a 9 to 1 ratio. He fills up 1 tab and makes about 3 alchs each time. He says its very easy and doesnt have a problem with it, he only has the basic tab slots.
So this recipe isn't fair because you can do it faster with lots of stash tabs? This sounds a lot like "if we could create unlimited accounts and use their 4 stash tabs we'd be fine". Yes, it's slightly (and I do mean slightly) slower to farm alchs across 2+ accounts, but the pay for stash pages = convenience. Convenience = speed.

The only place where this is an issue is in a party free ladder race of an extended time. You can't trade between accounts (yet) and therefore can't use the stash pages from multiple accounts. That's it. Nothing else is a significant disadvantage.
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