Loot stolen on permanent allocation?

There is actually a small-time scam I see every now and again related to this. You see, whatever allocation you have set in the group window when the instance is created becomes the allocation for that specific instance. The allocation will then not change for that instance no matter what you set allocation to afterwards.

So what people will sometimes do is set group allocation to short, create the instance and then set group allocation back to permanent so that PA shows in the group and public group window.

If you want to be 100% sure of the allocation, hit Tab while in the zone and read what is on the bottom line in the upper right corner. If the group window says Permanent but the zone says Short then someone might be trying to suck people into a PA group while still being able to snatch up items in a SA zone.

PS. Be careful blaming people, though. When you start a public group the default allocation is Short. So if they create the public group while in the zone, the group may have to start a new instance before the Permanent allocation from group settings is actually applied. So they may not actually be trying to scam you unless it keeps happening instance after instance.
seen it happen again last night in a 74 map. yellow dropped, someone else picked it up. this was just a one-off single rare that dropped for 2 people in the group as being theirs. the rest of the items were correctly allocated to single players

edit: i dont stream or record my games but if someone could organize a group and record this, it would put to rest all the speculation, something is definitely going on that GGG isnt noticing.
Last edited by Raelys#7338 on Oct 19, 2013, 12:06:05 AM
I had this very thing happen to me last night. I know that nothing was happening with "fake" PA because I was the group leader, I had set Permanent Allocation before creating the first Docks instance, and this was our fifth or sixth instance of the session.

We're chugging along with a full party, all on screen (for a change), I'm providing ranged DPS, and an Exalted Orb drops. I'm psyched, because I've never had a currency drop that high before.

I start walking down the stairs to pick it up, and someone else grabs it. All six players are still on screen. No one has left, no one could have messed with the allocation (I was the leader). I didn't have a full inventory, but that didn't matter since I couldn't get close enough to pick it up before someone else snatched it.

This is a bug, plain and simple, no two ways around it. There may be edge conditions needed to make it happen, there may be player-side scripts/hacks which are messing with things, but there is no reason someone else should be able to snatch an Exalted away from me on Permanent Allocation.

Ever.

If a monster is killed too far away from the party, it doesn't allocate its drops. Used to see it all the time with Sporkers killing stuff off the screen. Don't see too many sporkers these days so I don't see it happening much anymore.

The other thing to remember is that Permanent means 5 minutes. If something is on the ground longer than that, it unallocates.
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If a monster is killed too far away from the party, it doesn't allocate its drops. Used to see it all the time with Sporkers killing stuff off the screen. Don't see too many sporkers these days so I don't see it happening much anymore.

The other thing to remember is that Permanent means 5 minutes. If something is on the ground longer than that, it unallocates.


I don't think either situation applied in my case. The drop happened about half a screen away from me, I started moving towards it within 10 seconds or so, and someone else picked it up in the next second or two.

I'm beginning to think this is a bug associated with drops not allocating properly in Permanent Allocation, similar to what you described here. That's a bug too, IMO, but the one that particular flavor that I encountered seems more pernicious.

If it actually is something where players can force an allocated item to go unallocated without the consent of the person who should have received it, that strikes me as pretty seriously messed-up, and worthy of perma-bans for anyone exploiting the game in that way. That's in-game theft, as far as I'm concerned.

I'm trying to make myself believe that this wasn't what happened to me, and instead that the Exalted Orb that appeared to be "allocated to me" was not, in fact... that it was erroneously marked as a free-for-all item. If that were true, I feel far less "robbed", because then there was only a 1 in 6 chance that it actually would have allocated to me if it dropped properly, and FFA = FFA.

It still ticks me off that bugs like this are interfering with the style of game that I'd prefer to play: Permanent Allocation so that the players can focus on the fights while they are happening instead of scrambling to grab loot before someone else in their group does. As a ranged DPS character, I'm fundamentally disadvantaged in that kind of FFA loot structure, so I either have to play solo or live with the fact that I'll always get less than my share of the loot.

Regardless of whether it's a player exploit, or one of a variety of allocation bugs, I should never see an Exalted drop for me on PA where I'm not allow to move over there AFTER the fight is over, and pick it up without worrying about losing it.

Permanent should be permanent... not "permanent except when bugs happen, and you can't know whether any given drop is bugged or not". That defeats the whole play-style POINT of Permanent Allocation.
There's also the possibility in some of these cases that somebody flipped the item, so it looked like it was allocated to you, but it would look like that to everybody. I use key pickup so I don't accidentally try to pick something up, but most people don't. I think a lot of times when I see an item that I thought was mine being picked up by somebody else was actually flipped by somebody else who didn't even mean to try to pick it up.
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Its buged for me.
Create party, make PA on start and before lab, recheck if PA, join map, droped orbs/uniques and some orbs/2 uniques that alocated to me got stolen (it was PA and alocated to me) and have plently space in invent... so its a bug.

Join random party with PA from start and when we was in map all items was PA, but some my items that alocated to me someone picked.

How fix that?
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Press Tab to open the large map and in the top right it will show you how the current instance is calibrated/configured. if it isn't permanant allocation then leave the area and reset it.
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From my experience drops from destructible object are assigned as Short Allocation even if the map is Permanent Allocation.

Fix this please :)
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Hatchling wrote:
From my experience drops from destructible object are assigned as Short Allocation even if the map is Permanent Allocation.

Fix this please :)


That could be entirely consistent with what happened to me. Has anyone been able to test this and confirm that this is the edge condition causing this?

It would be ideal if one of the YouTube or Twitch streamer accounts could do some testing and bag a copy of this happening live on video. I'd think two people running together where one doesn't pick anything up at all, and instead just watches for an allocation to un-allocate itself on PA (without the other person dying or leaving the map) would be sufficient to prove that this is the real issue.

This sounds like a plausible answer, at a minimum.

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