Can't differentiate Magic/Rare items in inventory at a glance
I haven't yet talked to the rest of the team about this (and I will be, of course!) but my thoughts during development have been that magic items are not second class citizens and distinguishing them was both unnecessary and would encourage bad player behaviour. I'll bring it up though!
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" Thanks very much for your reply, Chris. I'm not suggesting that magic items are less important than rare items. It's simply a matter of convenience. I agree that being able to distinguish them at a glance is "unnecessary", in the same way that putting on a warm coat is unnecessary if you're going for a long walk in the snow. You can still go for a walk, it's just not going to be anywhere near as enjoyable or satisfying, and will probably leave you with a lingering feeling of frustration, which is where I am right now managing several tabs full of items. I don't technically need to be able to tell magics and rares apart at a glance, but it would save me a lot of time and hassle by making inventory management a hell of a lot simpler and less time consuming. "I have never yet met anyone who did not think it was an agreeable sensation to cut tinfoil with scissors." -- Georg Christoph Lichtenberg |
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Rare items serve different purposes than magic items in your inventory as you collect them.
- They are worth keeping to vendor over magic items (unidentifed) due to different transmutation shard efficiency. - They are worth identifying over rares due to higher quantities of alteration/alchemy shards. - They serve different purposes in recipes, being used for alchemy orbs/regal orbs, and keeping them in your stash along-side useful blues is frustrating. I understand what you mean about not wanting to make magic items second-class-citizens. I do like the way that many blue and more often white items are still quite often useful for me. However, I think that determination, if it's going to be made, will be made while the items are lying on the ground, and are already very visibly different. The fact is a yellow item is a step above a blue item, in that, you apply a regal orb to a blue item and it's strictly better - maybe less easily modified, but better. Blues will always have a role, but at some point when you've rolled your favorite stats on your 20% quality blue item, you can always get more from it by making it a 20% quality yellow item with all the same stats and then some. In the end, I keep yellows, blues and whites in my stash. They are generally in there for different reasons. Whites are generally items with good sockets that I want to hold on for alching or trasmuting, blues are generally good items that have nice mods that I'm holding for alts or special occasions, and the majority of yellows are junk that I'm trying to name-match or saving for later. To be able to tell which is which quality at a glance would be something that would help me, but wouldn't generally make me feel that my yellow junk that I'm saving for name matches is all of a sudden more valuable than the +39 HP, +30% Lightning Resist, +30% Lightning Resist ring that I keep around for the Oversoul. |
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Exactly. Whites, magics and rares are all important, just in different ways.
We can tell which is which while they're lying on the ground and we certainly don't choose to ignore whites or magics, so why obfuscate their colour when they're in our inventory and stash? I really don't see the logic, and I'm definitely trying. Aside from how impractical and frustrating it makes inventory management, it also makes the contents of my stash look extremely boring, like I've collected "a bunch of random stuff" instead of a highly varied collection of valuables. "I have never yet met anyone who did not think it was an agreeable sensation to cut tinfoil with scissors." -- Georg Christoph Lichtenberg Last edited by Kaiji#4370 on Aug 7, 2012, 9:09:41 PM
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I just got the game today and I noticed this within the first hour of playing. I think you should be able to tell item qualities apart by the background color in the inventory.
What Zeidrich explained nicely is true for all qualities, so they should all have their separate background color imo. |
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I support this idea.
Sometimes I get back to town from some map to sell or store stuff I found just to find out that I brought some white one socket things I never wanted to have. I accidentally picked them up but when I had full inventory I didn't re-check every single item before going to town. I am not saying it is a flaw in game, it would just be easier for me if I could simply look into my inventory and see that I carry some white items before actually placing cursor onto them. ✠ ✠
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Fair enough. We'll consider it for the future but it may not be in soon!
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" Fair enough. That's the best answer I was expecting. ;) |
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" I love the fact that these requests/suggestions are even listened to at all. I too second this notion, it would make inventory management a whole lot easier and just cosmetically better in general. | |
" I second that. |
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