Exalted Orb Decay - A tiny change with potentially very large impact to the economy
" This orb is OP as shit. Never, EVER implement this. If it drops, well there's your 6L. It's like getting 2k fusings in 1 drop. Unless it's a vendor recipe and it costs 5k fusings to buy, getting this to drop is like getting getting 15+ exalts to drop at a time. That's shavronne's level stupid. In fact, it's even higher than shavronne's and Kaom's level stupid lottery. IGN: TsuruyaNyro Last edited by Suzumiyaharuhi#1589 on Jun 22, 2013, 12:23:43 AM
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You may have misunderstood what he meant, it has the chance to upgrade, it just can't downgrade. Like you might use 100 and not upgrade a 5 link to a 6 link but you won't lose your 5 link anytime you use one.
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I think the ulterior motive here is that someone got some bad rng and wants to punish every other player.
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Don't like the idea of decaying currency at all. I have found two exalts since Open Beta started. Why should I be forced to sell them? God forbid I might actually want to use them or trade them one day when there's something out there I want.
Better solution: fix the price of exalts by adding them to a vendor in Act3X or 4. There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013
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I whole-heartedly disagree with the idea of decaying currency.
1. Players who take a break would be extremely disappointed. 2. How would you manage timers on stacks? 3. It would confuse a lot of people. 4. It would make customer support's life a nightmare What we need is a vendor recipe for every single orb, that is the only way to stop RMT's from monopolizing the market. |
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@Decaying currency:
It would be confusing, needlessly punishing, and ultimately arbitrary. It is a clumsy solution to a relatively minor problem that is more perceived than real. It is not, nor should be, GGG's goal to control the player-created free market. @Vendor orb recipes: This is one step removed from just having Gold and a Blacksmith/Enchanter who can perform all the orb functions for a gold cost. The only differences are you cannot easily downgrade orbs and they require tons of micromanagement. The current recipes exist for build-enabling/changing currencies, such as Regrets, Jewelers, Chromatics, and Fusings. Higher currencies like Exalts are power currencies and should therefore remain subject to the free market. Last edited by Hercanic#3982 on Jun 23, 2013, 3:31:05 AM
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" The recipe doesn't have to be "Vendor 20 chaos for an exalt". It can be "Vendor a full set of rares with 6 properties". If you leave things without a price ceiling then you leave it open to the free market, and free market is vulnerable to RMT. |
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" Exactly. The chance to upgrade doesn't change. So you'd use Minor -> Lesser (or outright normal), and once you reach 4-slots, you would either risk the normal, or try the greater. Still a risk, but not as much. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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The simplest thing for an orb to decay to would be an account-bound version of the same orb. If you want to make it tradeable then the vendor buys the account bound version for whatever the tradeable downgrade is (Chaos Orb, Lesser Exalted Orb, whatever other ideas OP had).
edit: not that I'm endorsing orb decay Last edited by PolarisOrbit#5098 on Jun 23, 2013, 7:12:55 AM
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@Novalisk:
" A free market is what GGG wants. What data do you have on the actual impact of RMT? Without any statistical information, you are treating it as a boogeyman, a scapegoat to explain away any perceived problems. " This pretty much sums up the actual source of the "problem": Who is doing the considering? Players. Once buyers stop paying the old exalted price, sellers will have to drop their prices to match the new exalted ratios. Because this is a free market, shifts in ratios at one end will always take time to propagate through the rest of the economy. Last edited by Hercanic#3982 on Jun 23, 2013, 7:53:45 AM
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