Crafting orbs or currency? A serious discussion of the game's direction
" Dude rly...? He sells items he finds and then convert it to alternation-> jaweler->fusing... This was worst noob way to make money in this game from CB. Thats why most ppl asked "Are you poor? Go farm alternations" |
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" 1) Find a non-dangerous low level boss and a fast way to farm him (I can kill him every 3-4 minutes). 2) Kill him with high iiq and iir (I'm around 100% iiq and 200% iir with my killing skill). 3) Loot and identify the yellows. 4) Sell them to the vendor for alteration shards. 5) Exhcnage your alterations for fusings at the vendor. 6) ??? 7) Profit. Edit : I don't care if the tactic is noob or not. If I can win millions of dollars without doing anything dangerous, I will. Last edited by Hovergame#7060 on Jun 12, 2013, 12:34:26 PM
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" +1 If I may compare PoE with IMO the best ARPG I ever played: no it's not D2, it's Median XL mod for D2. That mod had it all right, as far as I'm concerned: 1.) very rewarding grinding (you wont go 20 hours without any upgrades in that mod) 2.) very challenging content (uberlevels / quests will destroy you even with godly gear) 3.) a crafting system deserving this name (mostly not RNG dependent) 4.) good drops on low & mid game items, but still quite tough to get godly gear Now if one guy managed to struck the perfect balance between gameplay time & reward, then nothing can stop GGG to do the same. Even though gearing up was relatively easy, I still played and replayed that mod for years. GGG need not fear that if they give us more fluid progression & more rewarding grinding, that we will stop playing. PoE has immensely more replay value than D2 (flexible builds, new ladders with different mods, races, new content...) When night falls
She cloaks the world In impenetrable darkness |
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" One map - couple of alts, which you spend on the next map. Maybe couple of chromes and jewelry orb, and of course useless transmutation orbs Try something more believable Last edited by dima_dunedin#7869 on Jun 12, 2013, 12:40:20 PM
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The time and effort needed to sell is what drives up the prices. Once trading becomes more streamlined two things will bring down the prices.
1. More players will sell their items. 2. The ones that are currently selling items will not need to waste as much time. Personally I would like to see the drop rates for alchemy and fusings increased while the rest remain unchanged. IGN: Wrathmar * Paulie * Client
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Well, this is what I got from latest Warf map run after complaining:
Maybe complaining helps? |
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They can make the minimum roll of a stat higher so when you craft you get better stuff overall...
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A few people seem to be under the impression that my post is just me and people like me wanting to get incredible gear without much reward - I can assure you, nothing is further from the truth. My intention is to understand whether or not there's an actual choice to be made 90% of the time when a currency item/orb drops, and the consensus seems to be "no". You get a chaos? You're saving it to trade, not to craft.
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Not everyone participates in the "economy"... lots of us use orbs for crafting stuff. We just don't expect to profit from it. Playing the game self-found is far more fun than turning the game into a shopping simulation for me. I can go to Best Buy if I want to shop.
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" Those are some terrible ideas, items degrading over time? That's like the worst idea i've ever seen as for an ARPG game, no offense. Other than that, I believe a boost in certain orb drop rates would help indeed. But to make it at an 20x 30x rate? You want to end up with 10 chaos orbs after a fellshrine/docks run?. That's simply insane and would create a horrible inflation. |
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