Crafting orbs or currency? A serious discussion of the game's direction
You have a nice idea OP, but if this were to happen, then rarer items or GG items would become far to prevalent. Getting good gear would become almost a joke.
And getting unique would be easy as well, as chances and scours would have increased. Getting currency is easy enough if you know how to go about it. It isn't just a case of s'tart farming.' It's a combination of farming, having IIQ/IIR gear, trading recipes, and trading. The richest in this game use most of those tactics. Start off with basic IIR/IIQ gear, stock up on recipe gear, trade off good gear, buy stuff cheap, and sell high and the ever present RNG. "Minions of your minions are your minion's minions, not your minions." - Mark
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" If you want to play the trading game you can I guess, and it seems to work out for people who do. I haven't tracked my hours and don't have time before I go to work to add them up, but I've found 5 or 6 exalts since ob. I have poor iir/iiq on all of my characters. I don't have any 6 links, but I do have a half dozen or 5 links. One or two crafted, and the rest were drops. I sure would like a 6 link, and a bunch of iir/iiq on my gear, but I don't need it. I just want it. Try to be the person your dog thinks you are.
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" In D2 you can craft yourself (runewords, deterministic outcome) the exact items you need, provided you have the ingredients (runes, RNG dependant). The game is not less challenging or less difficult because of this. In PoE you might get the item you need (RNG), if you waste enough ingredients (again RNG factor to get them). That's the difference between real crafting and currency-sink disguised as crafting. It's not about getting "the best items". Yesterday I needed a +1 minion gem blue leveling item, so I wasted 20+ alts to get the needed affix. This is not crafting. I would very much prefer a recipe system, where I would be able to craft exact items, provided that I have farmed the right orbs. When night falls
She cloaks the world In impenetrable darkness |
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" Having around 100% IQ is mandatory in this game, and to get this amount you need some good gear. To get 60% IQ I lost 1200 ES Without this amount of IQ you find absolutely nothing, which is not fun |
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" I started to craft ezomyte circlets recently and got this with three alches and a couple of scouring The thing is, I don't care about + minion gem whatsoever. LOL Last edited by dima_dunedin#7869 on Jun 12, 2013, 8:08:30 AM
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" That's a pretty terrible hat. Casually casual.
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" I haven't found anything close to this. Maybe that is what this topic is about? About your chances being one per million to find OK (not even good) item? |
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I come back every 9 months to this game with a few born sons to sacrifice to the sea I live close to, so far that has got me a few exalted orbs but honestly, I'm not going to waste money on buying new PCs to multibox, I'd rather just move to Saudi Arabia where I can bed 9 different wives at once and get much more exalted orbs and mirrors every 9 or so months.
IGN: ScionHasTheNicestAss (SC)
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yep. good hats start at 350-400 ES.
i bet for 100 dollar you can blast 300 chaos on a ilev79 enzomyte and you dont get anything about 350 ES. Im an full with the OP. I dont mind grinding, but it has to be rewarding. improve the orb droprate pls. |
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if you make crafting viable, multiply that times 15000+++++ players, that's how many uber items will appear on the market within 1 week after the change.
It is a slippery slope because the interactions between players have a compound effect on the economy step 1) drop rates increase - orb's value decreases step 2) people craft uber items with their stash pages full of currencies - all items except uber become worthless step 3) economy crashes as items and orbs flood the economy just remember what happened in the begining of D3, the AH was so successfull that people gold-botted their way to 100's of millions of gold then blew it all on gear. they bought the best items, flooding the economy with gold. after that only the uberest of items sold on the AH because normal folks couldn't afford the prices and sellers couldn't drop their prices because rich botters could afford to spend the money, but no one was buying the lesser gear (that the normal folks were selling) so the economy ground to a halt. every game faces inflation, standard league is a good example of that, but it's at least somewhat stable. if GGG increased the orb drop rate they would simultaniously need to make good items harder to get (more RNG in crafting) in order for the player base to consume those extra orb fast enough not to flood the economy with perfect rolled items. if you want to make any change you have to imagine not only the effect benefiting you, but also 15000++++ other players who are also trying to make a buck. IGN: OldManBalls (Warbands) Last edited by demivion#2965 on Jun 12, 2013, 9:26:22 AM
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