Crafting orbs or currency? A serious discussion of the game's direction
Whole point of ARPG is to get best of bests gear to just facerape any content in game... Back in days ppl were proud of how fast and how many "cows" they could slain in d2, as it was measure of how imba build they have made.
If game comes to: you did progress to point mentioned higher - then reset. But here it will be not possible for majority of players with current RMT Design, for even next year. |
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" Hello? To craft 6L you need fusings worth two years of playing. |
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" This good balance called "no progress". I don't think a lot of people are going to grind for months just to find one item |
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Yet there are many 6 links out there, and the game hasn't been in open beta anywhere near two years.
Also, you do not need a 6 link, you just want one. Try to be the person your dog thinks you are.
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Your question, OP, is one that many people wonder.
GGG's game design is puzzling, at best. To those like myself, who prefer to find loot themselves, don't give a hoot about trading or path-of-least-resistance, where orbs are purely crafting mats; the drop rate is stupidly pathetic. It doesn't help that in order to progress in maps, be it for XP, challenge or gear, one is required to sink the very mats that don't even cover crafting. I wan't to kill monsters, advance, overcome challenges AND FIND CRAFTING MATS, not be required to use them in order to do so. Thing is, even your path-of-least-resistance, gotta-have-it-now, dolly-dressing-shoppers, which this game was designed by and for; are even commenting on how fkd up the design is. Joe is looking for a game to play, Joe likes killing monsters, progressing from drops, crafting, making builds work with the gear available to him, slowly but surely advancing his character. Suzie is looking for a game to play, Suzie likes shopping and dressing dollies. Guess which one the apparent, current aRPG genre caters to best. Casually casual. Last edited by TheAnuhart#4741 on Jun 12, 2013, 7:45:57 AM
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" To progress to where? |
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" If progress isn't possible, how did somebody manage to reach lvl 100? I have 6 chars, 5 at map level and each and every time I play one I make some progress. Try to be the person your dog thinks you are.
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" Because some people acquired 100 exalts by some unknown way, most likely by trading. Playing for 200 hours I found zero exalts, 5 gcps and 70 fusings. It means I need 800 hours of playing to make one quality gem, 400 hours to make 5L, 4000 hours for 6L |
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" To where ever you want within the constraints of the game. Higher level, better gear, more skill, whatever motivates you. Try to be the person your dog thinks you are.
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" Pretty sure a lot of that 'unknown way' was using the old chaos recipe. 1-1.5 hours of farming would net enough chaos to trade for an exalt in the first month or so of OB. Funnily enough, the economy actually worked back then. No. Calm down. Learn to enjoy losing.
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