Them 'Fetid Pools'

I wasnt a fan of this aspect of the quest but its a change of pace which is needed during questing so its fine.I never heard people complain of doing den of evil in D2. This younger generation is extremely picky :)
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WhiteBoy88 wrote:
Making the last 5 monsters move towards you doesn't make the quest any harder.


WTF? How does forcing multiple mobs to attack you NOT make the quest harder?

Any derp can progress cautiously, killing monsters 1 by 1 without dying. Getting more monsters to chase you increases the chance of death, especially in Fetid Pool as there are charging Rhoas involved.

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WhiteBoy88 wrote:
Notifying the player of the last 5 monsters' locations doesn't bring anything fun to the quest, not to mention the necessity of lore to back up your new radar feature.


No one said it brought fun to the quest. It just makes it not annoying.

Lore is necessary for a UI feature? LOL WUT? How is lore relevant to an interface feature?
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Softspoken wrote:
Maybe once you kill the necromancer every monster in the map should home in on you.

It could be a pretty intense final rush.




That would be awesome!
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TYRI_ wrote:
WTF? How does forcing multiple mobs to attack you NOT make the quest harder?
The last 5 monsters are generally a few normal rhoas and zombies. It's hardly a challenge to fend them off, seeing as zombies are extremely slow and there are plenty of terrain features to deal with rhoas charging at you. The challenge is negligible at most, being no more than if they simply aggro'd to you normally (which happens when you find them...).

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TYRI_ wrote:
Lore is necessary for a UI feature? LOL WUT? How is lore relevant to an interface feature?
How is it not? Everything in the interface can be explained logically. Your character knows how physically healthy he is -- life orb. He knows how much magic power he has -- mana orb. He knows when he is supported by a magic aura or being poisoned -- buff icons. He knows the area he has explored -- progressively-revealing map. He knows what skills he has available for use -- skill bar.

He knows where 5 random monsters are in the area? Why? How?
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Last edited by WhiteBoy#6717 on Jul 29, 2012, 1:30:15 PM
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beastxjason wrote:
This younger generation is extremely picky :)



They just seem to want to make things easier and easier :/
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WhiteBoy88 wrote:
The last 5 monsters are generally a few normal rhoas and zombies. It's hardly a challenge to fend them off, seeing as zombies are extremely slow and there are plenty of terrain features to deal with rhoas charging at you. The challenge is negligible at most, being no more than if they simply aggro'd to you normally (which happens when you find them...).


Ok, so more mobs attacking you = negligible difficulty increase. When people are having more difficulty in finding the mobs than actually killing them, you know something is inherently wrong with the difficulty in the game. That's an entirely different issue that needs to be addressed.

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WhiteBoy88 wrote:
How is it not? Everything in the interface can be explained logically. Your character knows how physically healthy he is -- life orb. He knows how much magic power he has -- mana orb. He knows when he is supported by a magic aura or being poisoned -- buff icons. He knows the area he has explored -- progressively-revealing map. He knows what skills he has available for use -- skill bar.

He knows where 5 random monsters are in the area? Why? How?


Because it is a video game. But to be honest I don't really care much for this suggestion. Making the remaining mobs charge you is better for everyone.
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TYRI_ wrote:
When people are having more difficulty in finding the mobs than actually killing them, you know something is inherently wrong with the difficulty in the game. That's an entirely different issue that needs to be addressed.
I don't think this implies a flaw at all. It's just something that's a little different from the usual "go X, do Y" quests. This one has more Y.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
Maybe use your brain cells for other "creative" things, rather than doing an endless debate which won't be changed, additionally there was already another 'cry hard' thread.
"This is too good for you, very powerful ! You want - You take"
Just clear the area using a pattern, like someone said ingame, like mowing your lawn.

------------>
<------------
------------>

and you'll never miss the mobs.

If you just charge in blindly, without any thought behind it, yes, it can get very frustrating.

I don't really mind it, but i understand the concerns.

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