Honestly, you were hit MULTIPLE times. Just learn your lesson to not roll chain maps when the map boss uses projectiles as a 2x totem user
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Posted bySL4Y3R#7487on Jun 7, 2013, 1:04:55 AMBanned
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New reaver boss 2 shot me with bear trap. I have 34karmor and 4khp and85% all resists...f@*%ing bull*#%t
"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Last edited by ShaeG#0897 on Jun 7, 2013, 1:16:56 AM
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Posted byShaeG#0897on Jun 7, 2013, 1:15:53 AM
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"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
C'mon man this is such a canned response. How about a conversation rather than an answering machine?
Insta-gibbing characters people put a lot of time and effort into isn't challenging, it's just a lazy mechanic to kill off players in hopes that they'll re-roll and keep playing. This might work the first few times, but once people catch on and point it out, it's time to be more open minded and transparent about your game design. Making it flexible enough to be challenging and entertaining should be the goal.
Last edited by skyelar#3109 on Jun 7, 2013, 1:27:03 AM
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Posted byskyelar#3109on Jun 7, 2013, 1:24:30 AM
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"
ShaeG wrote:
New reaver boss 2 shot me with bear trap. I have 34karmor and 4khp and85% all resists...f@*%ing bull*#%t
Hm... I'll have to take my 34k character out to him tomorrow to test.
I'll report back then
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Posted bySL4Y3R#7487on Jun 7, 2013, 1:37:42 AMBanned
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"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
So you balance the end-game around the most overpowering character builds wearing the best gear possible, to make it a challenge even for them. And even they got one shotted. Pretty interesting design.
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Posted byPappaboy#1042on Jun 7, 2013, 1:50:59 AM
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"
Pappaboy wrote:
"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
So you balance the end-game around the most overpowering character builds wearing the best gear possible, to make it a challenge even for them. And even they got one shotted. Pretty interesting design.
Who got 1 shot?
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Posted bySL4Y3R#7487on Jun 7, 2013, 1:53:50 AMBanned
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"
skyelar wrote:
"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
C'mon man this is such a canned response. How about a conversation rather than an answering machine?
Insta-gibbing characters people put a lot of time and effort into isn't challenging, it's just a lazy mechanic to kill off players in hopes that they'll re-roll and keep playing. This might work the first few times, but once people catch on and point it out, it's time to be more open minded and transparent about your game design. Making it flexible enough to be challenging and entertaining should be the goal.
It really wasn't intended to be a canned response.
As far as I understand it, they weren't killed with a single hit, but it may have felt like it because it was fast. Lord of the Bow gets to show case all of the ranged bow attacks, so it can kill people fast, and from a distance. Once players are aware of this, they can do things to account for it.
The bit in the above text that may seem precanned to you is where I say we go over the map bosses on an ongoing basis. This is me saying, well, it may be overtuned in the new balance. It will take some time to tell. I certainly don't want new balance to go out, and have people go "lol too easy".
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Posted byQarl#1370on Jun 7, 2013, 1:59:02 AMAlpha Member
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"
SL4Y3R wrote:
"
Pappaboy wrote:
"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
So you balance the end-game around the most overpowering character builds wearing the best gear possible, to make it a challenge even for them. And even they got one shotted. Pretty interesting design.
Who got 1 shot?
Lots of characters. :)
Last edited by Pappaboy#1042 on Jun 7, 2013, 2:01:29 AM
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Posted byPappaboy#1042on Jun 7, 2013, 1:59:56 AM
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"
Pappaboy wrote:
"
Qarl wrote:
Maps are still intended to be hard. Bosses in higher tier maps are intended to be terrifying.
We will check map bosses on an ongoing basis to make sure they are around the right level, but from around level 70 maps onwards you should expect them to become increasingly unreasonable.
We want high level maps to provide challenging experiences even for the most extreme players and characters.
So you balance the end-game around the most overpowering character builds wearing the best gear possible, to make it a challenge even for them. And even they got one shotted. Pretty interesting design.
+1 "Pretty interesting design!!!!!"
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
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Posted by666tnt666#2734on Jun 7, 2013, 3:36:51 AM
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Imagine - boss hits you for 400 hp - almost nothing right? Now you got 3 shock stacks and he crits which bypasses your armor because of the mechanics. You get hit for like 5k damage because you just lost all your armor reduction. Imagine he can do it even 4 times in a row. I'm ok with that and thats the reason ill never play hc. Someday a lost skeleton or offscreen arcer will 3 shock you while fighting map brutus, that does a crit slam on you instantly after pull and having 75% block you will not block it.
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Posted bylososthefish#3348on Jun 7, 2013, 5:13:04 AM
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