Builds after 0.11.0 nerf

Ok so this is looking alittle glum.

There reducing are health and ES and dps in some cases. And reducing monster dps.

But are they reducing monster health? This is a perfect formal for inc how long it takes to kill monsters yes?

And all to realy fix freaking Armor?

Why jump though all this hoops and not just lower the 12xarmor vers phy dmg?
Elder Wand Power!
"Monster life has been increased in early levels and decreased in later levels."
Makes summoner builds more viable, but still is tempted to try other builds. Less life, less damage - perfect for kiting gameplay, like caster/archer.

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Balthizar1903 wrote:
Ok so this is looking alittle glum.
There reducing are health and ES and dps in some cases. And reducing monster dps.

But are they reducing monster health? This is a perfect formal for inc how long it takes to kill monsters yes?

And all to realy fix freaking Armor?
Why jump though all this hoops and not just lower the 12xarmor vers phy dmg?


In my opinion armor system is broken, cause only 1 armor kind of 6 will have armor on, means 5/6 of dropped armors is trash. If they completely rework it, so every armor would have armor value based on its class, only then it will be a viable replacement for health/ES.

"
mattc3303 wrote:
Well all of this is just inference for now. We don't know how much minion survivability is going to be affected. We have to know how much hp and resist and def our current spectres have before patch in relation to mob damage than compare those values after the patch.

With these damage nerfs to spectre am thinking life on hit may be better,

This is going to be a nerf to minion instability too. I may spec out of it now and keep 33% of minion hp.

After mobs hp nerf it will be more like spectre damage nerf. I was using rejuvenation totem to heal my minions and it seems to be even better now (i don't remember if conc. effect works with it).
https://www.youtube.com/user/ixthUA
Last edited by ixthUA#3364 on Jun 4, 2013, 8:24:43 AM
Hypothesis

The damage every type of minion does is based relative to monster damage at the level they are raised on.

A nerf to monster damage nerfs all minion damage and most summoner damage.

The new patch is a huge nerf to any form of summoner. Spectre, Zombie, Dominating Blow, etc.

The only summoner build which isn't being nerfed is MI since the Life to Damage ratio is changing to favour life.
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Jun 4, 2013, 11:38:05 AM
Guys,

FP Damage is going to be nerfed, but the mobs r going to have lower HP too, is it really a nerf?

I see everyone crying and stuff but i still dont think the skill is going to be ruined...
Mob life is reduced at higher levels. This might even everything out. Nerfs to damage and nerfs to mob life pretty much cancel each other out.

I guess the ultimate goal was to make armor more viable while keeping everything the same. We'll see come weds
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Jun 4, 2013, 2:15:49 PM
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mattc3303 wrote:
Mob life is reduced at higher levels. This might even everything out. Nerfs to damage and nerfs to mob life pretty much cancel each other out.


Yeah, that is my idea too.

To make armor more desiderable, taking down numbers of everything else makes sense (much more than increase exponentially the armor values).

The only gripe is HOW MUCH every single thing has been brought down.
If the overall dps output (or defensive capabilities) of a certain build is halved, but mob hp (or dmg) is halved too, then things remains unchanged afterall - except armor becoming better.

If the 2 things (dps/defence of build and hp/dmg of mobs) have differen ratios of reduction, that's where issues pops up.

Tbh for now i'll put my only char (CI/FP/frost witch) on shelves and start something new on anarchy, and see how things turns out.
But i'm thinking about changing build at this point, towards a wand/physical/power charge one.

(maybe for the sake of variety only, tho.)
Wonder if dual incinerate totem builds will pop up more often now. Doesn't seem to be getting any changes to it and I was pretty curious on starting one. Might start one in the new league possibly.
I'm going to wait until the patch is out and played with before making comments about it..
Life and ES nodes were reduced by 25%.
https://www.youtube.com/user/ixthUA
dont think minion is nerfed nor buffed....the hp and dmg for minion is in % to that mobs.....

Like someone suggested, instability is probably less effective as some mobs got buffed in hp.

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