Builds after 0.11.0 nerf

https://www.pathofexile.com/forum/view-thread/403446 patch notes.

Notable notes.

Minios:
Monster damage has been reduced in all difficulties ... - major spectre damage nerf.
Monster life has been increased in early levels and decreased in later levels.
Life values for minions and totems has been reduced - zombies nerf

Spells:
The base critical strike chance of Spark has been reduced from 6% to 4% - spark nerf
Static Blows: the shock duration bonus has been reduced from 45% to 20% - Arc and Spark nerf
Freezing Pulse's damage has been reduced - FP nerf

Survivability:
Molten Shell armour and threshold values have been adjusted - caster armor nerf
Life percentage passives and most Energy Shield percentage passives have been reduced - nerf for most of builds.

Melee:
General and weapon-specific physical damage bonuses have been increased, Axe physical damage notable passives have been increased further, Weapon and melee specific critical strike chance passives have been significantly improved - time to wear axes, fellow witches.

No notes about mob health nerf.
To me in looks like there are no more preferable builds, or all-in-one attribute routes, like maxing life, ES, crit. With minion damage nerf summoners will have to start doing damage themselfs. Physical wand builds looks interesting now, fire burning damage builds too. Before many players were forced to play a certain well known build if they wanted to achieve the best performance, but now its time to experiment.

Fire critical burning build with tanking skeletons.

Mace witch with skeleton tankers and life leech

Yet looking for a good wand build.
https://www.youtube.com/user/ixthUA
Last edited by ixthUA#3364 on Jun 4, 2013, 8:19:22 AM
I still don't see why the spark totem / summoner build would not work. Yes both of these got a nurf but the damage output by spark and the summoned creatures should still be enough to clean up. I guess further testing will be needed tho.

Also the standard Frost Crit witch should still be viable

While I love both FP and Spark (never made a summoner) Lets be honest, they were OP when done right. I still feel spork totems will be fine, it's just harder to stack shock now, which still may not be that hard. We have yet to see how much they reduced FP but I feel that one is going to sting a bit more because less damage means less chance to freeze which means this is an offensive and defensive nerf to this skill. Makes me sad thinking about it, but we will have to see for sure. If it does make other skills just as appealing then I will get over it and will appreciate the balance.
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Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.


Doesn't that mean the mobs do less damage since we'll have less health, and nothing to do with minions, as you've mentioned?
"If you nullify 10 paper plates with 10 slices of pizza then the developer nullify's how many slices of pepperoni you can sustain on said slices of pizza. I cannot fathom how the sauce can equate to crust." - Xdevore
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Mikchi wrote:
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Monster damage has been reduced in all difficulties to accompany the general reduction of Life and Energy Shield passive skills.


Doesn't that mean the mobs do less damage since we'll have less health, and nothing to do with minions, as you've mentioned?

Spectres get their dmg based on the mob you spectre though, unless I'm mistaken, which would be a dps loss since spectres are typically the bulk of summoner dps.
Ign: Elestrasza(Anarchy)/YoloSparkler(Standard)
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rustypipe wrote:
I still don't see why the spark totem / summoner build would not work. Yes both of these got a nurf but the damage output by spark and the summoned creatures should still be enough to clean up. I guess further testing will be needed tho.

Also the standard Frost Crit witch should still be viable


After patch Spark will have 33% less crit rate and 33% less shock duration.
Zombies will have much less life, and spectres will do much less damage, so half-summoner (including no-summoner-gear) builds will be much weaker than before. Btw, spectres will be excellent tankers now, since mob hp will not be reduced, but there is no way for a golem/bear spectre to keep threat.
I believe many went a certain build path to have high performance, but after nerf those builds may no longer be the best.

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Xalmaren wrote:
If it does make other skills just as appealing then I will get over it and will appreciate the balance.

Leaves little choice though, fireball / firestorm / ice arrow / wand / melee / bow.
https://www.youtube.com/user/ixthUA
Last edited by ixthUA#3364 on Jun 3, 2013, 3:23:08 PM
Actually spectres dmg was not an issue. Problem was to keep them alive a.
That is why some people were using life leech on spectres
But now they may able to switch it for an offensive support skill?
ign: GotZappedForFree
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Im not sure why people are saying minions life is not changing-it explicitly says in the patch:

"Life values for minions and totems has been reduced to reflect new damage values for monsters."

minions are not getting any more relative health with this patch. just the life bars.
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Baalat wrote:
Actually spectres dmg was not an issue. Problem was to keep them alive a.
That is why some people were using life leech on spectres
But now they may able to switch it for an offensive support skill?


I cannot imagine a summoner who would not use minion damage gem on spectre. What other offensive support gems would you use?
https://www.youtube.com/user/ixthUA
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ixthUA wrote:
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Baalat wrote:
Actually spectres dmg was not an issue. Problem was to keep them alive a.
That is why some people were using life leech on spectres
But now they may able to switch it for an offensive support skill?


I cannot imagine a summoner who would not use minion damage gem on spectre. What other offensive support gems would you use?

if you have all minion dmg passives in the tree, remote mine (even non-quality) beats quality minion damage.

also, concentrated effect is huge multiplication in explosion damage of sentinel fireballs... if you can live with reduced aoe and the fact that initial forked fireballs will hit for much less.

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