Individual Monster EXP chart. - Normal Act 1 Complete

So I am making a chart for the EXP each monster gives. I didn't see one available anywhere so I thought I would do it. Probably gonna take awhile but I'll let you see what I got so far.

Give me your thoughts. Is there anything I can do to make it better?

Thanks.

UPDATE 1 - I have finished Act 1 Normal. Since Magic monsters give 3.5x EXP as normal monsters and Rare Monsters give 5.5x EXP, there are times when the number ends in .5, this number is always rounded down not up.

I have yet to have Magic monsters appear in Twilight Strand and Terraces so I am assuming they don't spawn there. With the exception of fetid pool, it seems that rare monsters don't start appearing until the prisoner's gate.

Also, after many many runs, I have yet to have magic monsters appear in flooded depths and upper submerged passage but they did spawn in lower submerged. Can anyone else confirm whether they can spawn in those 2 places or not or am I just having really bad RNG there?

Spoiler
All EXP in this chart is
shown with 0% EXP penalty.

@ = Exploding Monster (No EXP rewarded if monster explodes before you kill it)
* = Unique Monster/Boss
M = Magic Monsters (Blue) - 3.5x Normal EXP
R = Rare Monsters (Yellow) - 5.5x Normal EXP

NORMAL
------

Twilight Strand - Mlvl 1
-Drowned - 18
-Hungry Corpse - 18
-Sand Spitter - 20
*-Hillock - 137

Terraces - Mlvl 2
-Withered Husk - 18
-Dune Scavanger - 20
-Gravel Eater - 20
-Skulking Wretch - 20
*-Fire Fury - 110

Tidal Island - Mlvl 3
-Dune Scavenger - 25 M-87
-Skulking Wretch - 25 M-87
-Tide strider - 30 M-105
*-Hailrake - 247

Mud Flats - Mlvl 4
-Dripping Dead - 34 M-119
-Rhoa Scavenger - 38 M-133
-Great Rhoa - 53 M-185
*-Oozeback Bloom - 291

Fetid Pool - Mlvl 5
-Dripping Dead - 45 M-157 R-247
-Rhoa Carcass - 71 M-248 R-390
*-Kadavrus the Defiler - 390

Lower Submerged Passage - Mlvl 5
-Cursed Spawn - 28 M-98
/Cave Crustacean - 51 M-178
\Crustacean Sniper - 51 M-178

Flooded Depths - Mlvl 6
-Siren's Spawn - 36
/Cave Crustacean - 67
\Crustacean Sniper - 67
*/The Deep Dweller (1) - 550
*\The Deep Dweller (2) - 550

Upper Submerged Passage - Mlvl 6
-Flesh Eater - 36
-Merveil's Daughter - 80

The Ledge - Mlvl 7
-Grinning Totem - 88
-Cliff Scrabbler - 88 M-308
-Rattling Bones - 88 M-308
-Ancient Archer - 105 M-367
*-Kuduku, the False God - 484

The Rocky Climb - Mlvl 8
-Dune Hellion - 113 M-395
-Flame Hellion - 113 M-395
-Goatman - 113 M-395
-Burning Bowman - 135 M-472
*-Ironpoint the Forsaken - 742

Lower Prison - Mlvl 9
-Rotting Damned - 126 M-441
-Brittle Thief - 141 M-493
-Brittle Poacher - 169 M-591
-Necromancer - 197 M-689
*-Chatters - 1314

Upper Prison - Mlvl 10
-Brittle Thief - 173 M-605
-Axiom Thunderguard - 207 M-724
-Axiom Frostguard - 207 M-724
-Brittle Bleeder - 207 M-724
-Diabolist - 242 M-847
*-Sawbones - 1331
*-Brutus, Lord Incarcerator - 2768

The Prisoner's Gate - Mlvl 11
-Highland Hellion - 211 M-738 R-1160
-Bearded Devil - 211 M-738 R-1160
-Bearded Shaman - 211 M-738 R-1160
-Gravel Eater - 211 M-738 R-1160
*-The Burning Menace - 2084

The Ship Graveyard - Mlvl 12
-Spectral Corsair - 250 M-875 R-1375
-Merveil's Chosen - 300 M-1050 R-1650
-Seething Brine - 300 M-1050 R-1650
-Murk Runner - 350 M-1225 R-1925
-Fairgraves' Crewman - 300
*-Captain Fairgraves - 2337

The Ship Graveyard Cave - Mlvl 13
-Fathom Screamer - 163 M-570 R-896
-Cursed Mariner - 297 M-1039 R-1633
-Merveil's Chosen - 356 M-1246 R-1958
-Seething Brine - 356 M-1246 R-1958
*-Stranglecharm - 1958

The Coves - Mlvl 13
-Fetid Shambler - 267 M-934 R-1468
-Granite Eater - 297 M-1039 R-1633
-Grimy Scrounger - 297 M-1039 R-1633
/Scrabbling Menace - 297 M-1039 R-1633
\Scrabbling Spitter - 297 M-1039 R-1633
-Tattered Vagabond - 297 M-1039 R-1633

Cavern of Wrath - Mlvl 14
-Slimy Bloodsucker - 190 M-665 R-1045
-Ashen Buccaneer - 347 M-1214 R-1908
-Merveil's Favoured - 416 M-1456 R-2288
-Spectral Bowman - 416 M-1456 R-2288
*-Amarissa, Daughter of Merveil - 2288

Cavern of Anger - Mlvl 15
-Slimy Bloodsucker - 221 M-773 R-1215
@-Unstable Larva - 221
-Obsidian Eater - 402 M-1407 R-2211
-Merveil's Attendant - 482 M-1687 R-2651
*-Ambrosia, Daughter of Merveil - 2651
-Cursed Spawn - 221
*/Merveil, the Siren - 3216
*\Merveil, the Twisted - 6432


The formatting seems to get a bit fucked up on this forum but on a wiki or something it would look better.
Last edited by Methodical_Prodigy#2112 on Jun 3, 2013, 3:04:04 PM
This is an excellent idea! Just make sure when you calculate these values you aren't getting any experience penalty from being over or under leveled. Thanks for your work!
Looks awesome!

Keep up the good work :)

You might find it useful to put it in the wiki somewhere. You can use proper formatting and tables.

Spoiler

NOTE

I doubt it will, but if the data roughly follows this progression please send me a PM!

20
20
25
38
51
67
88
113
141
173
211
250
297
347
402
461
526
596
668
748
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Jun 2, 2013, 6:20:45 PM
While I'm a big fan of numbers, I don't really see the point of this. Never once did it occur to me to look for this information. What I'd really like to see is a break down of some of the hidden numbers, like they tried to do with the 6L experiment.
I think it's interesting
"
haplessG00N wrote:
This is an excellent idea! Just make sure when you calculate these values you aren't getting any experience penalty from being over or under leveled. Thanks for your work!


Yep, I am making sure all values are done with 0% EXP panalty.


"
AnnanFay wrote:
Looks awesome!

Keep up the good work :)

You might find it useful to put it in the wiki somewhere. You can use proper formatting and tables.

Spoiler

NOTE

I doubt it will, but if the data roughly follows this progression please send me a PM!

20
20
25
38
51
67
88
113
141
173
211
250
297
347
402
461
526
596
668
748


OK, will do.


"
Shagsbeard wrote:
While I'm a big fan of numbers, I don't really see the point of this. Never once did it occur to me to look for this information. What I'd really like to see is a break down of some of the hidden numbers, like they tried to do with the 6L experiment.


Ya there probably isn't that much of a need except for maybe to help new people with races for which monsters to worry about killing for best EXP at whichever level and which ones to not worry about... I dunno.

Either way it's something I feel like doing and it does fill in some data about the game that as far as I know is undocumented at this point.
Nice work, and nice idea so far man. This could be very useful so long as test / numbers are controlled. Lacking that, if lvl and mob lvl are too far apart, calculations should be made afterwards for final data, as to get precise values.
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--------------------
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"
Shagsbeard wrote:
While I'm a big fan of numbers, I don't really see the point of this. Never once did it occur to me to look for this information. What I'd really like to see is a break down of some of the hidden numbers, like they tried to do with the 6L

After you see the results I think you may be suprised. You.may find farming certain places is better then other. You can calculate how many you need to kill to level. Dont discourage him, I hope he fills it all.out through! Gl man
bump
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Even though I might not use it in the moment, I still see it being helpful in some ways / situations.
So thank you for your work XD
"Ta-Ta, not-a-cockroach"

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