New energy shield feedback

I think it could stay at 2nd stage of the shield progression.
Even first stage of "Health Globe Coverage" looks better than the last one.

Increasing the amount of shield sprite on the health globe is not that necessary, keep it pretty simple but nice looking and to be honest, 1st & 2nd stage looks the best.
The split health/ES globe option a couple of people have suggested seems like a simple yet effective solution. It keeps the UI clean and there is no obscuring of the life hemisphere. I wouldn't use blue for the energy shield colour though, that honour should always go to mana. How about a gold or purple shade?
I used to be apathetic, now I just don't care.
All the energy shield needs in my opinion is some kind of visual effect and sound effect when it's getting attacked, being depleted, recharging etc.
Personally i like it as it is i can see it out of the corner of my eye and its easy to differentiate between health and shield however i can understand people wanting a more clean presentation so how about a orb with-in an orb with the shield being the smaller of the two like a bulls eye on a dart board or the shield being the border of the health orb and the suggestion of a sound for shield draining and charging is a good one.
"Blue warrior shot the food"
Last edited by maxor#5545 on Sep 5, 2011, 9:22:38 PM
I like the shield myself, but a sound is needed when you are getting depleted for sure =) I think is looks cool but have never had shield cover more than about a third of my life orb. PLEASE leave shield graphic on UI and don't put an extra effect on characters, I think the lifebar with blue eshield showing works great, having a shiny plastic wrap on character would be horrible.
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Dustonian wrote:
I like the shield myself, but a sound is needed when you are getting depleted for sure =) I think is looks cool but have never had shield cover more than about a third of my life orb. PLEASE leave shield graphic on UI and don't put an extra effect on characters, I think the lifebar with blue eshield showing works great, having a shiny plastic wrap on character would be horrible.


I think something that only shows up when the character/enemy is hit would be the best, and of course an extra animation/sound effect when it is depleted. A permanent effect would be too much imho
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Mark_GGG wrote:
..but there should be some indication of the ratio.

Players KNOW what their ratio is, it's their character.
I'd prefer a fixed ratio graphic, with the size larger than the minimum, but way smaller than the maximum.
The shield mechanic is good. The display over the health orb is a nice way to go about it, staying with the orb convention.

However the 'full' graphic is a little too much considering the length of the graphic matters nothing, only the height does.

TLDR: agree that a review on the extent that it extends out at max would be a good idea.
I still don't know, after all this time, if damage to the ES passes through armour/evasion checks first. I'd apreciate an answer only from someone who knows for certain.

Much later edit:
Hit & damage calculation order of effects
There are a number of steps involved in deciding whether an attack hits or not and how much damage is done:

* Evasion is checked first
* If the attack is not evaded, then blocking is checked
* If the attack is not blocked, then calculate damage reduction and resistances
* Subtract damage from energy shield/life

So... yes, it does.
Last edited by BTrayaL#0242 on Sep 14, 2011, 1:12:24 AM
No offence to the designers, but the new ES really bothers me.

It looks bad visually and takes up too much of the health bar. I didn't mind the way it was set up before. But if your goal is to push the envelope visually, then I think you can do much better.

No offence, but whenever I look at it, it makes me think of 'bad' photoshop.
I love lamp

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