New energy shield feedback

What do you guys think about the new energy shield? How is the visibility and usability compared to the old one? Can any improvements be made?
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Last edited by Erik#7950 on Sep 13, 2011, 3:55:50 AM
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I think the opposite; usability is fine, but it's ugly. I'm not sure there's any way to display a meter as a sheen on the health ball, and make it readable, without also making it garish and obnoxious.

One thing you could do is integrate it into the graphic in the corner, replacing the statue with something else. In any case, there obviously also needs to be a hit sound for when you're losing shield.
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yeah I think once it gets really large it is harder to see what your health is at and you won't know whether or not to use a pot until it fades. I like the way it looks but just a little too large.
Sorry, it's ugly.
Just leveled a Witch to 25.

I like the new way of displaying better but I don't like the visuals once you get over 100 shield.

Maybe it could just cut a portion of the orb off in a crescent shape showing the shield with a border. similar to before but using the new graphic style. Instead of it being outside the health orb.
I don't think that it should cover as much of the health orb as it does when it's maxed.

I feel that even if you have ES, you could take chaos damage that bypasses it, or you could be in a situation with full ES and not be able to tell your hp is low.

Overall I feel the design is a problem and has been since the feedback thread on it like a month ago :P
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Havent played a Shieldcharacter for now.

Energyshield-color on monsters need to be the same like for Playercharacters.
The greyish-energyshieldcolor from monsters is barely visible under their health.

On Playerchars:
I find that the little bar with soft edges with no border looks better, but gameplaywise i would prefer one with hard edges and border.

random-suggestion[Edith: znowstorm was faster]:
Put it over the Health-globe?
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When it's full, it looks fine, but when it's going down it just looks.. chopped off. Like it's obviously just a descending bar with a graphic effect, and if you're going to do that, the old way was fine.

Perhaps some more intricate fiddling is in order; instead of having a big, bright-blue semicircle obscuring the health globe, have something that looks more like a shield around it, and change the color and thickness of the shield as it depletes. This might not be as fine-grained as the current method, but players don't have time to tell the difference between a few pixels anyway.
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I think a crescent, like someone above said, would be better than the current semi-sphere. I don't really like the graphic design of the new shields either. I think I prefer it to be more sheer and bright, rather than having the bits of gray/black in the color.
I actually really like the way the new shield looks, I haven't played a witch to a high enough level to witness the shield getting too large. I do agree that the shield being depleted looks a little strange, like it's just cut off.

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