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Vooodu wrote:
Id play the path of least resistance. Just like everyone else would.
Id rather them pick one kind of loot option and say shut up and deal with it. Id prefer full FFA but could live with instanced loot.
IF thats not the case il pick the easiest 'option'.
except instanced loot wouldn't give you more loot. it would give you less. therefore not the path of least resistance. if you want more loot while having competition, you would pick ffa.
your argument is invalid.
Also, hardcore is sort of a contradiction to your argument. There's no benefits to hardcore, yet people play?
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 12, 2013, 10:49:19 AM
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Posted bymibuwolf#7946on Mar 12, 2013, 10:48:01 AM
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mibuwolf wrote:
You are delusional. They already have and you know why? because the looting system is flawed, and STILL is.
If they do change it, it's not because it's flawed. They will change it because there is a 700+ page post of little babies crying.
Last edited by oranged#3609 on Mar 12, 2013, 10:50:41 AM
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Posted byoranged#3609on Mar 12, 2013, 10:49:22 AM
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mibuwolf wrote:
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oranged wrote:
I hope they never change the looting system.
You are delusional.
Guy says one little thing. And hes delusinal.
lmao...
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Posted byVooodu#7002on Mar 12, 2013, 10:50:47 AM
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Ofcourse the will not change a perfectly fine system. If you dont like ninjas play with friends. Or do as I do, get alot itemquantity and rarity and play solo.
But im guessing that the fact you get less xp also upsets ppl. Bah, why should everything be so easy ? The game is as it is, you should make it work for you. Not the other way around.
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Posted bypxlshdr#0625on Mar 12, 2013, 10:51:19 AM
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Vooodu wrote:
Options would wreck the game. IMO. I hate the term and thought of 'options' when it comes to loot.
Id play the path of least resistance. Just like everyone else would.
Many people have made multiple characters instead of just playing the easiest one, why if all flock to easiest?
Not playing at all is easier than playing, why do you play?
I play hardcore league, not because it's easier or path of least resistance, but because I like it.
You like FFA, why would you pick an easier system you don't like?
PS. regarding this issue the path of least resistance for you would be to leave and stop commenting.
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Posted byviikinki#5521on Mar 12, 2013, 10:51:22 AM
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oranged wrote:
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mibuwolf wrote:
You are delusional. They already have and you know why? because the looting system is flawed, and STILL is.
If they do change it, it's not because it's flawed, because it's not. They will change it because there is a 700+ page post of little babies crying.
Incorrect.
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Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.
Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.
From what you just said, Chris must be a liar then because he is basically suggesting the system was changed because of logical complaints that part of the system was broken.
I'm doing the very same thing.
The problems with the CURRENT loot system provided:
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Mibuwolf wrote:
A. no cutthroat league. It's part of the problem, actually. GGG could force cutthroat league to have FFA with no timers and all the hardcore players would play there. Pro-FFA team would go to the cutthroat league. No options would be given in that case. Just FFA. GGG's vision.
B. Timer doesn't help when your item is stuck due to player collision, nor does it help when a bunch of people run ahead of the group opening chests and trying to race to get more loot period. This leads to people playing for themselves rather than as a group. People currently group up just for the quantity bonus and that is all. This loot issue I am describing ALSO is why multiboxing/multiloading is becoming a more viable option because it just cuts out ALL of the frustration.
C. Not many people want the timer.
D. Not many people want nametags on the loot so you can get bitched at for stealing "their loot". This miscommunication is the developers fault for making the player think the loot is theirs.
E. Loot options would satisfy a larger amount of players and could possibly end this entire debate. Why? because it solves all the issues here listed. The game doesn't need to satisfy everyone, but the game devs should satisfy as many people as possible while having the option to maintain the true cutthroat feel of the game for the players they wish to appease. FFA still should exist.
F. There are sometimes over half the games listed with "Ninja=kick". It is cumbersome. Some games don't even have "ninja=kick" in the title and you will be kicked sometimes before the boss. This leads to frustration.
G. This current system is just not cut-throat. It just isn't. White items are cut-throat, but... what about the rest. This timer isn't a solution. It should hopefully only be a placeholder for the devs to solve the REAL issue.
F. Loot competition isn't something many people would like. Many groups are unorganized and you see many people in your group who stand there and do nothing but collect loot. This is part of the problem as well. Too many people are upset after losing loot and instead give up on fighting the monsters collectively as a team with a chance to lose out on making it in time to grab the loot that was allocated via the timer.
There are possibly MANY more issues with the loot system that are not known to me, but these are the issues that I felt popped up in my head almost instantly.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 12, 2013, 11:01:18 AM
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Posted bymibuwolf#7946on Mar 12, 2013, 10:52:02 AM
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Vooodu wrote:
The extra options things just feels...Uneeded.
This game is meant to be an exiled criminal trying to make it on some island.
Loot options just feels wack.
This is such a lame argument.
"We, GGG, implement FFA loot, because we want the players to have that cutthroat, hardcore, exiled feeling..............oooooh, but you are not allowed to touch each other, during multiplay, because we do not want it to be real cutthroat............oooooh yes, and we put timers on the loot with players names on it so that every player has a chance to grab their loot............oooooh, except slow players, players with ranged characters and players with bad connections."
Come on. Just give players options and the problem is solved. Everyone can decide for themselves what to do. Just as players have the option to choose for hardcore or default league and in the future for cutthroat league.
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Posted byMcHuberts#7978on Mar 12, 2013, 10:52:20 AM
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oranged wrote:
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mibuwolf wrote:
You are delusional. They already have and you know why? because the looting system is flawed, and STILL is.
If they do change it, it's not because it's flawed. They will change it because there is a 700+ page post of little babies crying.
I agree that the system has some strengths and I hope they tweak it instead of changing it completely.
The system is causing a rift in the player base and driving some customers away. Also the community of the game is harmed because people are afraid to talk when they are in a group.
IGN: Wrathmar * Paulie * Client
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Posted bywrathmar#4456on Mar 12, 2013, 10:52:54 AM
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viikinki wrote:
You like FFA, why would you pick an easier system you don't like?
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Because i have no choice.. Duh..
I prefer not to have a choice. Because when choices are given i can't help but pick the easier choice. Simple as that.
DuuuuRp.
Last edited by Vooodu#7002 on Mar 12, 2013, 10:55:19 AM
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Posted byVooodu#7002on Mar 12, 2013, 10:54:46 AM
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GhostlightX wrote:
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SeikenZ wrote:
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
Never played Demon Souls, but Dark Souls has a no invasion mode, presumably because of the complaints they got with Demons. They listened to their customers. Dark Souls outsold the first game by a considerable margin.
The no invasion mode (aka hollowed mode in Dark Souls) is the same as soulmode in Demon's Souls where you could not be invaded at the cost of halving your total HP. Both modes in both games come with a few drawbacks for not being invadable. You're a bit wrong in that they listened, since it has always been like this.
It is only natural for Demon's Souls, which was relatively unknown until much much later, to be outsold by Dark Souls, which was hyped after a lot more.
Domination:
Lvl 58 Power Siphon Witch
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Posted bySeikenZ#3842on Mar 12, 2013, 10:56:18 AM
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