Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" There are people who write such programs just because they can. What concerns me is that if POE's system leaves a significant number of players frustrated, the hackers will have a significantly greater motivation to write some sort of pick it function. <snip> " Unlike some other games which erase the items after a period of time - the items are still on the ground, so adding one more bit of info to each item isn't a big increase in resources, percentage-wise. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Is the PICK UP of items should be a competition?, win or lose? do not think so... it does not create any good. I do not want to worry about the items on the floor while I'm in a fight
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" What you just stated as absurd, was what essentially what Max Schaefer said after first stating that D2 would have the option to make games without PvP. One thing a good leader learns over time is that they aren't going to be right 100% of the time. Knowing when to change strategy, and direction and even eating some humble pie now and then is good for long term success. A large percentage of players aren't happy with FFA loot. That much is very clear. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" I don't think you get it... Instanced loot would create the idea of an instance within an instance. First, there's the instance where all group members are (so they attack the same enemies and such). Then, there's the instance for each individual player regarding their loot that only they can see. Assuming the drops are the same for all of them, you'd have to account for x times as many items. X being the number of players in the group. It's multiplicative so it will literally hammer server resources. That's the reason instances close after 8-15 mins. Because they, on their own, take up a lot of server resources. Instances within instances would multiply this issue making it far more prevalent. I can't imagine what it would do to desync. It'd probably be many times worse. And if you are wondering why, the server will have to keep up with all the items, meaning more interaction between clients and the server, meaning more data transfer meaning less overall bandwidth for everyone. Instanced loot would just be bad. So no. |
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" Tremor isn't trolling - he is just sticking to his opinion. Whether you or I agree to that opinion doesn't make it invalid. To be fair, Tremor's opinion is more supported by the few GGG Dev commenst on the issue, than Tremor's opposition. Keep in mind the game is still in beta - things can and will change, and some of the things we might personally like will get altered because of the way it affects the overall game, and POE community. Even if this is just a game, there can be a lot of emotion involved. Making it personal, or taking things personally doesn't help anything. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" Non software systems can be put together that exclude such players. They take awhile to build, but being non-software they can't be hacked either. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" We had a true FFA system for a long time in close beta, and if you were a ranged character, it meant no real chance at loot in public games. I spent far more time in solo games, as the FFA wasn't conducive to safe play since everyone would break combat to dash for the item. With timers and named loot, I found myself joining and creating more public games. I'm not sure of the coding dynamics, but I'd think that 50,000 players grouped into avg games of 3 players (considering lots of solo players still) would be a lot less server load than 50,000 people playing solo. It might not be though, since groups can clear and start new instances sooner. Maybe GGG wants us to play solo so it takes less servers? Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" In real life the walls separating the PvP from everyone else aren't magical, but they do exist. ![]() Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" QQ'ing should be optional with a microtransaction that has cosmetic tears that form a puddle at your character's feet and then an animation where your character falls to the ground and crumples into a sobbing fetal ball. Maybe even a Star Trek like "beaming out" animation for characters that leave the game due to their client crashing. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Puddle of Tears micro transaction?? Yes please, take my moneys!!
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