Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Instanced loot is my preferred option, it would increase my fun by 100x. D3 didn't do much right but this was one of the big improvements they made. I hate FFA loot, and everyone I play with does as well. GGG could keep FFA looting for their "cut throat" league, but it has no business in normal. | |
|
@Sickness,
What is the point of playing multiplayer, other than to get loot (besides playing with friends, since this loot system is only really important for the public system)? @XCodes, And, btw, loot collecting is part of the game. The reward for the game is enjoying the game. Loot is what leads to that. And GGG is not a company. I suppose you are already wrong about that. They can't play? ... What is solo then? Bit off a bit too much that time. @iamstryker, The issue with the loot system is that people are greedy, and lack understanding. The fact that the game has flaws doesn't help this, those being hit collision, the name on the timer, and the system the timer is based on. It's not skillful if you camp. It's a matter of rewarding players who try harder, and thereby, do better. Or get lucky. @Generally everyone on this thread, It doesn't really matter. I'm done talking about this. It's obvious I have nothing left to say because there is nothing that can change your minds, which is sad. |
|
" ye, i know that bedtime story that every ffa advocate use to tell it so religiously bla bla exiled in a terrible bla bla " Yes, helping eachother. When you do that you have a common goal. That makes it a team. Yes, even exiles team up (helping, remember?) to beat the terrible bla bla. And thus the rewards are a right, not a "pick it up first". This is the "vision" failure. " Difficulty, how harder or easier is the game, consists in monster beating not in clicking the loot. |
|
" A big wall of text to write 'this is game of hardcore crowd ' Lol man When you judge another, you do not define them, you define yourself
|
|
|
Some of this will be a re-post from a different thread, but that thread wasn't actually about loot so I think it worth putting this in the Thread of Record.
" You appear to have bought into the developers' stated vision for Wraeclast and are now evangelizing for it, so let's talk about that directly. I think that this vision has led to a flawed and bad game design in the loot department. Specifically, it rewards bad players and passive-aggressive shitlords, who can attempt to steal loot with essentially no consequences. It is actively catering to the shitlord demographic rather than to players who are actually good at the game. The kind of world that GGG appears to want to build will ultimately lead to a much less fun game for everyone ... except for the intolerable dregs of the Internet, who are being rewarded. The problem with the loot system being competitive as it is now is that the competition engendered by it is the type of competition that only rewards douchebags. Players cannot fight back against the ninja-looter except by -- maybe, if they weren't sneaky enough -- kicking them. (Loot log, anyone?) And then the ninja can go right along and join another group -- there will never be a way for the community to ostracize a person enough that being a ninja is not rewarding. The system rewards the player who is paying more attention to loot than to the actual game. It rewards the player who contributes less to the party so they can ninja more items. It rewards the player who can do these things sneakily to avoid accountability. And there is no recourse for other players at all to this behavior. (The obvious exception here is cut-throat leagues which is a whole 'nother ball of wax.) If I wanted to play a game where I compete with other players for loot then I would be playing that type of game. Attempting to turn an action RPG into that rewards the wrong sort of people. If you want to play an actual PvP game, then bring it on. Everything from casual TF2 to insanely-hardcore winner-take-all space combat in EVE (where people lose thousands of dollars in space money every day) is welcome and I play many of those games. Path of Exile is not robust enough to be that type of game. The system as it is rewards only shitlords and drives away the best and most competitive players because they realize that this part of the system is a farce. Last edited by Kazanir#2572 on Feb 21, 2013, 8:18:01 PM
|
|
|
The pain of being ninjad a godly unique and being unable to do anything about it sucks (desync, lag, item dropped as you lept away to kill mobs)
|
|
" You lack understanding because the issue isn't that we are greedy. We want to get our share BUT we also want other players to get theirs AND we would like this to happen while we focus our attention on working together to kill the monsters. Thats a big playstyle difference. Has nothing to do with greediness. New players might not understand the purpose of the loot system when they first play it but that doesn't at all mean that they will change their minds once they learn of the design. You say its not skillful yet you think people should be forced to "try harder" in public games that they don't enjoy and just deal with it? " Its sad that you can't change our minds with these old arguments? Did you really think that would happen? Standard Forever
|
|
|
i think there are still a problem for ranger, when some loot have droped but there are still having some monster around it, they still can't get it while a tanky melee build will be able to, in that case ranger can only get item that drop by the last pack of monster. I'll still perfer there are more loot option for us to choose.
|
|
|
It seems that more and more people would like a system where loot rules can be enforced in whatever the party leader chooses it to be, timer FFA, instanced, Need before Greed, Master loot etc
|
|
" I would |
|





































