Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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TremorAcePV wrote:

If you don't like it, get out. I say that not because it's how I want it, but it's how THEY want it. They being the devs.

If you want empathy. If you want a game that doesn't have competition. Go elsewhere. This isn't the place for you.


You do not speak for the developers. They have already changed from a FFA to Timer and they are going to change it again based upon Feedback.
IGN: Wrathmar * Paulie * Client
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wrathmar wrote:

You do not speak for the developers. They have already changed from a FFA to Timer and they are going to change it again based upon Feedback.


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Chris wrote:
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

As we saw here and here, many players really objected to this.

Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.

Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.

We're proposing the following system:
- All white text items are free-for-all.
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.
- All players can see the item, and a countdown of how much time remains until it's available to anyone is shown.
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.

Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.

Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.


This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.

What do you guys think about this suggestion? Please don't just post "allocated sucks", or "I won't play if it's free-for-all".


I'm going to post that and let you re-read it again (assuming you read it the first time, like you should've before posting in this thread).

Edit: I boldened the important parts related to my post. That's what the devs want. I wasn't speaking for them, but saying what they've already said.

I repeat, "If you don't like it, get out."

Note that they only changed enough to compensate for those who were influenced by things they couldn't control, like lag. They did not change it to make the people who don't like FFA happy.
Last edited by TremorAcePV#7356 on Feb 19, 2013, 2:43:57 PM
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TremorAcePV wrote:
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dodosuke wrote:


[Everything you said]



I care for empathy. Trust me on that, but, at the same time, you have to understand.

This game was made to be cut throat. It's it's purpose. It's the atmosphere of the world (Wraeclast). That's how the devs made it. That's how they want it.

"It's not a competition" (paraphrased). But it is. That's the point. That's what the devs want the world to be. They want us to fight over loot. They want us to feel like we could die or have our crap stolen at any moment.

That's the nature of the game.

If you don't like it, get out. I say that not because it's how I want it, but it's how THEY want it. They being the devs.

If you want empathy. If you want a game that doesn't have competition. Go elsewhere. This isn't the place for you.

And I want it that way too. This isn't a game about compromise. It's about fighting to win. Period.

Edit: You can give feedback, and discuss what you don't and do like in the game.

My problem is when you ask the community to agree or even attempt to with what you say when it's so against what the game is about.


Finally a viable answer.But,

How will you be able to fight If you dont have the same latency or frame rate as the other person do ? You know what that means ? It means "If you dont have a top notch computer or you don't live in a region that is close to our networks, go play something else".You think the devs would have wanted this ?
Said it once before, and I'll say it again.

The current loot system isn't cutthroat. Your argument is invalid.
IGN: Mibuwolf
In response to TremorAcePV

In Chris’s recent post http://www.pathofexile.com/forum/view-thread/87905 he states
“We have been internally discussing community feedback on topics such as looting options and damage displays.”


My link is 2 weeks old yours is 2 years. Which one is more relevant??
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Feb 19, 2013, 2:46:01 PM
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dodosuke wrote:

Finally a viable answer. But,

How will you be able to fight If you dont have the same latency or frame rate as the other person do ? You know what that means ? It means "If you dont have a top notch computer or you don't live in a region that is close to our networks, go play something else".You think the devs would have wanted this ?


Well, no. That's why the current system accounts for that with the timer. In fact, that's what the current loot system is based on. Distance + Lag = Time on timer, essentially. Whoever has the most is the name on the item. Generalized, but that's basically it.

I'm fine with that. I'm not fine with giving loot away for free. We just need an option that keeps it cut throat but accounts for lag. Simple as that.

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wrathmar wrote:
In response to TremorAcePV

In Chris’s recent post http://www.pathofexile.com/forum/view-thread/87905 he states
“We have been internally discussing community feedback on topics such as looting options and damage displays.”


My link is 2 weeks old yours is 2 years. Which one is more relevant??


Firstly, why no quote? lol

Second, what is your point?

That doesn't change anything. It only means they are asking for feedback. Which they've done before. The fact that we still have the same loot system after 2 years means there hasn't been a better option. Yes, OB just started recently, but still.

They want it cut throat. That's all we know. Him only saying that changes nothing about what we know they want the game to be.

It makes sense they'd be willing to compensate for things we as players can't control like lag. Which is what the current system attempts to do, but fails overall as a solution. Evidenced by the fact that so many people hate it.

That's mostly because they don't understand it, but not the point.

My point is that you shouldn’t be using 2 year old quotes to tell players that they should leave the game.
IGN: Wrathmar * Paulie * Client
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oranged wrote:
This thread is RIDICULOUS. I've never seen so much tears. If we could use these tears to fuel a power source, we will have unlimited power for the next decade. This is how GGG made their game. You don't like it? Don't party with strangers. Problem solved, thank you. Oh wait? You like partying with strangers and getting loot without competition? Then don't play the game, it's not the game for you, there's other games that are more tailored to that loot system that you will enjoy, it's that simple.

Well I thought this was a forum and GGG wanted peoples imput... Is this a EA game? Should GGG get rid of the forums? I guess if YOU don't like what others post, then don't read them duh. See we don't want people leaving. That hurts the game a lot. No people no game. Only people that like the FFA loot system seem to be ninjas.
I for one like to fight the mob and know my team is helping me, not ninjaing loot.

p.s. You crying about people people posting in the forums is funny.
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TremorAcePV wrote:
This game was made to be cut throat.

Can one character cut another's character throat?
No.
Then it's not cut throat.
Dont confuse pvp with pve.
Looting without consequences is not cut throat.

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TremorAcePV wrote:
*Game is free*

The game cannot sustain itself on zero income.
And income usually comes from the playerbase, one way or another.
Last edited by mobutu#5362 on Feb 19, 2013, 3:08:15 PM
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mobutu wrote:
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TremorAcePV wrote:
This game was made to be cut throat.

Can one character cut another's character throat?
No.
Then it's not cut throat.
Dont confuse pvp with pve.

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TremorAcePV wrote:
*Game is free*

The game cannot sustain itself on zero income.
And income usually comes from the playerbase.


That's the point. From what I've read and seen, the devs want it to be both at the same time. Fighting monsters in a group while fighting each other for loot. Sort of.

It's the closest balance between the two we can have.

And that's true, but that's not what I was talking about. At all.

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