Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
This is more so directed at the OP. The devs in general.
I just want to point out that, personally, I don't think play style should be taken into consideration when making the loot system. Or rather, I don't think we should try to fix the natural problems of a particular play style to make it "more fair". The devs posted in the OP on this thread that "-Ranged players couldn't get loot in time" was a legitimate problem. I don't see why. Think about it, Melee's are in more danger than ranged players. They should have the opportunity to get more loot. Greater Risk = Greater Reward. That just seems like a no-brainer to me. Ranged players can solo more easily as they can kill enemies before they do damage (if they play right). So I don't see why there should be accommodation for them. I have had both melee and ranged characters btw. Lag is the only legitimate problem I see for the loot system. Everything else is fair play considering the devs said they want to keep it cut throat while accounting for things humans can't control (like lag, and that's paraphrased from what I've read). Last edited by TremorAcePV#7356 on Feb 17, 2013, 3:00:14 PM
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What you missed though is the dude was mentioning how other were grabbing loot while some are doing all the work killing mobs. This is true a lot of the time in pugs and shouldn't happen.
You really want pugs to work together to have a good time, but if the entire point of a creating a group is to experience this "cut-throat loot system", then I think GGG needs to rethink it through. Not everyone enjoys this 'feeling' that you have to somewhat ignore combat and constantly be on the look out for good loot. It seems to me that A LOT of people would rather focus on the combat and look through the loot after the combat is done, currently though that is not possibly. The current system makes it so that combat has to be interrupted, which in my opinion is not fun. If you don't understand what I'm saying, then you probably won't understand what anyone else is saying either and should just keep on thinking that this loot method is the best thing ever. Note: This is coming from a guy who is content with the way things are and I'm just arguing because logically everyone here has a legitimate complaint. IGN: Mibuwolf
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- double post. I'll use this space anyway :/
_________________ " Keep on thinking that way and don't be surprised that you might see more pugs where people are focused on getting loot all the time rather than killing efficiently. Run times will be much slower than they should be and ignoring this issue could just alienate some of the playerbase. GGG will have to take this all into consideration. IGN: Mibuwolf Last edited by mibuwolf#7946 on Feb 17, 2013, 3:04:02 PM
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" This. GGG have a vision, but honestly I don't like their vision and it seems I'm not alone. I don't want to fight my party for loot, we're supposed to be working together, not against each other. Last edited by MrH#0517 on Feb 17, 2013, 3:09:22 PM
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Yes, I was just speaking from how the devs wanted it.
If I could have it my way, I would have it so that loot does not drop until everything in the instance is dead. The second that last monster dies (or boss) Bam. Loot-tastic. Then we can have cut-throat everything. PVP battles to the death over loot even. Edit: Actually, I just came up with that off-the-cuff, but that sounds fun. Special groups that instantly initiate an all-out PVP the moment the last monster is killed in the instance for all the loot in that instance. Not Public groups, those can be this way, minus the PVP. Edit 2: Rather than it all drops at once, it drops, people just can't see it or pick it up until all the monsters are dead. The difference is how that would affect coding, btw. Last edited by TremorAcePV#7356 on Feb 17, 2013, 3:14:27 PM
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Im getting 300 MS latency EVERY public party(90MS solo), so i need to solo otherwise i cant get A SINGLE loot, but solo the loot sux, so each day my i lose a bit of my interest in this game. can u make solo viable please???? this is not a freaking mmo!!
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Fuck this game. Stupid as fuck looting system.
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" Consider the loot timer is something like 2-8 seconds depending on range. And 300ms is only .3s, you could definitely be getting loot. I play quite frequently on the Euro severs with around 200ms, and I do just fine. |
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Just want to add my input.
Long time D2 player here, and I prefer FFA loot vs allocation. Granted the current system is a good combination of both. No way in hell though do I want loot to be allocated, takes the competition out of the game. Blah blah blah latency latency. |
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I stand by my suggestion for loot to only appear after every monster (bosses included) in the instance is dead.
And for special groups that initiate PVP for all the loot in the instance against your fellow group members (special meaning you know you are joining said group). That just sounds like it will fix everyone's problems. It will make everything fair and combat will not be interrupted (for the community). It will still be cutthroat and relatively easy to code as compared to some *other* suggestions (for the devs). Last edited by TremorAcePV#7356 on Feb 17, 2013, 4:11:34 PM
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