Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
mobutu wrote:
They dont care if 80%, or whatever that percentage really is, of the current playerbase dont like the ffa loot system or are pissed off or are unhappy.
Why do you think they have addressed almost all topics/problems raised on the forums but not this one? You know, dead silence is an answer too, one that you dont/wont like.

Remember, they want you to be part unhappy because of all that item/loot tension crap that they wave arround. They even say in the latest destructoid interview that they dont want items/loot to be reward for progress. So, yeah.
I'll not be surprised if in the future they'll introduce some sort of gimmick to give you that "rush" when looting in solo play too.

They made the game for a niche playerbase, that is 5k? 10k? 50k? even more?
We'll see this after the big waves of open beta settle down.


well im glad they finally made a decision on the loot issue then. really haven't played in a few weeks waiting on it. Fun game but got bored playing solo. Figured id wish GGG good luck with the game at least and time to move on. Have fun all and peace out!!
As someone whom has the luxury of playing in both a high(American gateway) and low ping environment(Singaporean gateway), 300-500 vs a mere 30, the difference that it makes is extraordinary.


My advise to new players, unless you enjoy playing this game solo(I am sure some do, nothing wrong with that), don't bother with the game. You are not going to have fun trying to click an item with the timer going down over and over only to have it picked up instantly by someone running across the entirety of the screen.


The loot system only caters to individuals with a low ping. That's all it is. GGG is not going to touch on it because they know they have absolutely no solutions for it, precisely why they rather not talk about it. The "hardcore" fanboys are going to tell you to get a better PC/Internet or GTFO because to them, POE is their last great bastion of a true ARPG and as such, are heavily emotionally invested in it. You simply can't argue with someone who has big shiny expensive tag by their names. Most of them are going to be bias. Why try to argue with them?


As nicely as I can say, just walk away. GGG is not going to do anything about it. They will feel the pinch sooner or later.


Last edited by arare#6497 on Feb 15, 2013, 5:32:44 AM
yes, as every1 said, the looting system sucks. How can GGG ignore their playerbase because their ideas are too set in stone? At the VERY least provide an option for each party to have your system or a sort of a round robin loot or whatever but this system as it is sucks. It is no wonder no1 thought of it (wow , d3 etc) cz it truly and utterly sucks man.

Give us an option for FFA loot(complete) or round robin or master loot or WHATEVER but dont put 2 systems in one. What i personally prefer is have the traits of a team fun etc but not argue over loot. Cant u see that this restricts players in playing only with their true friends and frustrates parties?
Rampage IGN: InsanityIsReversed
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arare wrote:
As someone whom has the luxury of playing in both a high(American gateway) and low ping environment(Singaporean gateway), 300-500 vs a mere 30, the difference that it makes is extraordinary.


My advise to new players, unless you enjoy playing this game solo(I am sure some do, nothing wrong with that), don't bother with the game. You are not going to have fun trying to click an item with the timer going down over and over only to have it picked up instantly by someone running across the entirety of the screen.


The loot system only caters to individuals with a low ping. That's all it is. GGG is not going to touch on it because they know they have absolutely no solutions for it, precisely why they rather not talk about it. The "hardcore" fanboys are going to tell you to get a better PC/Internet or GTFO because to them, POE is their last great bastion of a true ARPG and as such, are heavily emotionally invested in it. You simply can't argue with someone who has big shiny expensive tag by their names. Most of them are going to be bias. Why try to argue with them?


As nicely as I can say, just walk away. GGG is not going to do anything about it. They will feel the pinch sooner or later.




Need a tissue?
"
Sickness wrote:
"
DisorderedMind wrote:

item clutter is a general issue. it has barely something to do with which loot system is used.


Instanced loot would fix it, so there's that.

None of the drawbacks of instanced loot (and there are barely any IMO. The game was pretty much designed around instanced loot even) even begins to come close to the drawback of constantly seeing nothing but text when playing in 4+ player groups.


As i said, item clutter is a general issue, as you evidently have the same problems in singleplayer aswell, with item-labels covering the whole ground.
so it HAS barely anything to do with the looting system used.

The only reasonable solution to that are the said display filters.

Fully instanced has more drawbacks than benefits. It starts with the mistaken thought, that the current system in single player is in any way an instanced one.
IT IS NOT, regarding the loot.

google composition and agregation as basic concepts in object oriented programming.

what you now have, is an instance of an area, the loot is dropped in the area. (composition, once the area instance is closed, the loot and mobs are deleted)
with the player being able to enter and leave, the player itself is agregated by the area instance)

Spoiler
area
|->mobs
|->loot
|<=>player1

area (party)
|->mobs
|->loot
|<=>player 1
|...
|<=>player 6



(instanced by definition)

area (party), shared instance
|->mobs
|->public loot
|
|<=> player1 instance
-|<=>player 1
-|->loot
|...
|<=> player6 instance
-|<=>player 6
-|->loot



instanced means, each player entering an area gets as a subset of the area a player instance assigned, in which the player is aggregated. with all the different instances having to determine their interaction you get a shitload of wasted traffic.
i hope ppl get a feel how complex and different a fully instanced system is to the current one. it also doesnt scale with singeplayer, there the extra player instance isnt needed.
thus its never ever going to happen.

the only thing doing a somewhat instanced thing, is implementing the display filters, solving the itemclutter, and visually filtering the items laying on the ground (on a player basis) without a real instanced architecture. but then again, if you want to filter out the 3d models of items lying around, you have to mess with the engine. if you filter only the item labels, it feels weird having those somewhat untouchable items lying around.
either way, it wont work and it wont work with ppl distributing items within a party, costing more time to sort this out and dragging the game pace to zero.

Spoiler
area (party)
area (party)
|->mobs
|->public loot
|->visible loot player 1
|...
|->visible loot player 2
|<=>player 1
|...
|<=>player 6
competition game mode / loot allocation: http://redd.it/18eodl

modular item crafting:
http://www.pathofexile.com/forum/view-thread/387738
http://redd.it/1emvm9
Can someone tell me the minute in the interview,
where Chris says that they dont want items to a be a reward for progress?

Do they really like the feel of the rush for a stupid item, but they dont want a real competitive game, where you have the adrenaline rush all the time?

Its like praising how big the tyres on a car are, while at the same time the engine is missing.

competition game mode / loot allocation: http://redd.it/18eodl

modular item crafting:
http://www.pathofexile.com/forum/view-thread/387738
http://redd.it/1emvm9
"
Ginfress wrote:
"
arare wrote:
As someone whom has the luxury of playing in both a high(American gateway) and low ping environment(Singaporean gateway), 300-500 vs a mere 30, the difference that it makes is extraordinary.


My advise to new players, unless you enjoy playing this game solo(I am sure some do, nothing wrong with that), don't bother with the game. You are not going to have fun trying to click an item with the timer going down over and over only to have it picked up instantly by someone running across the entirety of the screen.


The loot system only caters to individuals with a low ping. That's all it is. GGG is not going to touch on it because they know they have absolutely no solutions for it, precisely why they rather not talk about it. The "hardcore" fanboys are going to tell you to get a better PC/Internet or GTFO because to them, POE is their last great bastion of a true ARPG and as such, are heavily emotionally invested in it. You simply can't argue with someone who has big shiny expensive tag by their names. Most of them are going to be bias. Why try to argue with them?


As nicely as I can say, just walk away. GGG is not going to do anything about it. They will feel the pinch sooner or later.




Need a tissue?



I think I ruffled a feather there. =D
does the devs even read this thread?

Ideas to fix this mess:

All rares and uniques that drop for you make a little screen pop up with the iconsymbol and a grab or drop button at the side of your screen just for for you.
not taking blues into account.

this popup remains until the owner of the loot decides what he wants to do with it.

keep it or leave it as freepick. until the owner decides whats up with this item is has a lock icon right behind its name, or before and nobody can pick it.

He can pick it by clicking it or he uses the grap button and graps it wherever he is on the map.

if the owner leaves the map, his popup disapears and the loot is automatically a freepic.

nobody can ninja, no instanced loot either, no need to stop fighting to get your loot in time.

Now keep the current lootsystem as it is as one option. and make this another option.
as soon as you create a party you choose which one you wanna use.

The ninja-style-anti-social-group-and-gameplay-destroying loot method or my suggestion.
Last edited by NomadFX#0730 on Feb 15, 2013, 8:12:00 AM
"
DisorderedMind wrote:
Can someone tell me the minute in the interview,
where Chris says that they dont want items to a be a reward for progress?

the all discussion about loot starts at roughly 44 minutes and is very short, just listen from there
"
arare wrote:


I think I ruffled a feather there. =D


Not really, the sooner the need for handholding crowd is gone the better it will be for the game and these forums. If people want to play the easy games they can (------> exit), if people want a hardcore game here it is. GGG so far showed that they take the game serious (see stun-fix for instance). Will all changes benefit me? Nope and won't expect that. If GGG continue on this path i will be a long time gamer in this hellhole and spend my money 8)

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