Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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killbilly wrote:
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SL4Y3R wrote:
If it were instanced, your progression and gameplay slows down drastically. This is undeniable.


can you provide us for some facts in this ? cause i find hard to understand that....

FFA slows down the gameplay (people stop dpsing to go to the loot) IL in the other hand has no need for that, i can dps the whole map and come back after to loot....

making claims out of head and implying that is undeniable w/o providing facts is....you know


I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.

For Full Instanced, I expect that progression would slow down overall as more people would be stopping more often after a battle to collect the drops. With the current system, everything proceeds at a good clip because there's never anything left to stop and pick up due to the one magpie who spent the whole fight playing groundskeeper picking up all the litter.
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moikpei wrote:

I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.


The flaw in that statement is that you don’t have to wait for the timer to clear to grab your own loot. So if everyone grabs their own loot the pace would not change.
IGN: Wrathmar * Paulie * Client
Picking things up doesn't take longer just because it's instanced loot. It still just takes a click.
I would argue that looting takes longer in FFA because the screen is more cluttered.
I fail to see how anyone can justify using the term 'ninja' in a game with unallocated loot. Public parties labeled 'farming (x) NINJAS WILL BE KICKED' makes me lol. Why the hell is this person partying when they know damn well loot is FFA?

Not to mention most players won't object to a kick if it means they snagged a unique or nice rare.
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moikpei wrote:

I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.


Also the Alpha realm is not an accurate environment to judge player behavior. Alpha has 100-200 players who know each other. Beta has 70,000 players who are anonymous.

You cannot use the private Alpha realm to accurately predict loot behavior in the Beta realm
IGN: Wrathmar * Paulie * Client
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Aurinax87 wrote:
I fail to see how anyone can justify using the term 'ninja' in a game with unallocated loot. Public parties labeled 'farming (x) NINJAS WILL BE KICKED' makes me lol. Why the hell is this person partying when they know damn well loot is FFA?


So should they just play solo or play another game? Learn to like FFA or GTFO?
IGN: Wrathmar * Paulie * Client
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moikpei wrote:
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killbilly wrote:
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SL4Y3R wrote:
If it were instanced, your progression and gameplay slows down drastically. This is undeniable.


can you provide us for some facts in this ? cause i find hard to understand that....

FFA slows down the gameplay (people stop dpsing to go to the loot) IL in the other hand has no need for that, i can dps the whole map and come back after to loot....

making claims out of head and implying that is undeniable w/o providing facts is....you know


I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.

For Full Instanced, I expect that progression would slow down overall as more people would be stopping more often after a battle to collect the drops. With the current system, everything proceeds at a good clip because there's never anything left to stop and pick up due to the one magpie who spent the whole fight playing groundskeeper picking up all the litter.

So on one side you have the possibility of increasing fight + loot time because people may dawdle around at the END OF THE FIGHT. On the other side you have loot hungry people stopping MID COMBAT making the fight drag on longer... Both include a pause of some sort but 1 promotes less teamwork while the other one promotes it.

Fanbois and the devs may argue that it is thematic to have players fight over loot. But what is so thematic about players ignoring zombies, cultists and many other fiendish creatures to check the pockets? Usually in adventure games and stories heros kill the bad guy and THEN loot the grand treasure. So the devs wanted to capture the essence of "Hurricane Katrina victims pillaging a store, FFA" Okay.. At what point are you sacrificing fun and teamwork for this cutthroat vision??

When players are ignoring the dragon (i know there is no dragon in this game) to pillage skeletons on the ground while the rest of the party is fighting the dragon and doing more can we say its a bit too sacrificed? Why does Mr. Hoover who did less work get to loot more than the people who put in greater effort?

So long as I am punished for being a helpful and effective teammate I rather just solo until I get bored of the game than play with people who rather just get more loot at the sake of good teamwork.

Why are people worried about people that might camp a left behind item for 5 extra seconds? They would have just been pilfering loot during combat and not helping anyways. You are anchoring onto an illusion. If they are going to camp an item for 5 seconds obviously they really, really need it.

I love the idea of instanced loot. However I also like the idea of the party seeing all the drops. So someone who needs something can ask for something. (whether the player gives it is another story) Having to type "is this an upgrade for you?" and chucking it out of your inventory seems less optimal then everyone seeing the loot and then inquiring.

So I think my sweet spot would be FFA with 5 second timers. If someone is camping EVERY single item with a 5 second timer then just kick them out of the group and dont let um back in next game. As it is now you cant even tell who took the item if you make a "NO NINJA" game. At least with 5 seconds you could easily spot all the campers who camp every single time.
Last edited by dirtpoorchris#3632 on Feb 4, 2013, 11:33:48 AM
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wrathmar wrote:
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moikpei wrote:

I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.


The flaw in that statement is that you don’t have to wait for the timer to clear to grab your own loot. So if everyone grabs their own loot the pace would not change.


Thank you! Very simple yet impactful point which probably does more than paragraphs in which I was trying to convey whats in my head ending up convoluted in text.
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Vooodu wrote:

You all need to get a life. Seriously.


Its just FFA loot. Its not ninjaa'ing and its not promoting shitting on others.

Its just simple FFA loot style. Which the devs wanted and alot of people enjoy. People who enjoy it are NOT ninjas BTW.


See, these are all isssues that you have... Mental issues which can probably be better helped by seeing a shrink instead of changing anything.


I can understand why some people would enjoy instanced loot but some of you, like the 2 I quoted have just straight up lost their damn minds.


Picking up loot in FFA is NOT ninjaing. But that's NOT what I'm saying. Screwing the team, not dealing the dps you should do, camping loot to actually pick it up is what is called ninjaing / griefing / leeching. The monsters become harder the more party members join, which means, while you are busy camping their loot, they have to deal more dps than normally, just because you...like to be a leecher. That's the reason I have to triobox my self instead of party. Because EVERY single docks xp run we had 3 people camping a scroll of wisdom till the timer expires. Instead of finishing the instance in about 5 minutes we were doing 10.
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Sickness wrote:
Picking things up doesn't take longer just because it's instanced loot. It still just takes a click.
I would argue that looting takes longer in FFA because the screen is more cluttered.


Here is where you are wrong. In FFA it's not only YOU that click your loot. It's everyone else that does the same. Instead of decreasing the dps by 1/6th (since its only 1 out of 6 party members that run to grab the item) you decrease it x/6 (x being the people that want to pick up everything in the ground) for every single fucking drop.

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