Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
Vooodu wrote:

You all need to get a life. Seriously.


Its just FFA loot. Its not ninjaa'ing and its not promoting shitting on others.

Its just simple FFA loot style. Which the devs wanted and alot of people enjoy. People who enjoy it are NOT ninjas BTW.


See, these are all isssues that you have... Mental issues which can probably be better helped by seeing a shrink instead of changing anything.


I can understand why some people would enjoy instanced loot but some of you, like the 2 I quoted have just straight up lost their damn minds.


Picking up loot in FFA is NOT ninjaing. But that's NOT what I'm saying. Screwing the team, not dealing the dps you should do, camping loot to actually pick it up is what is called ninjaing / griefing / leeching. The monsters become harder the more party members join, which means, while you are busy camping their loot, they have to deal more dps than normally, just because you...like to be a leecher. That's the reason I have to triobox my self instead of party. Because EVERY single docks xp run we had 3 people camping a scroll of wisdom till the timer expires. Instead of finishing the instance in about 5 minutes we were doing 10.
"
Sickness wrote:
Picking things up doesn't take longer just because it's instanced loot. It still just takes a click.
I would argue that looting takes longer in FFA because the screen is more cluttered.


Here is where you are wrong. In FFA it's not only YOU that click your loot. It's everyone else that does the same. Instead of decreasing the dps by 1/6th (since its only 1 out of 6 party members that run to grab the item) you decrease it x/6 (x being the people that want to pick up everything in the ground) for every single fucking drop.
guy above me has some great arguments.
personally i'm all for instanced loot, but as long as the current system gets changed to discourage ninja looters i'm fine with it.
"
fevgatos wrote:

Picking up loot in FFA is NOT ninjaing. But that's NOT what I'm saying. Screwing the team, not dealing the dps you should do, camping loot to actually pick it up is what is called ninjaing / griefing / leeching. The monsters become harder the more party members join, which means, while you are busy camping their loot, they have to deal more dps than normally, just because you...like to be a leecher.



I've yet to see anyone 'screwing' the team. This is a mental issue, like i said.

These are not things GGG should have to deal with. This needs professional help..Bottom line.


As if amazing loot drops constantly... If people are camping loot doing nothing they are basically camping mostly garbage and dying. Which bascially screws themself.

BTW. Im not a leecher.


I just do my thing and grab what i can. Thats what FFA loost is all about it. Clearly its a concept too hard for a few people to understand. Something this whole thread proves very easily.

If you don't see it that way... You need real help. Simple as that.


I mean seriously...


Ranged can't get items.. lies.

People ninja loot.. Lies.

People leech.... Lies


Lies, lies...lies....All lies.


I can understand why few people want instanced loot. Because you just want what you want when you see it. But, everything else is a load of garbage.

If pub games where so badly filled with leechers then why do i always find groups who plow through it all and never complain about FFA drops....lmao.




Last edited by Vooodu#7002 on Feb 4, 2013, 11:54:08 AM
"
dirtpoorchris wrote:
"
wrathmar wrote:
"
moikpei wrote:

I remember seeing a developer comment on it somewhere that they'd found in alpha that increasing the timer slowed down the game as people were camping out on items longer.


The flaw in that statement is that you don’t have to wait for the timer to clear to grab your own loot. So if everyone grabs their own loot the pace would not change.


Thank you! Very simple yet impactful point which probably does more than paragraphs in which I was trying to convey whats in my head ending up convoluted in text.


You more directly addressed the issue of potential delays extending from the additional drops needed to fulfill Instanced allocations. Fuller statements like that are needed for the times when the devs come in to extract useful data from the thread.
System still does not work. It promotes people standing around waiting to click instead of continuing to fight, this is a horrible design path.
4l/Crafting Store
http://www.pathofexile.com/forum/view-thread/273839
"
Vooodu wrote:

I've yet to see anyone 'screwing' the team. This is a mental issue, like i said.

These are not things GGG should have to deal with. This needs professional help..Bottom line.
What? That's exactly the playstyle they want us to follow, as clearly seen by that message in the OP a year ago. "competing with each other" "loot tension" etc.

"
Vooodu wrote:

As if amazing loot drops constantly... If people are camping loot doing nothing they are basically camping mostly garbage and dying. Which bascially screws themself.
Have you actually joined a high level instance with a 6 man party? Uniques and 4/5s gear drop like every minute. Literally.


"
Vooodu wrote:

BTW. Im not a leecher.


I just do my thing and grab what i can. Thats what FFA loost is all about it. Clearly its a concept too hard for a few people to understand. Something this whole thread proves very easily.

I go even further than grabbing what I can. I make other players unable to pick what they possibly could, by blocking them, be it summons or lootwalls. That doesn't mean that, because that's what FFA is all about it's better. You are actually describing what FFA is, not why FFA is better. And btw, if you stop dpsing for a split second while there are mobs around then yes, you are a leecher indeed. There is no buts and whys. You get full xp from a mob you didnt kill and then some loot. Thats leeching 101.

"
Vooodu wrote:

If you don't see it that way... You need real help. Simple as that.
Sure. If you disagree, you need help. Great argument bro...you convinced FFA is awesomesauce.


"
Vooodu wrote:

I mean seriously...


Ranged can't get items.. lies.

People ninja loot.. Lies.

People leech.... Lies


Lies, lies...lies....All lies.

You know I can just...

Ranged can get items...lies
People don't ninja ... lies
LIELIESLIES..

by your post it's pretty much clear who needs psychological support. Anyways, I didn't say that anyone has problems picking their items. With the current timer, if anyone gets ninjaed, that's their fault. But again, being able to pick up your items DOESN'T MEAN FFA IS GOOD. I don't know what wrong with you, maybe your brain capacity can't really proccess fast enough to actually UNDERSTAND what people are saying. I'll try to express as simple as I can

I DON'T HAVE PROBLEMS PICKING UP LOOT. I AM ONE OF THE BEST NINJAS IN THE GAME. I HAVE BUILD A WHOLE CHARACTER (67 LEVEL) BASED AROUND NINJAING. I GRAB A LOT MORE LOOT THAN I SHOULD.

Allright? You got that? If you didn't, go read it again. NOW, despite all that, FFA STILL SUCKS. Got it now? Now, do I have to keep posting screenshots every single time 3 people out of my party camp a scroll of wisdom? Do I have to? If that's what it takes for you to shut your ignorant mouth, I would do it. And then you'll apologize and proceed to delete your forum account and never come into this forum again spreading facts out of ponyland and pure ignorance. Will you?


"
Vooodu wrote:

I can understand why few people want instanced loot. Because you just want what you want when you see it. But, everything else is a load of garbage.
No you don't cause you live in ponyland. Proof of the matter? I don't want instanced loot, yet you claim I do. That's how retarded you are. The fact that I don't want instanced doesn't mean that FFA is ok. Its garbage. If someone paid me to find the worst loot mechanism I could possibly imagine I wouldn't have done a better job than inventing FFA in a fucking PVE GAME! But I'll be going to cutthroat when it's out, where actually FFA means something. It means I can actually...CUT YOUR THROAT!


"
Vooodu wrote:

If pub games where so badly filled with leechers then why do i always find groups who plow through it all and never complain about FFA drops....lmao.
You know I could easily throw the same bullshit argument you seem to love.

Lies lies lies.

But I won't. Because I actually have facts.
1) You argument is as retarded as an argument can be. In MY parties, no one complains about ANYTHING (not just FFA). So, does that mean that the game is perfect? People OBVIOUSLY don't join public parties to complain, they join them to farm. I mean, are you fucking trolling or did you actually came up with that as an argument?
2) Probably most people that DON'T like FFA are rather soloing, private partying or partying in "NO NINJAING" groups, which obviously means they won't be complaing in local chat while they are running solo instances. They rather come to the forum. That's why there are 500 pages in here.
Last edited by fevgatos#0992 on Feb 4, 2013, 12:26:44 PM
Instanced loot slows down progression DRASTICALLY.

Here's why: With the current system, you see EVERYTHING. So, let's say you're looking for coral rings/leather belts. If you're the only person in the group doing so, any that are left behind you are free to grab and move on. Since you see everything that drops, and can pick up the remainder, it keeps the pace up as well. It allows you to find more upgrades->faster progression.

In an instanced loot system, with a full party, lets say a magic mob drop 10 items. You MAY only see 1-2 items. Instead of 10. What if a leather belt/coral ring dropped in another players instance? You effectively just lost a "freebie". That could've been an upgrade for you.

My team will often leave behind large items with a low-sale value (staves, 2h swords). So, if you're playing a character that uses one of those, and one drops in my instance, you just lost the possibility of an upgrade.

Now, you could say that you could ask teammates to pick up said items than drop them. However, this slows down gameplay if teammates have to do this every single time.

Like I said, think if you only saw 0-2 drops from a magic pack, 1 drop from a rare monster, and up to 3 from a unique/boss. Wouldn't this slow down your progression?
"
SL4Y3R wrote:
Instanced loot slows down progression DRASTICALLY.

Here's why: With the current system, you see EVERYTHING. So, let's say you're looking for coral rings/leather belts. If you're the only person in the group doing so, any that are left behind you are free to grab and move on. Since you see everything that drops, and can pick up the remainder, it keeps the pace up as well. It allows you to find more upgrades->faster progression.

In an instanced loot system, with a full party, lets say a magic mob drop 10 items. You MAY only see 1-2 items. Instead of 10. What if a leather belt/coral ring dropped in another players instance? You effectively just lost a "freebie". That could've been an upgrade for you.

My team will often leave behind large items with a low-sale value (staves, 2h swords). So, if you're playing a character that uses one of those, and one drops in my instance, you just lost the possibility of an upgrade.

Now, you could say that you could ask teammates to pick up said items than drop them. However, this slows down gameplay if teammates have to do this every single time.

Like I said, think if you only saw 0-2 drops from a magic pack, 1 drop from a rare monster, and up to 3 from a unique/boss. Wouldn't this slow down your progression?


You really try to argue that FFA loot gives you MORE upgrades?! Seriously, just think about it.. it's not only sounding ridiculous.

First of all: the only items your example handles are items that are not of common interest, but good items (upgrades) will likely have at least a shared intrest. So your example is only true for level 1-10 or if you're playing with one other guy.

Second, you're argument cannot be true because essentially you're trying to say that the left-overs are MORE than you're own instanced loot, which is obviously false.
"
SL4Y3R wrote:
If it were instanced, your progression and gameplay slows down drastically. This is undeniable.


I can see the argument for slower progression but what about slower game play? If anything instanced loot would speed up the multiplayer pace because players would loot camp less.

Just to be clear Slayer, you are against instanced loot but you would be ok with them increasing the base timer?
IGN: Wrathmar * Paulie * Client

Report Forum Post

Report Account:

Report Type

Additional Info