Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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KokPump wrote:
Loot sucks because everyone stops and stacks on loot, then some die. Also if you ninja and it was the leader's loot you get kicked. Such a dumb system


lol username
Last edited by moikpei#0050 on Feb 2, 2013, 6:01:18 PM
Just got my first unique! wait what someone else got it bc I'm ranged.

Never grouping again, I was gonna spend $40 on the game but I'll wait until this is fixed.
Who thought this was a good idea?
Why didn't you grab it?
If it's gonna be FFA they should go whole hog and extend the anarchy to more than just loot drops. Carebears just want loot to be FFA. Real men want everything FFA. Make gear drop when you die. No more default league- only leagues are Hardcore leagues and Race leagues. This in-betweener solution where only unclaimed loot is FFA is so garbage. Should be all or nothing- the clothes on my back are FFA or nothing is FFA. That would be really cutthroat!

Make it happen GGG! Stop compromising- this is what your community really wants!
You sir will enjoy the cut throat leagues whenever they reappear.

They're quite fun.
I love this, i post on here last night and offer a more than helpful suggestion for a solution to end all the bickering... and it gets ignored. No one even mentions it in reply, or has (probably) even has read it.

Seems like, rather than actually wanting to discuss the issue with helpful ideas put forward, it is now just all about the bitching and having a go at the FFA die harders, and the anti ninja looters.

Ive offered my suggestion and i give up if everyone JUST wants to have this thread as bitch match.

Im going back to playing the game with my friends and whatever the Dev's decide will be, will be. After 420something pages of this, im sure they are just as fed up.


GREAT GAME I LOVE IT!!! THANK YOU!
so began to play 2 days after OB start. i play a bow duelist and when i arrived on cruel act1, i tried some of this ledge farming in a group (never played pubs before).

naturally as a ranged char i stay behind.
then there were 2 leap slammer marauders in the group. we came to some boss group and lots of trash mobs, at the same time the boss died one of the melees opened a chest which wasnt even on my screen yet. (since why would i go in melee range as a ranged char).

then i see how there lies an exalted already at half timer at the chest.(would have been my first valuable item...). so i sprint to it, but both melees already click spamming like shit on it and guess what happened.... right, i made the decision to not ever play public again.


ALSO: to all the the so called diehard hardcore "non casual" players on this forum, i dont even get how FFA loot adds anything to the game. another point is cheating death with alt+f4, if you are that hardcore, take your death. D3 did a good job with the 10s logout time. yes you might die to lag, but crying about that means that u are not hardcore enough without alt+f4?
Last edited by Lucius2#4897 on Feb 2, 2013, 7:59:57 PM
@Bathroom_Humor

1) the Loot Timer system was implemented to address these concerns. It is meant to eliminate the benefits of a low latency connection with the server. It is not meant to entitle players to specific loot, that Player Label part of the Timer mechanic was incredibly badly thought out.

2) Indeed who would want to play if they partied with and continually partied with players that are doing there best to undermine you and your experience with no attempts to find new, better people to play with. There is a Kick Player option in the game.

Nothing they can do if you refuse to use the tools available to you to solve the issue yourself. The game is built on the concept of forming "Gentleman clubs" as per what one of the GGG developers has already mentioned and that is what a pure FFA Loot was meant to promote. this hybrid system doesn't help that claim of his.

If the game doesn't suit you then leave, there is no harm in doing that. Find something that better suits you and have fun instead of trying to impose your idea of fun on to an existing game and design of said game.

3) The game was designed for FFA Loot and concessions were made to try and appease both crowds. Without there being much experience behind the decisions that were made, those concessions resulted in a loot system that benefits neither loot scheme. In fact the concessions made to the loot system give the impression of them being incredibly poorly thought out. I'd like to think they took there time when it came to these things and that the problems arose from inexperience in the matter, but it is difficult.

Please refer to what fevgatos has explained for more information regarding this matter.

@Bitmapforgs
I can't respond to you without responding in kind, kid. I have acknowledged the shortcoming of the existing FFA loot system and have expressed a desire for a tweak to the FFA experience to resolve it however I can't think of a tweak that doesn't involve an extreme overkill solution.

@fevgatos the "extra loot" when partying is not equal to that of each player playing by themselves. Why? Because none of the loot is meant for any specific player in the party. The boost in the amount of loot is there to ensure enough loot spawns for everyone to get a fairer chance at obtaining useful loot.

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As has been mentioned by the developers of this game time and again, this game was designed for both old school and the hardcore (I have yet to see them mention designing the game with the mainstream in mind). All this thread has been about (For the most part, anyways) is a proposal to change the game & bend it to the will of those that are neither old school nor hardcore.

Please have a look at Diablo 3 where the only thing anyone considers "fun" is the 2 auction house's as you can "make money". No one except naive people, likes it for the gameplay anymore.

Guild Wars 2 where the game is built with the intention of doing everything "Your way" and how dull the gameplay is, in its PvE.

Spiral Knights originally had FFA Loot, then it had Instanced Loot where you could see each players instanced loot (If the wrong player collected it it would still be given to the right player) and finally it now hides instanced loot from each player. That game is as boring as the other 2 games now. (It was interesting, but not now.)

Now we finally get to WoW, that lets you decide a priority on loot and guess what? This only works when you are either playing in a guild that has members that are already friendly towards you or the player you teamed up with is too high a level for the area you are playing in and will find the loot found there useless to them. I also believe the game has a hidden formula for weighting items towards the low level player in the latter case preventing them from cheating you regardless. You hardly ever see people teaming up with randoms in that game.

I haven't played many other MMO's so I can't comment on them.

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The game was designed for the old school and the hard core and it's uniqueness to its current competition. All this thread is about is a proposal to change a core gameplay mechanic to a version/scheme that neither suites old school nor hardcore gamers. It is not discussing an existing element, only the change/addition of a system mechanic that goes against one of the biggest purposes of making the game in the first place.

It is also a place for name calling and pissing on old school gamers, hardcore gamers and mainstream players.

I do not want to see this game making more concessions to those that this game was never ever originally developed for and would like for the existing concessions regarding the existing loot system that we made in an attempt to please the mainstream, removed from the game.

I am also proposing the closure of this and any other thread regarding loot until there is a further response from GGG as it is clearly going no where and is just a place for players to bash each other openly without fear of repercussion.

The moderators have already done a great job at removing the clutter that was a multitude of threads regarding the loot system, please extend that practice to this thread.
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Last edited by Nicholas_Steel#0509 on Feb 2, 2013, 7:49:47 PM
Easy fix, add a little checkmark to instance your loot which is basically 20% of the quantity of the loot you see now in a full 6 man game, unchecked means FFA 100% loot, basically like we have now.

Once a public game has been created with the option of instanced or FFA loot it cannot changed mid way.

My problem of FFA loot:
You're not playing Path of Exile, You're playing whack a mole(click an item before anyone else does)

Benefits of instanced loot:
You're playing Path of Exile cause you'll be actually looking at mobs, and loot whenever you want.
"
Dakwah wrote:

My problem of FFA loot:
You're not playing Path of Exile, You're playing whack a mole(click an item before anyone else does)

Benefits of instanced loot:
You're playing Path of Exile cause you'll be actually looking at mobs, and loot whenever you want.


Benefits of FFA loot:
Holy crap, a unique just dropped in the middle of those mobs and it's reserved for me. Holy crap I just got it and lived, what a rush!

Problem with instanced loot:
This game is boring, all I'm doing is farming mobs. Minus well go play WoW instead.

Anyway, as I've said many times, if people are really whining about the loot drops being FFA, make it so the timer is for when it becomes visible to the other players. That way no one will stop killing and you have time to reposition, grab it and continue killing the mobs.

Personally I'm fine with loot the way it is now, with or without timers.
Last edited by Juggernaut448#1888 on Feb 2, 2013, 8:36:31 PM

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