New and Changed Gems in Path of Exile: Mirage

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Please buff "damage from armor" scaling of Divine Blast.

A lv20 gem having 3-5 phys per 15 armor on a level 20 gem is really, genuinely terrible.


It's banking on the explosion getting 100% more damage. So it's more like 6-10, which is technically a bit better than sst, at the cost of delayed damage. Could use a +1-1, but that might be a breakpoint at 21. We'll see
Last edited by Emertus#1770 on Mar 2, 2026, 8:00:47 PM
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Please buff "damage from armor" scaling of Divine Blast.

A lv20 gem having 3-5 phys per 15 armor on a level 20 gem is really, genuinely terrible.


It also has flat on top of that though xD
Last edited by arknath#4740 on Mar 2, 2026, 8:27:48 PM
lol rip sweep. you will be missed
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lol rip sweep. you will be missed

Why are you even saying this?
Holy strike:
392.3% damage effect, 100% attack speed, 3 minion, minion 168% damage, minion attack with yourself (no need for minion attack speed).
So you give us a melee strike skill with 3546.4% effectiveness?
WTF is it? Still sane, ggg?
Last edited by lowlowlowererer#6467 on Mar 2, 2026, 8:41:33 PM
yooo is that right? the shield of light is a retaliation skill and it only has 100% base added?

shield crush has the same base, and that's not even a retaliation skill
GGG buffed Cold DoT again...and this time it's INSANE!

I was about to start a Cold DoT Guardian that I cooked for quite a while now ( was initially an Occultist/Ascendant variant ), but Trickster takes the crown once more.

I can't wait to play him for the 12th time in a row, but now without Katabasis ( or even Vortex, can't believe it gets powercrept in Mirage ) and instead, with a dedicated skill for the shadow class!

Siphoning trap looks so good. Not only it gave Trickster a clear assassin persona, but also fixes damage and damage scaling options.


This is what Cold DoT needed really, efficient scaling and more dps ( also more tech options and indirect QoL ).


What I'm not really sure is if the siphoning traps stack. Because that would essentially make trap throwing speed a more dps multiplier ( which would be absurd ). My thinking was that each tether locks to a target, but each trap produces a tether of it's own. We'll see, but even without this working it's still amazing.
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Holy strike:
392.3% damage effect, 100% attack speed, 3 minion, minion 168% damage, minion attack with yourself (no need for minion attack speed).
So you give us a melee strike skill with 3546.4% effectiveness?
WTF is it? Still sane, ggg?

I was trying to bring attention to this too even before the numbers as all 3 of your minions attack WHEN YOU DO on the same target for your weapon damage and for good numbers now we see. Thats insane. You dont even have to scale minion damage you can just play a strike skill and use it. As, unless im not seeing something, one hit = 4
Last edited by Fart_Smucker#3238 on Mar 2, 2026, 8:47:48 PM
hell yeah.
Is it one chain per gathering lightning?

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