New and Changed Gems in Path of Exile: Mirage

You guys seriously need to start explaining at least to some level of detail what these hallowed flame charges actually do when they're being consumed.

You're introducing a new mechanic here, but so far it seems there hasn't been any post whatsoever that would lay out numerical values which could actually be used to guess, let alone calculate, what the outcomes of this new mechanic might be when put to use.

You don't wanna spill all the beans ahead of time? Fine, but what's up with doing seemingly nothing to get people interested in throwing at least some ideas around when it comes to what this new thing might do for anybody?
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
Thanks for all of the new skills, hype to check them out!
A meme is a terrible thing to waste.
"
Sure_K4y#1656 wrote:
You guys seriously need to start explaining at least to some level of detail what these hallowed flame charges actually do when they're being consumed.

You're introducing a new mechanic here, but so far it seems there hasn't been any post whatsoever that would lay out numerical values which could actually be used to guess, let alone calculate, what the outcomes of this new mechanic might be when put to use.

You don't wanna spill all the beans ahead of time? Fine, but what's up with doing seemingly nothing to get people interested in throwing at least some ideas around when it comes to what this new thing might do for anybody?


content reveal video.

they show the new guardian ascendancy "marshal of divinity" and it has the hallowing flame stats in the grey text there.

25% phys as extra fire, removed once an attack is successful, lasts for 6 seconds, can't be consumed by the person that inflicted it.
Last edited by Gorinnosho#0638 on Mar 2, 2026, 5:08:15 PM
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content reveal video.

they show the new guardian ascendancy "marshal of divinity" and it has the hallowing flame stats in the grey text there.

25% phys as extra fire, removed once an attack is successful, lasts for 6 seconds, can't be consumed by the person that inflicted it.


Thanks a lot. Fair enough, I didn't catch that. Would not have hurt to have it laid out in writing somewhere around here, though.
[quote="ScrotieMcB"]It's just, like, people's opinions, man.

But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote]

Mors edited this post first.
sooo.... holy strike is just manual aw of self reflection with VERY SLIGHTLY higher dmg. if each aw is 100% dmg (due to being a basic atk( and on further noting less dmg due to not accounting for the in built 35ish% more dmg)) and each strike weapon deals 268% dmg per that would leave it as pretty much this. each strik is like having 8 (1 more than normal) aw attacking at once but just manual so you gotta be active and put yourself in danger. without the ability to double it dark monarch.... yea i was hoping for this skill... was literally planning of league starting it. but due to wording it seems skill doesnt ACTUALLY use the skill itself. just gets a more dmg multiplier.

Will The Dark Monarch be able to drop with doubled Holy Armaments?
wtf is that " Shock Nova of Procession "

less damage, less area effect, ..

dead drea
where is greater greater multiple projectiles
that's was it for the BIG PROMISED META SHAKEUP LMAO
wtf is that " Shock Nova of Procession "

less damage, less area effect (aoe gem)

dead dream for me

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