What Will Happen When the Keepers League Ends

will ground loot appear again?
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But I like old breach ;_;


What do you like about old breach that isn't in new Breach? I'm wondering.

Breachstones as a quick example ;)
So just to confirm, we're keeping foulborn uniques as well?
So what will happens to breachstones ?
I will really miss those runs.

I don't think there is a need for anything else than the TD Breach.
Just remove the walls and make the Player the Keeper instead and we're good.
And if Hive really have to be in the game, they can be added like abyssal depth : on breach completion, a tiny chance to spawn a Hive entrance.
Or something that's Atlas locked.

As for the tree...yeah I don't like the idea at all.
With Settler, I felt like I had to farm gold regularly. With Keeper, I also needed to farm Graftblood. Next league, will there be something else we will need to collect ? I say, make Wombgift usage free or use gold.
And so players don't use hundreds of them at once, rarer. Restrict Ancient Wombgift to Hive drop ?

And the foulborn, do we really need to bring them ? Scourge ? Crucible ?

Also, I'd trade the eldritch tree any day for Tota of Merc. Or even nothing at all.


Our civilization rose so much through the mind that it sometimes becomes difficult to reincarnate our own bodies.
And yet, when we surrender ourselves to one another, I see the wild beasts come back out.
When so rarely we embrace, I can hear the breath of dawn.
Last edited by Wonderglass#0198 on Feb 16, 2026, 12:27:26 PM
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Necropolis was better in that aspect. At least you were required to do math. Although, that also became way too easy when people created third party tools for the public to use so they could see the exact weighted results.

necropolis crafting was cool actually, and far-far away from being OP. also it provided some unqiue rare explicits like anti-penetration body, mana per int, charges etc. The only thing I remember is mass-crafting of ele bows and boots and it still was expensive, took a ton of time and was still extremely random

tree is just op broken slot machine
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But I like old breach ;_;


What do you like about old breach that isn't in new Breach? I'm wondering.

Mechanically? Literally everything.

Breaches in maps:
+ fast
+ simple
+ good density
+ no progress bar BS and looking for that final pack to finish the encounter
+ more unpredictable boss spawns
+ good XP
+ A LOT MORE BREACH RINGS - super big for SSF players
+ mobs were more fun, even if reskinned and outdated (just like beyond basically)
+ no walls
+ not "eating" existing mobs or league mechanics
+ no running back and forth to get the loot (fortress)
+ no running in circles to open chests for loot (fortress)
- hands are tedious, esp with HH & shroud walker
- crap loot
- require open maps (but how is that different to the new breach?)
- looting them is annoying

Breachstones:
+ fast
+ simple
+ good density
+ easy to understand
+ good XP
+ no "damage on Fridays" BS on the boss, you just enter and kill it
- crap loot

The loot part is easy to fix, but having something unfun and annoying mechanically will always feel bad. Even the basic version of the reworked breach is tedium.
1. good
2. we wanted to keep grafts so bad :(
3. pls MAKE A STASH TAB FOR TATTOO AND RUNEGRAFT, or an other page in fragment tab..
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
Please consider eliminating the crafting branch from the tree.
In it's current state it's just to powerful to ignore, but if it was weaker, it would be just awful to interact.

If the tree is only for gamba purposes with only currency, uniques and mysterious wombs, it would be in a good spot to interact with.

Current tree just kills crafting method diversity for early to mid stages of endgame items.

Moreover, please note that sometimes eldritch altars are 'hidden' inside walls from breach and need to clear them to make them spawn.
Well,

1. No more walls
2. No more blood to open wombgifts
3. Make Provisioning Wombgift super rare but keep it as powerful,
like tier 2-1 uniques type rare.
4. to compensate make it drop more bubble gum currency

This gives you a chase, very powerful item on top of foulblood uniques, keeps old crafts viable and doesnt cannibalize them.

Also keeps the content profitable and reasonable without being mandatory or overpowered.

But if they make Provisioning Wombgifts common and/or in nerfed state it will just be borring cheap slot machines
Last edited by Stan3k#1369 on Feb 16, 2026, 1:28:10 PM
If there are no more grafts, how will we collect and "store" the blood for the crafting?

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