Phrecia extend untill the end of the month
" Keep huffing that copium. It's ok if you're enjoying the event, but over 50% have quit already. Those are just the facts. |
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" Do we have any actual confidential or verified source to back up that conclusion? " Could you please provide a source to substantiate this claim? " In what way do these numbers support your point? Well within the week, while most players are busy with work, school, or other commitments, over 30,000 are still enjoying the event, confident in what they signed up for and not feeling tricked or misled, thanks to GGG’s clear announcement post. By contrast, a single player, seemingly confused for not reading the announcement, felt betrayed and complained, declaring the event “dead,” while the vast majority continues to have a blast. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein Last edited by VoidWhisperer42#5989 on Feb 4, 2026, 8:13:42 PM
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" steam charts are more than enough data sure we might not know the exact numbers of players the drop off rates were very similar in the past when ggg posted data |
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" ![]() "over 30,000" is a bit of a stretch, unless you mean the amount of players who have already quit. 25k 24-hour peak, currently 16k online. Of those 16k, it is unknown how many are actually playing in the event. Seems pretty dead to me already. |
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Gotta love these folks pointing to steamcharts and claiming "the event is dead"....
Go back to before the event and you see that we were UNDER 10k players for the entire month of January. Having double and triple that number playing the event signals the exact opposite of "dead". And this is middle of the week where playtime and player numbers are at their lowest. It is NEVER the intention of any PoE event to attract and maintain a similar number of players as a league launch. Look at EVERY SINGLE ONE IN HISTORY (yes, even Phrecia 1.0) Real statistics? How long does it take, on average, for a PoE league to drop to 50% or below the initial plaers. Generally its at the 2-week mark. 2 weeks out of 12 weeks, or within the first 17% of the league. Compare that to the event: the event lasts 21 days. We are at 50% on day 7. 33% of the way in. We are "at or better" than what is typical of PoE as a function of time. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Feb 4, 2026, 11:57:45 PM
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" Yeah, and nothing will change the fact that 30,000 people quit within a few days of the event starting. That tells you that over half of the players that wanted to try it, did not enjoy it. Ofc we're gonna point to steamcharts, it shows player numbers in real time. And the whole middle of the week excuse doesn't work, if people actually liked this event they'd still login at night their local time. Yet its dipping to as low as 13k and barely reaching 25k max. Day by day a thousand or more quit. Economy is gonna be completely cooked soon enough, because not enough people will be playing. The gauntlet and enrage stuff was a mistake. And if they do it again on another event, their player numbers will be even worse. Stuff like that should be isolated only to HC SSF race events for the giga-competitive elite gamers, not an event meant to be fun. Most people just wanted to chill and have some fun with this event, and got scammed out of that opportunity. Last edited by Toforto#2372 on Feb 5, 2026, 12:02:41 AM
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" It’s not over the stretch. The 24 hour Steam peak alone was nearly 26,000 players, and when you factor in standalone and console users, the total easily surpasses 30,000 without inflating the numbers. So your claim that the game is “dead” or that 50% have already left is already not fully true. In fact, the event is performing quite well, especially considering it’s midweek and most people are occupied with work or daily responsibilities. There also isn’t much room to artificially boost the current online Steam figures, as a large portion of the player base is either sleeping or working for a living as it is currently mid of the week. This makes the existing data an even clearer indicator of healthy engagement. Before using statistics randomly to support a narrative, it might be worthwhile to learn how to properly read and interpret them, as well as to look into how time zones work, since they have a significant impact on player numbers throughout the day. And if you’re still convinced that half the players have already quit or that the event is somehow “dead,” you’re more than welcome to provide actual data or anything substantive to support that claim. As it stands, it reads less like an analysis and more like “I don’t like the event, so obviously everyone else must not like it either.” Relying on gut feelings without any real evidence doesn’t really do the job, especially when the screenshot you posted yourself suggests the exact opposite of what you’re trying to argue. " If you genuinely have access to insider information or direct numbers from GGG showing that 30,000 people quit within a few days and never returned, please do share it with us. Concrete data would be far more convincing than speculation. Until then, the claim remains unsupported rather than factual. " Oh, but most players are clearly enjoying the event. After all, they took the time to read the announcement, understood what they were signing up for, and joined in for the fun. Those who weren’t interested didn’t even bother to engage with the event at all. Only a small subset who skimmed the announcement feel “betrayed” or “baited,” yet no bait or deception was ever presented, simply an event delivered exactly as it was advertised, described, and announced. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein Last edited by VoidWhisperer42#5989 on Feb 5, 2026, 12:28:37 AM
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" You realize that we can see the chart day by day, right? And can compare only the weekend "peak times" and still get the same downward trend? And that's with half the current PoE1 playerbase playing Settlers and not Phrecia 2.0 Phrecia 1.0 was so wildly popular that they extended the playtime. You're also using a dishonest metric for player retention because leagues have 40 challenges to aim for which keeps people around much longer. I'm glad you're enjoying 2.0, but the fact remains that over 50% of the players quit within the first 5 days of new content.. that's completely unheard of. So, enjoy the game, but don't piss in our pocket and tell us it's raining. |
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" Yes, and when we count in standalone and console the starting total is 50% higher too... so it still results in a 50% loss in players. As I pointed out to the other troll above, even if we only look at weekends for previous leagues we don't see this kind of dropoff. And again, 50% of the jobless gamers have quit. No matter what you mix in with your copium the result is the same, a 50% loss in player retention. I'm glad you're enjoying the event.. but the fact is that most people didn't. Not sure why you're being so dishonest about it. |
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" Weekends from previous leagues? Are we seriously comparing apples to bananas now, or what is the angle here, considering events are not leagues in the first place. And just like Toffy, you are more than welcome to provide any actual evidence showing that 50% of the player base has already quit entirely, because right now there is none beyond a vague guess. It would also be fascinating to learn the source claiming that those supposed 50% who have already quit are all jobless, since that is a level of statistical insight even GGG themselves could never realistically have. " That is not a fact, it is simply an assumption shaped by how you personally feel about the event. An actual fact is that the player numbers speak for themselves, particularly when we make a proper apples to apples comparison against past events and look at how well this one is being received in context. Your personal dislike does not automatically translate to the broader player base feeling the same way, just as you choosing to quit does not imply that others have done so as well. That is not dishonesty, it is simply being honest about how things actually are. Disliking something is perfectly fine, but there is no need to pretend to speak for the majority when the available evidence consistently points in the opposite direction. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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