0.4.0d Hotfix 2
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What about a fix for the “Deadlock Detected” issue? The game has been unplayable for weeks!
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" I'm pretty sure they fixed this didn't they? |
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OMG THANK YOU. Just rerolled a fresh amazon on second wind, didnt read the patch notes, first time i enter temple i see 60 crystal capacity, wtf? No more architect spamming for medallion slots, great :)
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There is a bug where medallion drop but cannot claim or interact with it, it still appear on mini-map and i can hear medallion drop sound but can't do anything about it, i lost 15 rooms of my temple because of this!
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please reverse the lock drop rate shadow nefted, 50+ room with almost 13 spymaster (full tier 3) but no lock dropped. It just unfair if we late in league and can't build temple anymore, when other with their fully builded temple without any effect
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Can you fix
1) Minion constructs not "activating" in the temple. (issue in golem works, generator rooms) 2) Medallions dropping off screen, and minimap icon for it requires players to be way too close in the vicinity to show up.(by then I can see it on my screen anyway) 3) Also buff the lock drop chance by about 20-25% please. The diminishing return on it with a full temple is too high. bonus 4) Make "attempted" maps nodes in the atlas different color. Thanks in advance. |
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" You know you could get them from rooms right? |
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medalions in coop are displaying on mini map but they they dont show in game for pick-up
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Please change color for attempted maps...
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This went from the best end game they ever made to the biggest disappointment in my gaming history. Never got so screwed in a game ever. If you are going to coward nerf the locks do it next league.. They want diversity in a temple huh....next thing temple is destroyed just like real world.
No1 plays the queen, maybe 2 percent of players. No one cares about her fight or few chests after you defeat her. That tactic is for a fresh lev 80 with no gear. Even though the design of temple rooms is a pure torture with a square room having 16 corners, with stealthed mobs hiding in each corner making you have to make 5 loops around same 16 corners to clean a room... even though of that fail the end game was the best. Every end-game tactic is same repetitive grind doing same shit over with nothing else going on. Temple was same BUT you had that temple building part which made that repetitive play kinda melt off and you were just focused on completing that temple. I had all my gear before making the temple. I did not even care about divines or gear drops. Honestly i dont think you guys play you games like we do. If you are walking down a street and you see the "senior game director" Jhonny are you going to think damn thats a gamer right there?!!?! Hell no you are not going to think that. All we got is the non offending diversity shadow nerf that offended every serious player. You guys need to escape the fail box you are stuck in. |
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