0.4.0d Hotfix 2

The stealth nerf to locks is not cool. why do you keep doing this to your playerbase.
After more testing im very confident the spymaster medallion drop rates are not working correctly.
Given the room description states at T3 "HIGH chance for jacocklees medallion", 15 full runs with spy masters dropping a lock medallion once every 3 runs(if lucky) from 9 T3 spymasters is inconsistent with this description.
We're asking you to pleeease look into this or change the descriptions to accurately reflect the drop rate/type of medallions the rooms are supposed to be specialized in.

Temple stats:
54 rooms
9 Spymaster T3
12 Eite Legion T3
6 Garrisons T2
5 Commander T3 and T2
some other rooms in the chain.

This is somehow unable to sustain 1 lock a run. Let alone 2 locks a run minimum which is a requirement to build a large temple. PLEASE look into this, we cant all be crazy.

Lock medallion count from first 6 runs today are:
1 from an alch lab
no lock
no lock
1 from Legion
2 from spy 1 from alch
1 from spy 2 from legion
Last edited by TheDirtyJackal#0414 on Jan 16, 2026, 3:46:32 PM
The drop rate for Juatalotli's Medallion is currently too low, and Spymaster Tier 3 is instead dropping other Medallions. Please increase the drop rate for Juatalotli's Medallion.
i spend almost 5 days to build my temper. Now no lock drop after 5 run ? Why you guys have to do this ? Steath nerf for what excactly ? whole economy is fucked when you guys dont fix Holten soon enough and now you guys give us the garbage shit ghost nerfing ?
Nice one
After more testing im very confident the spymaster medallion drop rates are not working correctly.
Given the room description states at T3 "HIGH chance for jacocklees medallion", 15 full runs with spy masters dropping a lock medallion once every 3 runs(if lucky) from 9 T3 spymasters is inconsistent with this description.
We're asking you to pleeease look into this or change the descriptions to accurately reflect the drop rate/type of medallions the rooms are supposed to be specialized in.

Temple stats:
54 rooms
9 Spymaster T3
12 Eite Legion T3
6 Garrisons T2
5 Commander T3 and T2
some other rooms in the chain.

This is somehow unable to sustain 1 lock a run. Let alone 2 locks a run minimum which is a requirement to build a large temple. PLEASE look into this, we cant all be crazy.

Lock medallion count from first 4 runs today are: 1 from an alch lab,0,0,1 from Legion, second chain deleted again.
"
Lol people convinced there is some secret shadow nerf conspiracy to locks.

I have ONE T3 spymaster and I get one almost every run.

People have become absolutely delusional believing some boogeyman is ruining their temple...


what you and many people like you dont understand is when you start your temple you are swimming in locks but when its finished you dont drop any. There is a diminishing return locks and medallion pool gets diluted with other stuff which results in not dropping enough to keep your chains safe. There are awful amount of people like you, and all you do is add noise. Its fucking infruiating. Dont comment if you are at the beginning of your journey theres a good chance you dont know much right?
It is very disappointing that this is limited to the MAX cap rather than the actual count. It would be very nice to be able to farm maps with one character and temples with another. Even better, temples should be account-bound rather than character-bound.
"
Clayman#5219 wrote:
"
Lol people convinced there is some secret shadow nerf conspiracy to locks.

I have ONE T3 spymaster and I get one almost every run.

People have become absolutely delusional believing some boogeyman is ruining their temple...


what you and many people like you dont understand is when you start your temple you are swimming in locks but when its finished you dont drop any. There is a diminishing return locks and medallion pool gets diluted with other stuff which results in not dropping enough to keep your chains safe. There are awful amount of people like you, and all you do is add noise. Its fucking infruiating. Dont comment if you are at the beginning of your journey theres a good chance you dont know much right?


Yeah, I've been sitting for about a week on my temple; today I made huge progress, up to 68 rooms. As soon as I had 3 commanders on my 2nd chain, getting locks was an issue. I never had issues before getting locks, but now I have lost 10 rooms in 2 runs because of this. This is not right GGG, if you want to make it harder, fine, but please do not make it so difficult to build that shit up.
9 spy masters at lvl 3 and no locks in 2 runs back to back... why man

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