0.4.0d Restart Fix
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Completely unacceptable that so many got screwed. Temple is literally unfixable for this character without shredding it and starting over.
An hour rollback should have been deployed. unreal. |
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You turned the grinding game into a building game and we have to play it because we can't get any items otherwiseXD Friggin' designers.
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Great, all my chain of Tier 3 golems gone. Several hours there thrown down the toilet. At least, you could do a backup load before patch and nothing would have happened. That's what a competent company would do with such a HUGE mistake.
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" My dude, if you have a complete temple already and is not PRE locking it, yes you did something wrong |
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Just adding another data point that I believe something has changed with the lock medallion drop rates. Struggling to sustain locks with 11 T3 spymasters and 11 T3 Garrisons.
Some hard data: my last 13 temple runs have had the following number of locks dropped: 0, 0, 1, 1, 0, 2, 0, 1, 2, 1, 2, 0, 1 Average: 0.85 per run. I was averaging >1 lock when I had far fewer spymasters during the previous week as I was building my temple. I don't have any data there, but I was consistently at 6/6, had no fear of running out after hitting ~5 T3 spymasters, and was able to use multiple locks per run often. RNG sometimes RNGs, but this feels off. --- Will pause playing until I hear something. I cannot risk losing a week's worth of grinding and progress on my 1/3rd built temple. Already way too much time required and it's unacceptable to lose that at this point |
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I am getting stuck in Alchemy Lab lvl 3 for the second time in 2 runs, where even after killing all mobs the statue is not clickable as the text line on it doesnt apear > in result I can't progress to the next door. Also got stuck in lgeions room wehre the mob that was supposed to kill the scorpion somehow ended up behind the door, so I couldnt kll him. CAn you please look into this? looks like mobs are somehow running to other room
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hello, will there be a rollback on temples since it many of us lost so many rooms with this bug...... please, it is not fun to lose a full day progress on something that is not your fault
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" "everyone" "we" lmao. |
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imagine actively punishing your players that use a new mechanic too well, by nerfing lock drop rate. and then convenient bug that causes a large amount of players to lose / brick temple progress. so much incompetence. surprised people are still playing :D
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I don't get why people keep saying this nonsense about 'why didn't you lock the Temple in advance?' No matter how many Spymasters you have, if you're unlucky, you can go 2-3 runs in a row without dropping even a single lock medallion. In that case, you can't lock the Temple ahead of time.
In my case, that's exactly what happened. I have 11 Spymasters, and I went two runs in a row without getting even a single lock medallion. So I couldn't lock the Temple before starting, but fortunately in that run I ended up picking up 4 lock medallions. However, the moment I exited the Temple, the rooms immediately closed and 7 rooms just vanished. |






































