0.4.0d Patch Notes

Can we look into the drop chances of the Juatalotli's Medallion from level 3 Spymasters? I ran 3 temples in a row with 7 level 3 Spymasters and only got 1 lock medallion.
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yapshoe#8839 wrote:
Can we look into the drop chances of the Juatalotli's Medallion from level 3 Spymasters? I ran 3 temples in a row with 7 level 3 Spymasters and only got 1 lock medallion.


There is other thread here in forum - they 100% shadownerfed droprate of locks. I have the same situation - 10 runs no locks on spymasters
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
Guys if you played poe 1, or even Poe 2 early access more than a league then you know they don’t ever test. We are the testers and frankly I’m okay with that, as long as they fix it right away and this needs to be fixed like right this second
Thank you all, I think this is a good state for the patch now. Hope in 0.5 we get some good options and upgrades on the atlas passive tree for the mechanics.
0 respect for players' time and effort put into supporting this game
Oh my God, you're shitting yourself again)))) In recent years, I don't want patches to be released during the leagues... You know that something will be broken...

This could be the right moment for me to quit the league xD
Any chance you can fix the temple randomly deciding to close itself when portaling out to drop loot or use medallions?
Ran half temple and left to stash stuff and cant get back in, temple close and 2 days progress lost. How is it even possible to fuck up a patch this bad?
Never posting something on forum, but I can't no more to handle this!

8 spymasters in chain, 3 runs = no locks, destabilized an important room = quit. I'm not on a construction work as a sl*ve , to build for 12 hour and than destruct it with no lock.

Is it a game or [/span]]full time work[/u] without paycheck ?

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