0.4.0d Patch Notes
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i noticed the rooms were changing to grey as i completed them so i left to see if that meant we couldnt use medallions on them after they were completed and the whole temple closed. my next run i specifically left to see if it was a new thing that would always happen and it didnt. the very next run i left to use a medallion because i was full and it closed again. every time this happened i had used a checkpoint to get out.
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Guys they are investigating the issue of the temple closing when portaling out, so should be hot fix soon
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Did they change how corruption chambers work? I cannot extend my snake past 2nd corruption room (in fubguns perf setup) thaum should link but doesnt. Im hoping this is a bug but now i just cant play temple? I worked pretty hard to get 35 rooms this feels terrible.
Last edited by Zanzu#4137 on Jan 14, 2026, 7:12:21 PM
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The room monsters are stuck and cannot be bypassed. The 12 spy rooms drop items that cannot even lock two paths. Is it necessary to torture players like this
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The amount of hours lost on this temple is mind boggling
Every time u touch something it makes it so much worse PLEASE JUST STOP TOUCHING STUFF I just lost 7 rooms to teleporting out and the temple just closed??? DOES ANYONE TEST ANYTHING!!?!?!?!??! | |
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temple self close (before even be finigh, just go stash the loot and... the door stop glowing, kinda tired of this fukin temple
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I will never understand why this company feels the need to destroy player trust this entire league. We are over a month in, ya temple drops a lot, perhaps in the future they'll remove the russian strat or limit chains or something. But those changes should be reserved for 0.5.
Regarding the lock shadownerf, it seems like once you're over 30-40 rooms, lock drop rate falls off a cliff now. Formerly I had 11 spymasters and since the hotfix I dropped all the way down to 5 before finally seeing a single lock (dropped from a garison). Once I was at 5, I'd get 3-4 locks per run and since my whole temple had practically died, I literally had too many of them. Now after finally getting back to 9 spys, I don't even remember the last time a spy dropped a lock. Luckily I'm on one chain, but I've been getting about 0.8 locks a run (never from a spy anymore). Instead of removing the toxic unfun death mechanic from the temple, they could've just made it so if you die in architect or atziri it just won't let you back in the room. No one wants death mechanics like this in the game. I can see an argument for it in uber bosses, but maps it should never exist (with the exception of perhaps some unique waystone/tablet that would buff the hell out of drops or something with the drawback of no revives). |
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Man....Way to miss the mark again its crazy.
Destroying peoples temples, pulling the ladder up AGAIN by nerfing effectiveness without having the spine to outright state that. Shadow nerfing medallion drop rates. GGG youve become cringe. Definitely got the last cents out of me for a long long time. You collectively as a company have a lot of trust to earn back with this community, but you seem intent on pouring more gasoline on it time after time. Truly disappointing. |
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Cant download patch, always disconnected. Anyone here with same problem?
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This needs a hotfix AND player solutions for bricked temples. My temple is literally not fixable and its unacceptable to redo it.
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