I'm not sure I understand the complaints about ruined economy

Zapped through some streams. Stopped at someone running temple(solo), dropped 5div in 20seconds from random rare mobs, yeah okay i think i get where the complains are coming from lol

Stuff like that is stupid, No strategy or mechanic should print x100 more than everything else in the Game

3.28 when
you're starting to see the temple effect now
of people pulling pure raw divines out of temple, and more and more people getting them setup and running them. what does that mean? it means divines will be devalued, not inflated

divine was as high as 450 exalts a couple days ago, and people were screaming "inflation! inflation!" but they had it all wrong and now its proof

divines are crashing in value right now people. they are currently worth less than 300 exalts. 32 runic splinters to one divine (was as high as 90), etc

this is what the effect is starting to look like.
"
xMustard#3403 wrote:
you're starting to see the temple effect now
of people pulling pure raw divines out of temple, and more and more people getting them setup and running them. what does that mean? it means divines will be devalued, not inflated

divine was as high as 450 exalts a couple days ago, and people were screaming "inflation! inflation!" but they had it all wrong and now its proof

divines are crashing in value right now people. they are currently worth less than 300 exalts. 32 runic splinters to one divine (was as high as 90), etc

this is what the effect is starting to look like.

Agree, now I only need fracturing orbs, abyss omens, ritual omens exploits, then I can freely craft my stuff.
"
xMustard#3403 wrote:
you're starting to see the temple effect now
of people pulling pure raw divines out of temple, and more and more people getting them setup and running them. what does that mean? it means divines will be devalued, not inflated

divine was as high as 450 exalts a couple days ago, and people were screaming "inflation! inflation!" but they had it all wrong and now its proof

divines are crashing in value right now people. they are currently worth less than 300 exalts. 32 runic splinters to one divine (was as high as 90), etc

this is what the effect is starting to look like.


As a semi-serious player just on my seasonal vacations, I'm a but confused of how to navigate this divine-crashing situation after it exploded days ago. When divs started skyrocketing and my exalts were deflating in comparison, I started converting all my ex from the end of a day session to divs to "hold value/hold purchase power" and keep up with inflation.
Is this dumb? I've seen many people saying that's the standard practice for maintaining your currency, but now this doesn't seem like a good idea anymore, but I'm not well versed in economy 101 and have no idea of what's the correct way to read this.
I understand that as the league goes on, some currencies become less useful for crafting, or maybe the market starts to be flooded by x currency and things like that, but I thought divs were always useful. I'm holding on to my omens and some other niche crafting currencies that will get higher demmand, but what to do with the other common currencies I have?

TLDR: Whats the correct way to handle currency right now to protect purchase power?

I'd appreciate a veteran's thoughts on this. Also, happy new year guys!
"
Pipocin#7078 wrote:
As a semi-serious player just on my seasonal vacations, I'm a but confused of how to navigate this divine-crashing situation after it exploded days ago. When divs started skyrocketing and my exalts were deflating in comparison, I started converting all my ex from the end of a day session to divs to "hold value/hold purchase power" and keep up with inflation.
Is this dumb? I've seen many people saying that's the standard practice for maintaining your currency, but now this doesn't seem like a good idea anymore, but I'm not well versed in economy 101 and have no idea of what's the correct way to read this.
I understand that as the league goes on, some currencies become less useful for crafting, or maybe the market starts to be flooded by x currency and things like that, but I thought divs were always useful. I'm holding on to my omens and some other niche crafting currencies that will get higher demmand, but what to do with the other common currencies I have?

TLDR: Whats the correct way to handle currency right now to protect purchase power?

I'd appreciate a veteran's thoughts on this. Also, happy new year guys!


well to start off, everyone got it backwards regarding this temple effect and how it is affecting the economy. people watched one youtube video and rage-baited into an emotional spiral that spewed rhetoric falsities all over the internet and it spread like wildfire, giving the illusion of truth

anyone which saw through the crap could clearly see and anticipate what would happen.
divines were going up in exalt price. meaning exalts are being devalued as more people got to end game through the holidays, farmed more exalts and looking to convert exalts to divines. but if the video and temples were true that you could drop so many raw divine then a div crash was inevitable.

the div crash is happening because now the market is being flooded with so many raw divine drops, more than the game has ever created before. how to deal with the situation? i dunno, i already sold tons of divines for exalts when they were 420-430 each, so i can just transfer those back to divines and make a killing - or do i?

divines will always be the main end game trading currency. im not sure anything else will take its place technically, but they hardly have a crafting presence in the game.
poe is unique that its currency is also crafting mechanics. well gear comes from drops or crafting. gear costs divines or mirrors. mirrors are out of the reach for an insanely high majority of players so divines become the standard
however crafting will always occur, so i'd say the safest investment is always crafting materials.

i'd say things like mirrors and locks (most unobtainable) and a lot of the high end omens are mostly good investments

either way its all relative. divines will lose value because they're flooding into the trade market (since they suck as a crafting currency). so things may end up costing way more divines to offset its devaluing, but since its the standard currency for trade, items may not actually change in "price". what will change though is it'll be a lot easier to get divines.

right now the game is always creating things out of thin air. so obviously the more people play and the longer they play there is always "inflation". what you should be worried about is deflation, which is happening to divines right now.
with so many people focusing on farming temple for the tings and raw drops, i'd say its best to focus on things that they would want to buy with those divines. other mechanics that get neglected in the meantime, like ritual or expedition or even breach for catalysts
catalysts are used for crafting BiS jewelry too
The majority of players don't trade or care about trade/prices. The people calling for a league reset are upset because their merchant metagame was ruined and want to make it everyone's problem.

There's definitely financial incentive mixed in there too since there's always currency seller bots spamming in-game chat.
"
The majority of players don't trade or care about trade/prices.


Why aren't they playing SSF then? A huge majority are playing trade league, are you claiming that they are not trading at all?
I think there are a few observations to be made regarding the complaints about the ruined economy:

1) If you look at league retention, the majority of players (>50%) left before the current patch temple status was in place.

1a) At Day 21: 43% of players that started the league are playing the league today. This is a greater percentage than both Abyssal and DoTH but less than 0.1: https://poe2db.tw/League#ConcurrentPlayers

1b) This status reinforces to GGG that the league is good to move on from. It doesn't matter what your opinions are. The data supports that this is the most successful patch status since 0.1 at 3 weeks in.

1c) The data also shows that if you make a mechanic rewarding enough, players will stick around regardless of the complexity or being in map versus out of map based. Expect this to not go unnoticed in future updates.

TL;DR on the spoiler- If you were already rich you are fine, if you were already reasonably rich you are fine, if you were poor you will stay relatively poor unless you look for the off-meta market to earn from.

Where the controversy came from:

Spoiler

2) The players remaining and are in the top 1-25% of earners on the bell curve were most likely exploiting Holten to gain their wealth. This includes most streamers except people like Zizaran/PoEGuy who did not.

Speaking of influencers in the community:

2a) YouTubers/Reddit seized on the opportunity to create chaos in the community by amplifying a view that the economy is ruined and a reset is needed based on graphs that showed the pricing of divines was accelerating in an unnatural way with clear indicators of exponential growth on the day that the Holten exploit was made public on YouTube. It was a money grab tactic to seize views. It works every time.

Responses to the public reveal of the Holten exploit:

2b) Fub literally telling people to F off was an emotional response that was off putting to some and reinforced viewership of the controversy videos/narrative. It read as someone who was upset that the exploit was made public and therefore was going to be patched out. He is a currency streamer and only when he is farming crazy divines/t0s is he gaining his following/making more money. There was uncertainty at the time as to how deep it would be nerfed. He is not going to make money off of a lackluster loot progression. He likely felt threatened that his real dollar income was going to take a hit as new subscriber growth would slow. It was a knee-jerk response. Fight or flight. Golden Calf. However, he had already made hundreds/thousands of divines at that point. It was a little over the top as it impacted him very little in overall wealth. He was already so far ahead of the rest of the 99% of players they would never catch up.

2c) Zizaran had a more thoughtful explanation: This is early access. Break it, exploit it, do anything short of duping because you WANT these things to be found and patched or worked out before 1.0 release. THANK YOU Ziz. His response showed maturity and empathy for the community. Even though he did not do the exploit, he could understand why it was OK that it happened and took the time to not disregard those that felt personally impacted by it. A masterclass in emotional intelligence. This is why he is a real ambassador in the community.

3) The players that remained and were in the top 50-74% of earners were farming other off-meta strategies or Holten exploit supportive services such as Holten carries. For the Holten support group, their cash cow was going away so they mostly fell quiet and moved on. Those in the group that did speak up were mostly asking for more crystals per map so they could work out a new way to provide carries in higher tier maps. This went from 20-40 divines per hour with Holten to an unknown number of divines per hour but they already had a nest egg and likely most of their endgame gear upgrades bought by the time it patched out. This group plays a lot and is comfortable with where their purchasing power is. Those farming off-meta were not affected as they had already found their farming strategy and it would continue.

4) The majority of players that remained fell into the 100-51% of earners category. The leftmost half of the bell curve. These are players that are more casual in nature. They may only play 1-2 hours per day or <10 hours per week. They found themselves in a position where they would NEVER progress to be top earners. They would NEVER be able to afford the top tier gear because it had inflated to levels they will not farm all patch. Non-specifically, things that were typically 10-50 divines are now 100-600 divines. In a non-public exploit league, these players would have had a very small chance to reach the top 40-50% of earners. With a lucky drop/sell they could boost their purchasing power up significantly. At least that was the perspective. The reality is that they never really stood a chance. It is similar to the concept of a casino where you keep playing with the hope of winning even when the odds are stacked against you. The house always wins.

In POE the "House" are the players who spend 8+ hrs a day, keep exploits private (unless it benefits them to make them public), and/or use group farming. They party consistently and benefit from the more multipliers. They understand the game mechanics deeper than the average player. They share within a guild and friend group generously.

3.27 Loot Buff never came
0.4 Endgame still causing character rollbacks
Last edited by tru2dgame#7774 on Jan 2, 2026, 11:36:44 AM
Don't look at exalt to div ratio.

Look at chase uniques, etc.

They are insanely expensive and going up daily.

Rakiata's flow was the usual 20 div before temple farming. It's now around 100.


All "chase" crafting currency is through the roof.


Yes, this economy is out of control and should be expected when a single solo can generate 100 div per hour.
"
Kaylos#0046 wrote:
Don't look at exalt to div ratio.

Look at chase uniques, etc.

They are insanely expensive and going up daily.

Rakiata's flow was the usual 20 div before temple farming. It's now around 100.


All "chase" crafting currency is through the roof.


Yes, this economy is out of control and should be expected when a single solo can generate 100 div per hour.


Exactly this.

Rakiata is btw now at 130 and garukhan at 150. Both rising 20 to 30 div per day at the moment.

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