Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

Strugglescream now has "Can Have 3 Additional Instilled Modifiers".

Does this mean we can corrupt it up to +5 additional instilled mods using the new mechanic?
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Tommo26#1554 wrote:
Strugglescream now has "Can Have 3 Additional Instilled Modifiers".

Does this mean we can corrupt it up to +5 additional instilled mods using the new mechanic?


You can`t instil a corrupted item
Can you please stop with all the Gotcha!'s

I want to play spell totems. Like in PoE1

Pl0x change this silly requirement. Make charge create UBER totem not regular.

Spell totem from PoE 1 good
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Can you please stop with all the Gotcha!'s

I want to play spell totems. Like in PoE1

Pl0x change this silly requirement. Make charge create UBER totem not regular.

Spell totem from PoE 1 good

Then...go play poe1?
Why are you trying to nerf every deadeye to the ground? I play HCSSF crossbow deadeye, and I have to be close to targets to use point blank. Who the f**k wants to play hardcore crossbow deadeye if I don't have Wind Ward. Lightning Arrow + Lightning Rod were the problem, not the f**king deadeye passives. Yall just killed an archetype.
Hey GGG!

Please check out the interraction with fast Castspeed+Temporalis+Teleport. it makes you very fast sprint just by pressing spacebar for like 0.1secs. So you start always sprinting unintentionally and get heavystunned instantly which make me quit my Sorc build. Please consider checking it out even after the small patch where you give the heavy stun a little bit more time did not change the issue. Big love you all are doing great!
This Hallow Palm Nerf....


I was not able to clear end game content on this before hand and now the attack speed will just make this worse. the per 25 evasion was great for what it was because you were able to make up for the lack of weapon stats... its not worth a +6 staff with more than 300 damage. NOT EVEN CLOSE

who ever does the math for hallowed palm did not try this out clearly.

M-AS ___A/EV___BASE AS___EVASION___TOTAL MORE%___ACTUAL AS
1.01____75_____1.6_______6743______90.80___________3.1482946
1.01____25_____1.4_______6743______272.41__________5.2138408


DIFFERENCE?
-39.62% attack speed

and if the armor/evasion or evasion/energyshield?
-26.01% attack speed (both)

this is a -26% to -39.6% damage change in the form of attack speed. with a good form of investment you could get 5 attacks a second but capped out maybe 7 on full evasion and 5 on hybrid. this is severly lacking if you go the armor/evasion route as the energy shield portion lack there of is not helping you out as the monk is where this is even remotly useful in pathing terms.

I could see adjustments to this but a nerf was not needed. there should be some more justifications on why this change was made.


"
This Hallow Palm Nerf....


I was not able to clear end game content on this before hand and now the attack speed will just make this worse. the per 25 evasion was great for what it was because you were able to make up for the lack of weapon stats... its not worth a +6 staff with more than 300 damage. NOT EVEN CLOSE

who ever does the math for hallowed palm did not try this out clearly.

M-AS ___A/EV___BASE AS___EVASION___TOTAL MORE%___ACTUAL AS
1.01____75_____1.6_______6743______90.80___________3.1482946
1.01____25_____1.4_______6743______272.41__________5.2138408


DIFFERENCE?
-39.62% attack speed

and if the armor/evasion or evasion/energyshield?
-26.01% attack speed (both)

this is a -26% to -39.6% damage change in the form of attack speed. with a good form of investment you could get 5 attacks a second but capped out maybe 7 on full evasion and 5 on hybrid. this is severly lacking if you go the armor/evasion route as the energy shield portion lack there of is not helping you out as the monk is where this is even remotly useful in pathing terms.

I could see adjustments to this but a nerf was not needed. there should be some more justifications on why this change was made.




They just feel unhappy that players can enjoy some builds.

And the value "balances" in poe2 till now are insane. Most of them are double or half. A primary school student could do far better balance for poe2 than ggg .
love to have more info about 25% Cpu opti :) plz
its just fps gain? or hard crash prevent?
Last edited by xweyn#6388 on Dec 7, 2025, 2:10:54 AM
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xweyn#6388 wrote:
love to have more info about 25% Cpu opti :) plz
its just fps gain? or hard crash prevent?


Expect more crashes due to the changes, confirmed by Jonathan in the Q&A - which they will try to hot fix as soon as they get reported. But improved FPS.

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