Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

Pathfinder druid log in
what kind of skills on new weapon?
Limiting runes to the only single one is a huge mistake. Many runes should be stackable to be viable.
Will the last minute changes be posted in this same thread or another separate thread?
i heard they gonna nerf numbers pref/sux rarity on items? is true? where did they said? is it mean befor i could roll 25 rarity on items (somewhere double) what will be now? u cant double now? or numbers will be lower then 25? like max 20-15?
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Will the last minute changes be posted in this same thread or another separate thread?


they usually do change log at the end of the initial patch post
As a Contagion user, I'm wondering how the nerf to monster density in maps will affect the spread of chaos DOTs. I hope this will not nerf the spreading. Will it??
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Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration.

That's a huge and quite ugly crutch. You're basically saying that your whole skill system is crooked and can't be fixed, so instead you're giving all bosses ivulnerability period that will ignore that skill system altogether. Also you "forgot" to mention actual numbers.


Seconded. Really feels like a slapped-on band-aid because there was not enough time to properly balance things. First wrecking evasion in favor of forced dodge roll on boss slams and now wrecking player's DPS output with a similarly cheap strategy that boils down to 'oh, hey, it KIND of works, but you forgot to read the small print'. First defense, now damage.
Again, I can't wait when these kind of cheap shennanigans hit ES next. Maybe disable shield for 2 seconds after each dodge roll ?
Is this seriously still considered to be acceptable design ?
I put off reading the notes until now, but now that i have, a sizeable portion of these changes are yet again off-mark, insignificant and/or purposefully negating recurring feedback while the worst offenders are just downright destructive.
This is turning into somewhat of a cruel joke.
If bringing back one of the more convoluted league mechanics from the past wasn't turn-off enough, these notes seal the deal. Time for a break.
Get a grip guys ...
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Dec 7, 2025, 2:02:17 PM
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Angel#7342 wrote:
As a Contagion user, I'm wondering how the nerf to monster density in maps will affect the spread of chaos DOTs. I hope this will not nerf the spreading. Will it??


Not only that, the mobs will be stronger because to compensate the reduction of mob numbers they have increased mob strength/life , so your contagion ED build will kill even slower than before, also dont expect to get decent gear because there is no meaningful crafting anymore, back to the casino we go.

ED did struggle with maps where mobs had extra life, now if u remember those maps it will be always like that with additional problem u will have to cast more often because of the distance between the pack so u will need to invest much more in mana regen ..

all in all it does not look good for ED contagion builds.
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keppie#6373 wrote:
"
"
Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration.

That's a huge and quite ugly crutch. You're basically saying that your whole skill system is crooked and can't be fixed, so instead you're giving all bosses ivulnerability period that will ignore that skill system altogether. Also you "forgot" to mention actual numbers.


Seconded. Really feels like a slapped-on band-aid because there was not enough time to properly balance things. First wrecking evasion in favor of forced dodge roll on boss slams and now wrecking player's DPS output with a similarly cheap strategy that boils down to 'oh, hey, it KIND of works, but you forgot to read the small print'. First defense, now damage.
Again, I can't wait when these kind of cheap shennanigans hit ES next. Maybe disable shield for 2 seconds after each dodge roll ?
Is this seriously still considered to be acceptable design ?
I put off reading the notes until now, but now that i have, a sizeable portion of these changes are yet again off-mark, insignificant and/or purposefully negating recurring feedback while the worst offenders are just downright destructive.
This is turning into somewhat of a cruel joke.
If bringing back one of the more convoluted league mechanics from the past wasn't turn-off enough, these notes seal the deal. Time for a break.
Get a grip guys ...


truely a fucking band-aid. 2-3 people on the balance team are incompetent af. this is the pile of shit Last Epoch added to their game, initially dynamic DR and recently boss's shields. stupid

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