Zoom is not fun. It's loot FOMO
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Your OP isn’t a design proposal. It’s a vapid wishlist. It lists outcomes you prefer without demonstrating any understanding of how the systems in PoE2 actually function.It reads like armchair design with none of the mechanical groundwork.
Every attempt to push the conversation toward concrete systems is met with the same pattern: ad hominem about “bad faith,” accusations about motive, and strawmen about being asked to reproduce internal GGG documentation. None of that replaces the missing work. You were asked to justify a single mechanical loop under your proposed framework. You still haven’t done it. If you want to argue for structural changes, you need to show you understand the structures. You haven’t. You’ve presented preferences and defended them with deflection instead of mechanics. |
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" Well I'd love to talk about them with you, but you never seem to want that discussion. Instead you want to talk about this, so okay here we go. I do point bad-faith arguments and logical fallacies out every time it happens. I'm very stubborn that way. Hey look, you identified one of mine in a strawman about reproducing internal data. Okay, then if that isn't what you want, what would you like to know? That will save us some time, if you could be specific about that for me. My post may not have been comprehensive enough in describing system interactions for you. But at least I've talked about them. Which I'm going to need you to do also, so that we can finally have a discussion about it. Perhaps if we get that far, we can rub some sticks together in this discussion. What do you say? Last edited by WhisperSlade#0532 on Dec 2, 2025, 4:48:14 AM
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" Flaunt their wealth ,all of your answers were right, |
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" I read you when you posted and meant to respond, sorry about that. Feedback like yours is greatly appreciated, and helps me to want to continue the discussion. I'm putting a video together to better explain the concepts in this post, with visual illustrations which hopefully will make it easier to digest. I can go into some more depth there. I agree with you on the gameplay being the #1 problem. I'm sure the issues of performance, and additional content like crafting and league mechanics will naturally develop as time goes on. I'm less confident about the direction the game will go in terms of gameplay, which is why I wanted to make this post to talk about it. There has been a lot of controversy in EA so far, and a lot of disagreement about what was in fact good or bad, and about the direction the game is headed, but I consider that par for the course. As the game develops, there's going to be plenty of friction with the community, regardless of what they do. I'm sure you're right, that some aspects of the game which fell short were due to time constraints. I'm not too worried about that; the pacing. As long as they are aimed in the right direction with the overall vision of the game. Jonathan did talk about a different image for the game, and I hope he stays with it. I don't blame him for developing doubts, because in the early phase of EA the discontented voices, however few, were the loudest. The developer's perceptions will be colored by the disproportionate representation of those who were upset with the direction of the game, while those who were content and patient, usually just remained silent. I think it would be a good idea for GGG to put a poll feature in the game, to ask the players specific questions about the game and to help give them a more accurate impression about the thoughts of the community. That's why it's important to put your opinion into the ring. Don't let people put you down, because the decision will not be up to them. It will be up to the people who take your opinion into account when they work on the game. I won't be going anywhere, and we can keep having these discussions. =) I appreciate you. Thanks for sharing your thoughts. Last edited by WhisperSlade#0532 on Dec 2, 2025, 5:54:36 AM
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Dev game direction choices are informed by metrics and analytics, they are NOT based on who whines loudest on the forums.
Forum feedback is a third tier source and requires a ton of filtering to gain anything of value out of it. Forum warriors waging combat to push their view to the top are simply delusional. |
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" That is why this post discusses why metrics are unreliable, and why they should implement a polling system in the game. If forum posts do not matter, you can relax. |
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You don't really think things through eh. An in game polling feature, in a FTP game. Just asking for someone to spin up 5k bot accounts and push it whichever way they want.
Complete waste of time and resources. |
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" You would only gather poll data from accounts based on their longevity and character progression. The class metrics would share the same botting issue otherwise. |
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" Added to the OP. Last edited by WhisperSlade#0532 on Dec 2, 2025, 10:29:12 PM
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" That's an interesting idea. And it's good to hear from another person thinking about ergonomics. A word you used there was 'rotation'. That's something I mentioned as undesirable for interesting combat. What I am more concerned with, are 'situational options', not skills that are decided to be used one after the other in a rotation, because all that does is turn the concept of thoughtless one-button play, to thoughtless multi-button play. What I'm really looking for here, is not about increasing button presses, but increasing considerations during combat, and having a choice in skills for how to respond, rather than repeat a 3 skill sequence. This might be a strange example but bear with me. In Super Mario, you really only get one primary button; jump. (ignore run) But the reason it's a classic, is because the game present innumerable situations that you have to figure out and deal with. So it becomes less about the fact that you are only dealing with a single button, and more about how and when you use it. Contrast that with PoE. You might have one, or several skills at your disposal. But if the situation is invariably "clear the screen", the game does not present you with very many interesting scenarios for you to navigate and find solutions to with your skill repertoire. I hope that makes sense. |
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