Zoom is not fun. It's loot FOMO
" Thank you, I've made quite a few feedback posts in the past related to this subject, I think these three could be most useful to read: https://www.pathofexile.com/forum/view-thread/3709985 https://www.pathofexile.com/forum/view-thread/3746675 https://www.pathofexile.com/forum/view-thread/3826991 While I'm here, I also want to leave the link to the video where Mark mentioned what their vision for the bosses was, that I've mentioned in my previous post: https://www.youtube.com/watch?v=UehsEJCfuns As well as the old showcase video for Druid, since that will become very relevant soon. (in fact, you can check recent comments to see how -some- players have played a big part in the current outcome as well, not just GGG) https://www.youtube.com/watch?v=buc4-NTomSU Oh and... this video is perfect to show how visual clarity is impossible in the current state of the game and is simply incompatible with zoom zoom overall. https://www.youtube.com/watch?v=HcfqgWvzaBk "Sigh" Last edited by IonSugeRau1#1069 on Nov 30, 2025, 2:23:00 PM
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Zoom zoom zoom zoom zoom zoom zoom.....
The very easy clicks made the game worse than Tetris. |
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" Oh great threads. And I see you made them a while back. I'm reading over them now, and agree with what you're saying in them. They are related. I've added references to them in the OP, so people can find them. I haven't mentioned it here, but I strongly share your opinion about exponential scaling and damage multipliers in support gems. It seems that once someone is aware of the core problems, they cascade to the same related problems and critiques. Great stuff man. I'll be looking those over. I've already seen those video clips, but they're good to have here for reference. |
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" I agree fighting games can be fun because of pressing lots of different buttons. However, PoE is a bit clunkier than that because so many different skills have various startup times, cast ranges, etc. If the game is going to punish pressing more buttons, why should we want to press more buttons? |
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" Let me reiterate, and be succinct for clarity: The post isn't advocating for more button presses. It is, however, allowing new build ideas that utilize different skills in different situations. If those skills aren't wanted, then you don't have to use them. It is also not an implicit endorsement of "skill cycling" for the sake of executing a predefined and repetitive task for the sake of 'combos', which would only serve to take the current situation of spamming one button, and turning it into cycle spamming a sequence of buttons. Rather, it's opening up opportunities to organically create your own skill combinations, and use them out of order, as the situation calls for. Want to use only lightning arrow? Perfectly fine. But it might be beneficial to use other skills depending on the situation. I can't say I've really heard such direct and explicit advocacy for simplifying combat down to button minimization before, at the expense of all other considerations. " Loaded question friend. We want to reward the selection process for situational skill use, not punish it. If it were punishing, then the incentive would be to use a single skill, and the problem resolves itself in favor of single skill use. But the objective, is to make it rewarding. |
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" In most fighting games 2 buttons give you 4+ combos In PoE however, executing 4 combos requires 4 distinct skills, and therefore 4 separate keybinds This is one of the core issues that makes multi skill builds feel clunky As someone mentioned, "ergonomics" issue, and i think that's spot on Besides, most keybinds in PoE aren't even used for fighitng, they're for generating charges, casting buffs, or triggering payoff effects, well, one could argue they are, but it feels weird since they are a requirement for most skills When you're in the moment of action, you don't want your rotation cluttered with these extra tasks, it becomes tedious and draining The game needs more skills with builtin combo chains that blend with other skills, so we can have rich combat with minimal keybinds But that requires a different combat engine, the current one was inherited from PoE 1 after 10 years of bloat and power creep, good luck Last edited by ryuukk33#4998 on Dec 1, 2025, 2:07:40 AM
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Skill spamming has always been part of ARPGs and RPGs in general. You do not really remove it without changing the genre.
There is a line between demanding, high input combos and simpler setups that are easier to execute. Right now PoE2 feels clearly weighted toward the simpler side that is still highly rewarding. Humans will always optimize for least effort, highest output. PoE2 leans into that. I am playing a pure minion build, I mostly move and let minions handle combat. They are not meta, but they are good enough, and the game allows that kind of low input play. If minions had to be constantly recast, I would probably still play them, because I like that archetype. Same thing in PoE1 with SRS. On the single skill spam issue, I agree. Most builds are basically one main skill plus movement and a couple of utilities. The game lacks depth in that sense. How to fix it is not obvious. Heavy cooldown systems would push it too far toward MMORPG design, and I do not think that is what PoE2 should be aiming for. |
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Excellent post people don't seem to understand the simplicity of it.
From my perspective... If you're running things for clear speed and efficiency, you're performing a job or chore. You got your wires crossed and should be putting this to when you're working. Its more akin to addiction then enjoyment of leasure. Why do you think this section of the player base is more hostile and defensive? Have you ever tried explaining to an addict their lifestyle is not healthy? Its virtually the same exact reaction. The other alternative is copy/paste and auto-pilot personalities that like to just zone out and be told what to do. They copy the meta and basically just want to not think. And I can respect that, some people are just so burnt out with their lives to them that is relaxing. Not gonna condemn people who need to mentally detox from a hard day. But for the most part you're dealing with addicts not people playing a game for enjoyment. They will always be at odds with those who do things for the sake of happiness vs. clear speed. |
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" Thanks for your input. I appreciate it. =D I think that's a very astute comparison; the addition aspect of grinding for loot. But if there's just one thing I'd like to get across on this point, it's to draw attention to the distinction between: 1 - Talking about the addiction/fomo aspect in order to highlight causes for the current zoom-clear meta. & 2 - Recognizing that it is also okay for there to be elements in the game which are addictive. At a glance, they can seem like two polar contradictory statements. But it wasn't my intention to disparage people for the fun they have "chasing their next loot hit". Only to explain why zoom-clear has become the meta; by the players-base choosing the results of the item chase over the intrinsic fun of the process. And to suggest that the 'chase' can still exist with a better meta. I think some elements of the game which are addictive can be part of the fun, so long as they are not manipulating the player into unhealthy habits that extend outside the game. " I have noticed this. I try to keep in mind that everyone is going to experience more friction with people who disagree with them. But that said, I can't help but notice this pattern when I observe two strangers having a discussion on this topic. There are probably some, "associative traits" there, perhaps. But we risk getting into nasty ad hominem territory, so I'll just leave it at that. *sweat emoji* Last edited by WhisperSlade#0532 on Dec 1, 2025, 5:36:11 AM
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" There have in fact been cooldowns or other soft-caps for powerful skills going way back in arpg history, and in PoE1 and PoE2. In PoE1, there are vaal skills, but many other basic skill gems have cooldowns also. PoE2 has cooldowns, and supports which add or extend cooldowns. So I'm not sure we're off to a great start here. But even if that were accurate, it wouldn't matter, because it's an appeal to tradition. Games do not stay stagnant, they evolve and experiment. Something that PoE in particular is known for. " Is also an implied 'no true Scotsman fallacy' =\ " Okay so I'm not actually explicitly advocating for combos, but for diversare range of skills that can be used in different situations. Although I'm not against 'combos' either, but we have to be clear about what that means. If combos took a form of 'skill cycling' which I consider to be just a more tedious reproduction of the one-button play style, then I'm not really in favor of that. I am, however, in favor of skills that can play off of each other in interesting and organic ways, which aren't rigidly attached together in a predefined chain, but can be used individually or reordered depending on the situation. " This was exactly the point of the original post. That people have a proclivity toward the easiest means to reach the objective, to the point of min/maxing the fun out of the game. And therefore, the meta of the game has been distilled down to single skill clear-maxing, and thus we get the meta. Not because it's fun, but because without the efficiency of the meta, you miss out. 'Zoom is not fun. It's loot fomo' " GG. I haven't really played minions in a serious way since the old D2 days. As long as you are having fun, that's what matters. And thanks for your comment there about the combat depth, because really that's the main concern. I'm just trying to look at how we might change the game, in order to create something that is more interesting. Something has to change, and not everyone will be happy with it. That's Amore " Addressed above, first two points. - We have some points of disagreement, and I'm not really persuaded with the appeals to tradition and the 'right by arpg definition' points but, You're genuine and presenting your thoughts honestly. So thanks, and feel free to elaborate or maybe there's something else I've missed. cheers =) Last edited by WhisperSlade#0532 on Dec 1, 2025, 6:29:42 AM
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