Fortress pulse-explosion

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Zrevnur#2026 wrote:
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Piousqd#0073 wrote:
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Zrevnur#2026 wrote:
With what? You got any evidence? Did you test it like I did?


yes
'yes' to what? And how can you determine that map mods do not affect the Pulse? You would have to test all of them to make that conclusion. Did you?

In contrast to prove you wrong I only need to find one map mod which affects the Pulse. In fact I found several which I described here in this thread.

Examples:
https://www.pathofexile.com/forum/view-thread/3876025/page/17#p26530118
https://www.pathofexile.com/forum/view-thread/3876025/page/16#p26503650
https://www.pathofexile.com/forum/view-thread/3876025/page/16#p26503900


These examples don't actually prove anything. You cant just make statements about your gameplay and call it "evidence"
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
These examples don't actually prove anything. You cant just make statements about your gameplay and call it "evidence"


He played the game,tested multiple maps and found out that the pulse is indeed affected by more than one map mod. There's nothing to prove, its already clear lol
how is this an issue for people? I died ONCE to a fortress pulse....on a build with like 2k ehp in yellow maps simply because I hadn't yet fixed my defenses. It was the first fortress I had ever tried and didn't know they were coming.

Once I even upgraded slightly to what many would consider "early mapping" gearing, I stopped taking any damage from these pulses. Zero damage. I could sit there all day...on any combo of map mods including 16.5 and 17 mods.


How can it be so hard for some people, veterans of the game, to be so woefully inadequate at playing the game?


Are these the same people that would run straight into the Sirus storms and complain about dying, but then 27x later STILL run into the storms and die?
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 12, 2026, 9:46:35 PM
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Toforto#2372 wrote:
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Piousqd#0073 wrote:
These examples don't actually prove anything. You cant just make statements about your gameplay and call it "evidence"


He played the game,tested multiple maps and found out that the pulse is indeed affected by more than one map mod. There's nothing to prove, its already clear lol


I believe this "proof" just like I believe you have a perfectly optimized build.
“Freedom is what we do with what is done to us.”
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Toforto#2372 wrote:
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Piousqd#0073 wrote:
These examples don't actually prove anything. You cant just make statements about your gameplay and call it "evidence"


He played the game,tested multiple maps and found out that the pulse is indeed affected by more than one map mod. There's nothing to prove, its already clear lol
I don't think your source has the credibility you think it does.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025
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Toforto#2372 wrote:
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Piousqd#0073 wrote:
These examples don't actually prove anything. You cant just make statements about your gameplay and call it "evidence"


He played the game,tested multiple maps and found out that the pulse is indeed affected by more than one map mod. There's nothing to prove, its already clear lol


It doesn't matter.

I completely stopped testing map mods or paying attention to anything when I realized dropping my resistances to zero wasn't enough to make the pulses dangerous.

The base damage of the pulses is laughably small, so even if there were some map mods causing them to do 10 times as much damage they wouldn't be a problem for even an average build, much less a good build.

The deliberate disingenuousness of one half of this conversation is so boring. If you can't figure out how to build defenses, just skip the fortresses. They're not balanced around people who refuse to make characters properly.
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how is this an issue for people? I died ONCE to a fortress pulse....on a build with like 2k ehp in yellow maps simply because I hadn't yet fixed my defenses. It was the first fortress I had ever tried and didn't know they were coming.

Once I even upgraded slightly to what many would consider "early mapping" gearing, I stopped taking any damage from these pulses. Zero damage. I could sit there all day...on any combo of map mods including 16.5 and 17 mods.



How can it be so hard for some people, veterans of the game, to be so woefully inadequate at playing the game?


Are these the same people that would run straight into the Sirus storms and complain about dying, but then 27x later STILL run into the storms and die?


It is because investing in damage feels more rewarding in poe 1 than investing in defence, so alot of people go almost zero defence.

Most people only go 50-80%hp, one spellsupression +lucky tree, and maybe 50-100% of a secondary defence like armour or evasion. So as soon as some hard to- or un-avoidable damage is trown at them, they die. The mantra is "kill it so fast it does not has a chance to harm you"

Also almost all of people just copy paste meta builds, but most of the time, these builds are made by people who 24/7 poe, so they don't work for them, and they don't know how to fix it, because all they can is copy/paste. They barely understand how stuff works.


IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
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how is this an issue for people? I died ONCE to a fortress pulse....on a build with like 2k ehp in yellow maps simply because I hadn't yet fixed my defenses. It was the first fortress I had ever tried and didn't know they were coming.

Once I even upgraded slightly to what many would consider "early mapping" gearing, I stopped taking any damage from these pulses. Zero damage. I could sit there all day...on any combo of map mods including 16.5 and 17 mods.



How can it be so hard for some people, veterans of the game, to be so woefully inadequate at playing the game?


Are these the same people that would run straight into the Sirus storms and complain about dying, but then 27x later STILL run into the storms and die?


It is because investing in damage feels more rewarding in poe 1 than investing in defence, so alot of people go almost zero defence.

Most people only go 50-80%hp, one spellsupression +lucky tree, and maybe 50-100% of a secondary defence like armour or evasion. So as soon as some hard to- or un-avoidable damage is trown at them, they die. The mantra is "kill it so fast it does not has a chance to harm you"

Also almost all of people just copy paste meta builds, but most of the time, these builds are made by people who 24/7 poe, so they don't work for them, and they don't know how to fix it, because all they can is copy/paste. They barely understand how stuff works.


I don't think GGG should cater to the crowd that wants the game to be THAT easy. If anything, they need to make more mechanics like this so people actually stop building pure glass cannons for high tier mapping. What you said is essentially an argument against the complainers (as if we needed more of them)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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"
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how is this an issue for people? I died ONCE to a fortress pulse....on a build with like 2k ehp in yellow maps simply because I hadn't yet fixed my defenses. It was the first fortress I had ever tried and didn't know they were coming.

Once I even upgraded slightly to what many would consider "early mapping" gearing, I stopped taking any damage from these pulses. Zero damage. I could sit there all day...on any combo of map mods including 16.5 and 17 mods.



How can it be so hard for some people, veterans of the game, to be so woefully inadequate at playing the game?


Are these the same people that would run straight into the Sirus storms and complain about dying, but then 27x later STILL run into the storms and die?


It is because investing in damage feels more rewarding in poe 1 than investing in defence, so alot of people go almost zero defence.

Most people only go 50-80%hp, one spellsupression +lucky tree, and maybe 50-100% of a secondary defence like armour or evasion. So as soon as some hard to- or un-avoidable damage is trown at them, they die. The mantra is "kill it so fast it does not has a chance to harm you"

Also almost all of people just copy paste meta builds, but most of the time, these builds are made by people who 24/7 poe, so they don't work for them, and they don't know how to fix it, because all they can is copy/paste. They barely understand how stuff works.


I don't think GGG should cater to the crowd that wants the game to be THAT easy. If anything, they need to make more mechanics like this so people actually stop building pure glass cannons for high tier mapping. What you said is essentially an argument against the complainers (as if we needed more of them)


Problems that poe 1 has, besides content creep:

Health is not a resource, it is a sponge. There are way to mutch things that instantly recover your life/mana/es. Basicly every build is capable to recover their whole health pool multible times each seconds at will. The difference between "this enemy's don't matter, I'll just facetank them" and "wtf, my life drop to zero from what?" is often just one damage spike.

Enemy's don't matter. If it does not has an on death effect, killing it before it can act is always better than killing it slower, but giving it a chance to hit you.

Solutions: reduce any recovery drasticly/make it have almost zero effect while in combat.

Reduce any damage dealt to players drastically, so that there are no one shots anymore. If you die, it should feel like you made a mistake, not just random unexplainable one shots. If an enemy hits you, that damage should matter for the whole fight, not just a split second.

Remove on death effects, and make it so, that when you reduce a monsters life to zero, it doesn't die, but goes into a death timer, depending on its rarity. For each time you than "kill it" again, the current death time gets reduced by a percentage. So you can either kill it once, than tank it's death out, or kill it multible times, to get it done faster, but make it so, that this can never be Instant, so you always have to interact with all enemys in game to a degree.

This would make characters that invest mainly into defence finaly viable, and would playing glasscannons way less frustrating, because the random one shots from stupid in death effects would end.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
Last edited by IsodorRodosi#0726 on Jan 13, 2026, 6:54:38 AM
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Problems that poe 1 has, besides content creep:

Health is not a resource, it is a sponge. There are way to mutch things that instantly recover your life/mana/es. Basicly every build is capable to recover their whole health pool multible times each seconds at will. The difference between "this enemy's don't matter, I'll just facetank them" and "wtf, my life drop to zero from what?" is often just one damage spike.

Enemy's don't matter. If it does not has an on death effect, killing it before it can act is always better than killing it slower, but giving it a chance to hit you.

Solutions: reduce any recovery drasticly/make it have almost zero effect while in combat.

Reduce any damage dealt to players drastically, so that there are no one shots anymore. If you die, it should feel like you made a mistake, not just random unexplainable one shots. If an enemy hits you, that damage should matter for the whole fight, not just a split second.

Remove on death effects, and make it so, that when you reduce a monsters life to zero, it doesn't die, but goes into a death timer, depending on its rarity. For each time you than "kill it" again, the current death time gets reduced by a percentage. So you can either kill it once, than tank it's death out, or kill it multible times, to get it done faster, but make it so, that this can never be Instant, so you always have to interact with all enemys in game to a degree.

This would make characters that invest mainly into defence finaly viable, and would playing glasscannons way less frustrating, because the random one shots from stupid in death effects would end.
I don't agree with any of that. A lot of the things you're identifying as a problem are characteristic design decisions and not exclusive to PoE 1.
I, for one, don't like pressing too many buttons. That doesn't make me unskilled, lazy, complacent or whatever other descriptor you are trying to pluck from your vocabulary. - Unknown philosopher, ca. 2025

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